3am wrote: » noaani wrote: » Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them. I "am" those hardcore guilds, but I don't judge, I attempt to help. It's far more productive. but you did say it though... or did you not read the whole thread including your own words? Anyway, maybe you should look at it as a greater challenge! Instead of a great negative. and maybe cheating isn't the best way to be considered one of the hardcore guilds.
noaani wrote: » Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them. I "am" those hardcore guilds, but I don't judge, I attempt to help. It's far more productive.
Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them.
Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild?
noaani wrote: » 3am wrote: » noaani wrote: » Atama wrote: » Isharya wrote: » You talk about guilds shaming and excluding you but do you want to be in a guild that would do that anyway? if the people you are guilded with a meter shamers do you really want to be IN that guild? This, totally. I’ve seen these “hardcore” guilds and avoid them. If you don’t want to be judged and pushed don’t join them. I "am" those hardcore guilds, but I don't judge, I attempt to help. It's far more productive. but you did say it though... or did you not read the whole thread including your own words? Anyway, maybe you should look at it as a greater challenge! Instead of a great negative. and maybe cheating isn't the best way to be considered one of the hardcore guilds. Sometimes the filth from WoW trash, such as their terms, rubs off on to others.
noaani wrote: » Namil wrote: » I never once said players shouldn't be called out and told when they're doing something wrong, I said your approach was unnecessary, because it is. Obviously players should be expected to take their own share of the load in the group and do it correctly. I think you are missing the actual point of all of this. The point is that I said you could use a combat tracker to tell who is getting hit by the fiery shit. I also highlighted what would be a last resort as it was the most visual means of illustrating the point that the tool that you are saying is causing an issue is actually the tool that is the remedy to that issue. That is the point. In terms of linking in guild chat, as I said, it would be after telling that player in private, several times. Again, I didn't think this would need to have been clarified as it should go without saying. If I am linking a players poor performance to the guild as a one off, it means I am one pull away from booting the player from the raid, and thus the guild (something I have had to do only once, in almost 20 years). However, I will make a point on some encounters that warrant it to have a parse that shows either the most or least damage that a specific attack does (content depending). Players can and do use this kind of thing to compete in the same way they use DPS to compete.
Namil wrote: » I never once said players shouldn't be called out and told when they're doing something wrong, I said your approach was unnecessary, because it is. Obviously players should be expected to take their own share of the load in the group and do it correctly.
Namil wrote: » So, you're backtracking
3am wrote: » while playing silk road online a lot of people would bot, because it literally took months on top of months to get anywhere. (still wasn't right though)
mazh wrote: »
noaani wrote: » halbarz wrote: » A lot of games have suffered because of this and some saw a drop in player base because they get bored. Ashes will see fewer people pick up the game based on this decision. Every serious PvE guild is now looking elsewhere.
halbarz wrote: » A lot of games have suffered because of this and some saw a drop in player base because they get bored.
lethality wrote: » noaani wrote: » halbarz wrote: » A lot of games have suffered because of this and some saw a drop in player base because they get bored. Ashes will see fewer people pick up the game based on this decision. Every serious PvE guild is now looking elsewhere. I'm just gonna jump in for a sec... I never ever got the impression that there was going to be structured tier-driven progression raiding in this game. Why would they assume it would? And honestly for every player who thinks they can't play the game without them, there are 10 more who pick it up because it's refreshing that it's not catering to the same old mentality.
BlackBrony wrote: » lethality wrote: » I'd said it several times. If there's a DPS meter, I'm forced to use it because the population will demand that DPS threshold for content. On the other side, I'm always thinking that DPS meters make the game easier and trivializes a lot of encounters. Yea, if they exist they are truly not "optional". But I guess I was commenting more on the expectation that there would be the kind of content that would require these kinds of tools, and I never got the impression there was. There are raids, but that doesn't mean they at all fit in the "WoW" mold. In fact I got the opposite impression since there will be raids available or not depending on node progression and different servers. Outside of this rigid structured type of long-format content, is there really even a need for meters anyway?
lethality wrote: » I'd said it several times. If there's a DPS meter, I'm forced to use it because the population will demand that DPS threshold for content. On the other side, I'm always thinking that DPS meters make the game easier and trivializes a lot of encounters.