Genoblast wrote: » On a side note. A game with a sub fee should have quite a lot less toxicity by default. People who are willing to pay money to play a game will naturally be more invested in playing rather than trolling.
Juvens wrote: » @noaani I see what you mean now and I'm clearly uneducated in this area. I assumed that they could simply prevent anyone using combat tracker if they wanted to. But it relies on combat logs right? Without the logs it can't function? Or is that a naive assumption and there's always a workaround?
Namil wrote: » All of this Damage Meter talk is making me want to avoid PvE like the plague. If encounters are designed primarily around exceeding mechanically per player then DPS shouldn’t have much of an exaggerated focus as it does in some other games.
In all of the actual good raiding guilds I’ve participated in, the only people holding us back were typically those too focused on their damage rather than avoiding standing in the fiery shit.
BlizzardEntertainment wrote: » I would prefer damage meters to be a mod to the game rather than something that is built into it.
Current wrote: » Nope, good riddance.
Bearheart wrote: » Current wrote: » Nope, good riddance. Everything I could have come here to say, and more.
noaani wrote: » The problem I have with this is that if encounters are *not* designed around the need for players to exceed mechanically - as you put it - then those players that do exceed mechanically will not find any challenge. Basically, the game can not reward good players in regards to PvE unless there is a need for players to actually be good. On the other hand, if players are required to be good, then a combat tracker is needed in order to objectively assess what is and isn't good.
noaani wrote: » That is straight up poor guild leadership. No other excuse. Good guilds don't let players get away with this kind of behavior. If players are doing this, then you set up the parse to show the how much damage is taken from standing in that fiery shit, so you can show the whole raid how bad these players are at doing the thing that they need to get better at. Most players only need to be embarrased in front of their friends like this once before they stop.
noaani wrote: » You can blame the players involved here, you can blame the guild leadership, but you can't blame combat trackers for this when they are the best tool you could possibly ask for to get rid of this behavior - but only if you know how to use it properly.
Namil wrote: » You can say what you want but that behaviour to me is the worst form of leadership, why would you purposefully embarrass a guildmate infront of the rest of the team for getting too carried away with their damage. A healthy guild would mention this to them and let them know what they've done wrong in private, this is a game not military camp and I prefer the people I interact with in game to treat other players like people instead of a tool to advance themselves. You can have a competent raid team without resorting to that.
I'm not blaming anything in particular, combat trackers do facilitate toxicity and that's not something you can dispute.
3am wrote: » I see we have some "hardcore raiders" that don't want the extra challenge of parsing their own data. Never thought I'd see hardcore players begging for things to be easier. It would be nice to know if third party use of DPS meters will be punishable.
noaani wrote: » Namil wrote: » You can say what you want but that behaviour to me is the worst form of leadership, why would you purposefully embarrass a guildmate infront of the rest of the team for getting too carried away with their damage. A healthy guild would mention this to them and let them know what they've done wrong in private, this is a game not military camp and I prefer the people I interact with in game to treat other players like people instead of a tool to advance themselves. You can have a competent raid team without resorting to that. A guild obviously shouldn't make this their first way of dealing with a situation like this. First of all, all players should be aware of the encounter mechanics, their role in the encounter and what is expected of them. If this is not clear to every member of the raid, again, bad leadership. From there, if a player isn't doing as they should, the raid leader should be telling that player that they are not meeting the expectations that were set for them, and link them the parse numbers in private. From there, the leadership is able to link the next pull in guild or raid chat if it is still an issue. I didn't think it was necessary to point out that all of this should go on before just bluntly posting how shit someone is doing, but hey. The point I was making was that a good guild leader is able to use a combat tracker as a tool to ensure that the raid members are doing as they should, and no raid leader worth the title would ever let any member of his or her raid put DPS over executing the encounter mechanics. I'm not blaming anything in particular, combat trackers do facilitate toxicity and that's not something you can dispute. Oh, I can argue that easily. Three games. WoW, EQ2, Archeage. WoW and EQ2 have heavy combat tracker use, Archeage has virtually none. WoW and Archeage have tools for automatically forming groups for content that matters, EQ2 does not. WoW and Archeage have famously toxic communities, EQ2 does not. Don't try and tell me combat trackers cause toxicity, it simply doesn't hold to basic scrutiny.
Namil wrote: » You shouldn't do that shit at all, but thanks for clarifying you did something else before being an asshole to the people you are playing with lol.
3am wrote: » If you can't do these things you can't really say that "you" are the hardcore raiders.
And as for the punishment, I'm asking because Steven stated they don't want those third party applications. I would like to know if it's like a soft ban on them or an actual ban on them.
noaani wrote: » Namil wrote: » You shouldn't do that shit at all, but thanks for clarifying you did something else before being an asshole to the people you are playing with lol. It is a raid leaders job to serve the raid, not the members of the raid. I hope you are never in a position of leadership if you are this concerned with people liking you all the time. If there is a member that is holding the raid up, a good raid leaders priority is not that player, nor that players feelings. It is to the other 39 people that are present, and the collective that they all represent. If you want to be in a more casual raid, that is actually great. You and your 39 friends can get yourself all stuck on that one encounter, spending combined hundreds of hours of your time on it (remember, 1 hour spent, is actually 40 hours with 40 people), all because no one wanted to hurt the feelings of that one guy that didn't realize he was holding all his friends up. You're the kind of person that wouldn't tell someone they have green stuff stuck in their teeth, even if they were heading in to a job interview. I'm the kind of person that would tell them as soon as I see it. Sure, it may be embarassing now, but in the long run the person would rather know. Edit; if that person in my raid would rather have not known, and would rather have held up the whole raid, then he is not a player that is suitable for my raids.
noaani wrote: » Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them. I "am" those hardcore guilds, but I don't judge, I attempt to help. It's far more productive.
Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them.
Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild?
Namil wrote: » I never once said players shouldn't be called out and told when they're doing something wrong, I said your approach was unnecessary, because it is. Obviously players should be expected to take their own share of the load in the group and do it correctly.