Sandman wrote: » Daedrik45 wrote: » I really do hope Steve Sticks with his statement “ this game won’t be everyone” He and the devs have a good idea and are on a good path imo. All of my favorite games are coming together as one, a very exciting moment for the genre, let’s play the game first before we say what’s needed lol Agree, I want him to stick to his vision and not fold for the masses, even if it's something I would love. SO far his vision is great and I sooooo cannot wait to play this game.
Daedrik45 wrote: » I really do hope Steve Sticks with his statement “ this game won’t be everyone” He and the devs have a good idea and are on a good path imo. All of my favorite games are coming together as one, a very exciting moment for the genre, let’s play the game first before we say what’s needed lol
Linstead wrote: » No one is arguing that you need meters to kill content. Everyone knows you can kill content without meters. Monkeys can clear content. People want meters to be the best of the best. All this "just do it in the raid, trial and error!" is convoluted. Yeah, sure that helps your casual soccer mom guild clear the raid in a month, but what about people who want to rush world firsts? What about people who want to be the number 1 player of their class? What about people who want to speedrun the raids? You NEED combat trackers for the OBJECTIVE DATA that they show and represent if you want to be that player. No one is arguing that you need them just to slowly and carefully clear content at your own pace.
BlackBrony wrote: » Linstead wrote: » No one is arguing that you need meters to kill content. Everyone knows you can kill content without meters. Monkeys can clear content. People want meters to be the best of the best. All this "just do it in the raid, trial and error!" is convoluted. Yeah, sure that helps your casual soccer mom guild clear the raid in a month, but what about people who want to rush world firsts? What about people who want to be the number 1 player of their class? What about people who want to speedrun the raids? You NEED combat trackers for the OBJECTIVE DATA that they show and represent if you want to be that player. No one is arguing that you need them just to slowly and carefully clear content at your own pace. If you are the best player, it will show on your gear, your status, your PvP kills. Not on some random number obtained through non varied environment. The skills will have numbers, you will have a chat window telling your combat log, plenty of information.https://forums.ashesofcreation.com/discussion/comment/231474#Comment_231474
Linstead wrote: » BlackBrony wrote: » Linstead wrote: » No one is arguing that you need meters to kill content. Everyone knows you can kill content without meters. Monkeys can clear content. People want meters to be the best of the best. All this "just do it in the raid, trial and error!" is convoluted. Yeah, sure that helps your casual soccer mom guild clear the raid in a month, but what about people who want to rush world firsts? What about people who want to be the number 1 player of their class? What about people who want to speedrun the raids? You NEED combat trackers for the OBJECTIVE DATA that they show and represent if you want to be that player. No one is arguing that you need them just to slowly and carefully clear content at your own pace. If you are the best player, it will show on your gear, your status, your PvP kills. Not on some random number obtained through non varied environment. The skills will have numbers, you will have a chat window telling your combat log, plenty of information.https://forums.ashesofcreation.com/discussion/comment/231474#Comment_231474 You are so stupid it hurts.
Elder Soul wrote: » I am against dps meter, I never use it. But remember, you master you class using it first.
Daedrik45 wrote: » I don’t agree, devs make a game and the content, the 1% tell people how to best play the content which then turns into the only acceptable way to play the game. I believe this is why wow was so great back in 2005, there was very little information on it except for quests (Thotbot is only thing I remember on it) people just played the game and when they accomplished something it was that much greater... BUT I do understand people wanting to be the best bc that’s how they like to play games. But imagine being the best with out using Addons that tell you when to move or what bottons to push at the perfect time, or using combat logs... YOU WOULD BE A LEGEND, I think that is the challenge Steve is presenting In this game. The question is are the 1% up to the challenge.
BlackBrony wrote: » The skills will have numbers, you will have a chat window telling your combat log, plenty of information.https://forums.ashesofcreation.com/discussion/comment/231474#Comment_231474
BlackBrony wrote: » This clearly reveals you're not interested in knowing your performance, just in bragging to other about numbers. Exactly what Steven is trying to avoid. Glad we don't have DPS Meters not Addons.!
Rhaelah wrote: » Elder Soul wrote: » I am against dps meter, I never use it. But remember, you master you class using it first. I wholeheartedly disagree, its possible to master your class without a meter at all. It's just that the definition of master changes because "master" is a relative term.
BlackBrony wrote: » Daedrik45 wrote: » I don’t agree, devs make a game and the content, the 1% tell people how to best play the content which then turns into the only acceptable way to play the game. I believe this is why wow was so great back in 2005, there was very little information on it except for quests (Thotbot is only thing I remember on it) people just played the game and when they accomplished something it was that much greater... BUT I do understand people wanting to be the best bc that’s how they like to play games. But imagine being the best with out using Addons that tell you when to move or what bottons to push at the perfect time, or using combat logs... YOU WOULD BE A LEGEND, I think that is the challenge Steve is presenting In this game. The question is are the 1% up to the challenge. The relevant input I can give to this is League of Legends. When the game first launched you would play whatever you wanted, however. Taking champions in all lanes and stuff like that. Then, around year 3-5 someone figured out "the best meta". It's not possible to play the game as you want, you know have to be limited by the meta. I mean, even Riot put the roles in game, you can't avoid them. If you against this, you get reported, flamed, trolled. So when you used to have liberty, you know have strict roles which you can't escape, even if playing at normals, which would mean like doing regular content. The less you know, the better. Knowledge might give you specialization, but I think it takes away freedom.
BlackBrony wrote: » The relevant input I can give to this is League of Legends. When the game first launched you would play whatever you wanted, however. Taking champions in all lanes and stuff like that. Then, around year 3-5 someone figured out "the best meta". It's not possible to play the game as you want, you know have to be limited by the meta. I mean, even Riot put the roles in game, you can't avoid them. If you against this, you get reported, flamed, trolled. So when you used to have liberty, you know have strict roles which you can't escape, even if playing at normals, which would mean like doing regular content. The less you know, the better. Knowledge might give you specialization, but I think it takes away freedom.
Daedrik45 wrote: » Like Steve said... “this game isn’t for everyone” wow is your home you can be mythic and hardcore all you want over there.
Daedrik45 wrote: » Why do you need this to be competive? If no one has it then the playing field is level. And it’s just a guild vs a guild..... MJ became the goat bc of hard work ethic, not analytics.....