noaani wrote: » I just hope you are looking at decisions others have made in the industry you now find yourself, looking at the situation they were in, why they made teh decisions they made, and the results of those decisions.
xXBelocXx wrote: » The older games were very "zergy". These were the early days so they didn't have the benefit of years and years of multiplayer game development experience to draw on. So the concept of complex mechanics had not been "considered" at that point and even if it was, they were limited by the game engines at the time plus they never expected or had no real idea of what a "playerbase" would do. For a good example of this watch this interview with Lord British and how the players destroyed this complex ecology of Ultima Online overnight.
noaani wrote: » xXBelocXx wrote: » The older games were very "zergy". These were the early days so they didn't have the benefit of years and years of multiplayer game development experience to draw on. So the concept of complex mechanics had not been "considered" at that point and even if it was, they were limited by the game engines at the time plus they never expected or had no real idea of what a "playerbase" would do. For a good example of this watch this interview with Lord British and how the players destroyed this complex ecology of Ultima Online overnight. You are going a further 5 years back in time with that. The five years between UO launching and raid content being made not shit was a period of learning for MMO developers (where they learned lessons some are about to relearn, it would seem). The notion of adding more complex raid encoutners to the game was first bought up in 2000, but it wasn't until around 2002 (iirc) that it was made possible for the transition to really cross the line, as this is when players had access to data, and that data allowed players to keep an eye on more things, which allowed the develoeprs to design encounters with more going on at the same time. What developers have absolutely no idea of right now is how much a player is able to keep track of without a combat tracker, as there are no games out there that have even attempted to find out this information. There is a solid amount of knowledge in terms of what players can do with a combat tracker, but none as to what can be done without. This has nothing to do with game engines, with technological improvements. Nor does it have anything to do with combat asssistants as per Rift (I left that game well before they were a thing). All it has to do with is how much a person is able to keep track of in their head at one time.
StevenSharif wrote: » noaani wrote: » I just hope you are looking at decisions others have made in the industry you now find yourself, looking at the situation they were in, why they made teh decisions they made, and the results of those decisions. Oh I watch, and have experienced their decisions. The results of their decisions, is the creation of Intrepid Studios.
Valento92 wrote: » The truth is, it doesn't matter how many times the Creative Director clarifies, exemplifies and explains how the game will work in terms of DPS measurement, the ask for that tool that IS has been vehemently against will never cease to exist. It's like that in any MMO to existence and will ever be. It's better to stop hitting a dead horse and take discussions to another path as this feels like an endless loop at this point. Just look at how many threads converge to the same subject despite Steven speaking about it multiple times. If you agree with Steven and is against this tool I suggest you no longer feed the discussion. It eventually starts being pointless.
Samson wrote: » This. It's like when parents have told their children no.. over and over again, but the children still keep saying "But why mommy, why" and just can't let it go.
noaani wrote: » Samson wrote: » This. It's like when parents have told their children no.. over and over again, but the children still keep saying "But why mommy, why" and just can't let it go. No, it's more like when the developer of a product that you have put many hundreds of dollars in to on the word that said product will be somewhat aimed at the kind of player you are decides that the product is no longer being aimed at all at that particular type of player - and the player in question wants to querry the person making those decisions as to whether they were indeed the best possible course of action.
Samson wrote: » noaani wrote: » Samson wrote: » This. It's like when parents have told their children no.. over and over again, but the children still keep saying "But why mommy, why" and just can't let it go. No, it's more like when the developer of a product that you have put many hundreds of dollars in to on the word that said product will be somewhat aimed at the kind of player you are decides that the product is no longer being aimed at all at that particular type of player - and the player in question wants to querry the person making those decisions as to whether they were indeed the best possible course of action. Ultimately, it's Steven's vision... And there are many people that agrees with him and the devs on this particular issue. If people spend money on a product they are not totally sure about, that's totally on them.
xXBelocXx wrote: » I noticed your profile pic is of ACT. Are you one of the developers of ACT?
daxiongmao87 wrote: » noaani wrote: » Samson wrote: » This. It's like when parents have told their children no.. over and over again, but the children still keep saying "But why mommy, why" and just can't let it go. No, it's more like when the developer of a product that you have put many hundreds of dollars in to on the word that said product will be somewhat aimed at the kind of player you are decides that the product is no longer being aimed at all at that particular type of player - and the player in question wants to querry the person making those decisions as to whether they were indeed the best possible course of action. This is the risk of backing a game before it comes out. A risk everyone who pre-ordered should have been aware of. The money you put in doesn't buy you the ability to dictate how the game should be made. You aren't buying Intrepid shares.
Topcatrs88 wrote: » My experience with DPS meters has always been toxic and noninclusive. I have experienced it time and time again. When I played WoW, Guilds would tell me to load up DPS meters or I wouldn't be allowed to raid with them, then they would exclude me because I don't live up to their standards, even casual ones. For this reason alone I haven't really been able to experience many raids or end game content. Eventually I just gave up angry and frustrated and waked away from the game. DPS meters are a tool of selfishness, often being used to push the numbers for the gain of the individual. If you have to access tools or information outside the game to be able to play or participate in its content than its a poorly designed game that just breeds toxicity. The reward in playing a game should be the enjoyment of the content. That's my 2 cents.
FuryBladeborne wrote: » Don't you love it when a DPS player chooses to ignore mechanics to focus on DPS and increasing the workload on the healer. Then when the raid wipes because healing lacks for everyone else, the DPS player blames everyone else while saying how great personal performance was just because the DPS number was higher. In this type of situation, the DPS player probably caused the wipe due to focusing on the meter.
noaani wrote: » StevenSharif wrote: » noaani wrote: » I just hope you are looking at decisions others have made in the industry you now find yourself, looking at the situation they were in, why they made teh decisions they made, and the results of those decisions. Oh I watch, and have experienced their decisions. The results of their decisions, is the creation of Intrepid Studios. There is a difference between experiencing a decision and understanding it. Edit; the two are often mutually exclusive.
Lostforever wrote: » The main reason for banning DPS meters seems so that players can feel good about themselves and to me thats participation trophy