Taming system, mounts and housing combined? Hit me up if I'm way off with this.
Greetings, fellow adventurers.
So, I was thinking. Everyone is talking about the professions and what will be the most efficient one. Everyone is talking about the mounts and how rare will it actually be to have a mount. There is supposed to be a quest line for each specific mount, if I am not mistaking. Now this brought up an idea in my head. I don't know if Intrepid is going to approach this as any other game, or if they are going to get creative in this area aswell. Just hear me out.
What if the mount would not just "appear" and "dissapear" on your order (skill/item use), but would actually "exist" in the world, with it's own HP? It would have to be fed, you'd have to keep the mounts in your own stables and if you decide to take them on a journey, they would always be "existing" near you. It would take many risks, because they could be killed by other players, die in dungeons and if you decide to keep it in front of the dungeon, waiting for you, it could get stolen or killed.
The reason why I think this would be amazing (and sadly difficult to make it happen) is because of the Taming artisanship. Just as a player can make a "pub" or a "restaurant" out of his own house, the tamer would be able to not only tame pets/mounts, but keep them in his stables (that would be able to house only a limited amount of pets/mounts, for obvious reasons), as well as breed them and give them specific bonuses by doing so. Like, any player would be able to get a "basic" kind of mount, like your standard horse we've seen in the gameplay footages (or racial mounts), but only a master tamer/breeder would be able to get you an amazingly rare mount/pet. The better the tamer/breeder, the better the bonus it will give the mount/pet (like +5 movement speed at start, master in this "craft" would give +50. Just an example). Also, they mentioned flying mounts being present from the dropped eggs from epic world bosses or something like that. Imagine being able to give those eggs to master breeders (for a price of course) to get the maximum duration for the life of the dragon (or any other beast that hatches). This would further deepen the economy , make mounts more rare and precious, would further deepen the importance of distance, because of the risk traveling on mount would carry, and help make this choice of artisanship all the more worth it.
Also, since stables can only hold so many beasts/pets/mounts at once, people would only be able to have only about 5-15 at once. Which means they would have to restock quite often, if they make a good business, if the demand will be appropriate, which it should be. Or people could decide to have this as their side business, while holding "illegal" pet battles in certain nodes, which would make the demand for amazing pets even more present. There is just so much that could happen on it's own in the environment! I can't wait to see how it'll work!
Probably the biggest reason for sharing such a daring idea is the "high risk - high reward" system they are trying to pull out. I think that this goes hand in hand with that way more, than the usual, common, system... that every other mmo is using. You know... Less time for traveling x Risk of losing your fairly expensive way of traveling. Giving Rogues more chances to shine with their swift movements (stealing is amazing, especially if stealth would be present outside of combat aswell). It would just feel so much more natural for the environment that we are expecting to see in the game. Of course, this is just my own personal opinion.
If it was possible, without crashing the servers, would you agree that this would be interesting?
Edit: I just thought it would be amazing if they expand the idea in a manner similiar to:
(Gathering) Tamer: Tames beasts for breeders. The higher the proficiency, the higher level mobs you can tame. If you master this, you can tame any beast mob in the world without conditions (I suppose taming will have some) and give bonuses to tamed beasts. Also, you can sell (for an INSANE price, of course :P ) your dropped world boss eggs to other players (only possible with Mastery in Taming) so that they can be the owners of said eggs, later on, beasts.
(Processing) Breeder: Breeds pets from the tamed beasts. The higher the proficiency, the more you can breed at the same time and the higher the bonus you can give to it's stats (HP, speed, ability to survive without food, etc.). If you master this, you can mix different beasts to make unique pets to be trained by trainers. Also, you can breed epic world boss eggs looted by other players for them and further upgrade their lifetime. (Players will be able to do this themselves, but not so effectively)
(Crafting) Trainer: Trains bred pets to become mounts. The higher the proficiency, the better stats will the mount receive. (HP, speed, deeper bond with future owner, etc.) If you master this, you can train bred epic world boss egg beasts for other players, to become mounts and further upgrade their lifetime. (Players will be able to do this themselves, but not so effectively)