petesmisc wrote: » Yuyukoyay, Mate, its a lost cause, trying to go against the establishment is going to gets you (us) a rock on the head. No point in debating it anymore. Heck, its not even a debate, you would think if Nb4G is the same as PL, that at least we could agree to replace Nb4G with PL, but no, that cant happen either. Why you ask, because?:"Yea personal loot is not the same. It's the lazy boys variant for those who cannot roll because they haven't been returned from afk. Have you never noticed all those afk people in raidfinder just auto attacking the boss? That's why people truly need personal loot. Can't roll if afk." The BS just goes on and on. I'm out, closing my tab.
Jexz wrote: » Can we have pets that loot for us and cost 5$ each and need to be Tiered up through smashing each pet together with a % chance of failure and nothing gained. oh we should have room for 5 pets out at once.
Yuyukoyay wrote: » I still want a system with no down sides over one that can be abused. PL is literally a better version of ML in every conceivable way even when it's done wrong. Debunked a while ago why ML doesn't lead to a more social system. It does the exact opposite. I'd prefer a new system and not have a choice over loot. It should be decided by the game who gets what and if you don't want it you can trade. People who don't have ulterior motives for the system should easily be able to agree with that. I'm questioning why there are some who don't.
Yuyukoyay wrote: » I disagree. I think they are free to think anything they want just like I have been doing. However it's not going to stop me from telling them that their viewpoints, clearly intending to do just as you accusing me of, are not founded on honest reasoning. How can it be because it's not a fair system by it's very nature. Everyone should have a say together and not just 1 person for loot. The problem is the strong resistance to a fair system everyone can be happy with. If it was like that for the class system no one would be happy. You can't be this class and have to be this class instead because the guild said so. Invisible wall blocking you from leaving a node cuz the guild said so. Rather it be a system founded in democracy than tyranny.
Lazyactor wrote: » The middle ground in this whole discussion is literally have multiple loot systems and let parties decide which one they want to use....The fact you wont meet the opposing side in the middle ground suggests despite what you said that you are indeed emotionally invested. That and posting three times in a row. KEK.
BaSkA13 wrote: » This is a "don't blame the game, blame the player" type of situation. Personal Loot is not good for some reasons, and I believe these reasons resonate a lot in AoC. If you do not want to get ninja'd, make sure the party loot setting is random - hopefully the game won't let the loot system to be changed after one player enters the dungeon. Regardless of the loot system, one thing is certain: don't play with people you don't trust and/or always make sure you're the party leader.
Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution.