Tragnar wrote: » According to wiki Combat Logs are going to be in the game and they are much more valuable than dps meters ever can
3am wrote: » Maybe just wait? Try to play the game within it's boundaries then throw a fit if and/or when dps meters are necessary? Right now most of the community and the developer don't want them. Circumventing that disregards the community you want to be a part of and the effort being put into the game you want to play. What you're asking is for an artist that everyone loves to change their vision when you haven't even seen the painting.
noaani wrote: » 3am wrote: » Maybe just wait? Try to play the game within it's boundaries then throw a fit if and/or when dps meters are necessary? Right now most of the community and the developer don't want them. Circumventing that disregards the community you want to be a part of and the effort being put into the game you want to play. What you're asking is for an artist that everyone loves to change their vision when you haven't even seen the painting. The issue with this is that the sub-community I am already a part of - my guild, and friends I have formed in other guilds - are simply no longer looking at Ashes. The community in Ashes may well be over all for not having a combat tracker (though this does not appear to be the case), but the numbers are only as they are because most of the people that would make the best use of combat trackers are simply no longer considering this game. These people aren't leaving over combat trackers per se, they are leaving because not having easy access to a combat tracker signifies that this game is also likely to not have the type of content my friends and I want. You can't support a content type and thus the players that prefer that content type without the tools that those players want for that content type. No combat tracker means all PvE content will be less complex, and thus easier to figure out. Players like myself will use combat trackers not because it gives us an dvantage, but because it will - in time - force Intrepid to accept their use just as happened in GW2. Then, when the game goes from no combat trackers in public use to all players that want one being able to have one, and all of a sudden people are still not being kicked from groups, we can all refer back to this time and see who it is that has no idea what they are talking about.
3am wrote: » Except your in the minority here by all the polls stats.
noaani wrote: » 3am wrote: » Except your in the minority here by all the polls stats. What poll? Not that it matters, polls are only as valuable as the level of knowledge of people voting, and in most cases, that is very low. I've yet to have anyone actually engage in discussion that has come up with a better suggestion than the one I put forth over a year ago, as it pleases virtually all sides of the argument. As such, when actually engaged in the topic, it would seem that the bulk of people are for a combat tracker of sorts.
Daedrik45 wrote: » After reading a couple post about dps meters, I decided to do a little experiment this morning during my guilds raid. I told my GM I wasn’t going to be using dps meter for the raid, he told me if it causes me to slip In dps I was to turn it back on, I said ok deal. At first I was nervous lol, but bc I played my class for so long and mastered my rotation from leveling and doing dungeons for gear my nerves calmed after the first pull. I started to notice certain mechanics in fights I didn’t before small things that would give away the next step in the fight, certain movements etc. instead of constantly staring at the meter making sure I was at the right numbers, I was able to just play the game and enjoy myself. Ironically my Gm whispered me and said “ wow this is the best you have parsed in any raid” It was In this moment I realized what Steve was talking about and I’ve decided I’ll never use one ever again. I will trust my ability and put In the extra work to master my class! Freedom ladies and gentlemen, having no meter gave me FREEDOM.
3am wrote: » When your actually engaged in the topic it's because those you are engaging with are looking for an echo chamber.
halbarz wrote: » every day 2-3 posts about this -.- I wish intrepid would just close all of these smaller ones and merge them into one.
Nagash wrote: » This is getting ridiculous
noaani wrote: » 3am wrote: » When your actually engaged in the topic it's because those you are engaging with are looking for an echo chamber. Clearly, you have not been following this topic very long.
noaani wrote: » Nagash wrote: » This is getting ridiculous @Nagash I assume you're not expecting me to stop or back down from my personal position on the matter. You may be the undead one, but I'm the tireless one. And hey, changed the profile pic for you!
noaani wrote: » SickBubblegum wrote: » I completely agree @Daedrik45 , most the time a DPS meter will be not only toxic to the community but yourself, it will give you an unhealthy addiction of staring at numbers rather than enjoying the immersive experience. The only time I can see DPS meters becoming handy is when you need to decrease DPS to a particular thresh hold, however like anything this just comes down to understanding your class, moves and rotations to adjust damage accordingly. I am a firm believer of leaving addons such as DPS meters and gear inspectors as it removes the challenge from the game. Since when have numbers been unhealthy? Of all the arguments I've seen people make against combat trackers - this has to be the oddist. I spent a decade raiding in EQ2, and during raids my screen only had my hotbars, my target, my implied target (or targets target) and the buffs I had on me. I had a combat tracker running, but there was never a need to have it showing on screen during a raid. If need be, I could look at things at the end of the night, but if that is how I want to spend my time, that should be my perogitive.
SickBubblegum wrote: » I completely agree @Daedrik45 , most the time a DPS meter will be not only toxic to the community but yourself, it will give you an unhealthy addiction of staring at numbers rather than enjoying the immersive experience. The only time I can see DPS meters becoming handy is when you need to decrease DPS to a particular thresh hold, however like anything this just comes down to understanding your class, moves and rotations to adjust damage accordingly. I am a firm believer of leaving addons such as DPS meters and gear inspectors as it removes the challenge from the game.