Cameron Bittner wrote: » Please do not let weird elitist infest the soul of this game.
3am wrote: » Dead horse is dead. Conclusion, some people will cheat because playing within a games guidelines is too much for them to handle.
noaani wrote: » 3am wrote: » Dead horse is dead. Conclusion, some people will cheat because playing within a games guidelines is too much for them to handle. Dead horse isn't dead, because there is still discussion to be had.
noaani wrote: » @Cameron Bittner Cameron Bittner wrote: » Please do not let weird elitist infest the soul of this game. In my mind, if you take any sentance that contains a player type, you need to agree with that sentance regardless of what player type you place in to it. So in order for you to agree with this, then you need to agree with the follow; Please do not let weird roleplayer infest the soul of this game. Please do not let weird casual infest the soul of this game. Please do not let weird crafter infest the soul of this game. Please do not let weird achiever infest the soul of this game. Please do not let weird explorer infest the soul of this game. Now, to be clear, I don't agree with any of these positions.
3am wrote: » noaani wrote: » 3am wrote: » Dead horse is dead. Conclusion, some people will cheat because playing within a games guidelines is too much for them to handle. Dead horse isn't dead, because there is still discussion to be had. its a cyclical discussion that goes like this.... 1."A select few people want dps meters" 2.everyone else "no" return to one then to two then reread this line.
Tragnar wrote: » Funny thing this game - I have always been using DPS meters and I have always been using it to check some things I was interested in right after finishing an encounter. I understand the addictive nature of watching the dps number and what it means for players that do not play in guilds where everyone knows everyone and while I would love to keep that responsive piece of UI I understand Steven's stance on this and considering that combat logs give me much more than these meters ever can. I wholeheartedly agree that DPS meters SHOULD NOT BE in the game, because even when I like to use it - the removal will not impact me in any significant way.
Cameron Bittner wrote: » But at the end of the day, I would rather have a game with the right social dynamics to make it a amazing experience. And that is fragile and these things matter. For the greater good lol
Quiltsharts wrote: » If you want player skill quantifying mods you're the cancer killing MMOs. You don't realise it, but you're 80 iq or lower.
Aeri wrote: » About the only way possible for an MMO to not have a DPS meter created by a third party, would be to have no combat log output, and absolutely nothing in the client-side memory related to damage being done. If either of those are true, then the above statement will apply, and someone will make their own meter. --- And yes, as long as there are damage meters available - whether first- or third-party - players will use them to exclude other players. Even if official meters are limited to guilds that opt-in for them, it is naive to think that some people in the guilds that don't opt-in won't use third-party meters, and cause friction within those guilds.
noaani wrote: » Quiltsharts wrote: » If you want player skill quantifying mods you're the cancer killing MMOs. You don't realise it, but you're 80 iq or lower. The cancer killing MMO's is games that have systems in place that allow players to treat other players as disposable entities.
Cameron Bittner wrote: » I guess the real enemy is not necessarily a dps meter, but the overreach it could have and use of add ons and systems in place that do things like that.
noaani wrote: » @Aeri I completely agree with your post, other than these two points. Aeri wrote: » About the only way possible for an MMO to not have a DPS meter created by a third party, would be to have no combat log output, and absolutely nothing in the client-side memory related to damage being done. If either of those are true, then the above statement will apply, and someone will make their own meter. --- And yes, as long as there are damage meters available - whether first- or third-party - players will use them to exclude other players. Even if official meters are limited to guilds that opt-in for them, it is naive to think that some people in the guilds that don't opt-in won't use third-party meters, and cause friction within those guilds. To the first, I know of at two other methods that people have used in other games, both of which are being considered for Ashes should the need arise. For the second, the people that I know that are making combat trackers for this game will happily stop, if there is one built in to the game that meets basic functional requirements. It is a fair amount of time and effort to get one working in an acceptable manner, more time and effort than it worth it if there is one build right in to the game. Based on this, I would think that if Intrepid had a working combat tracker in the games client before the people working on combat trackers put too much effort in to them, that those people would simply stop making their versions of trackers for Ashes, as they wouldn't be worth the time. But yeah, other than these two points, I agree.
noaani wrote: » Quiltsharts wrote: » If you want player skill quantifying mods you're the cancer killing MMOs. You don't realise it, but you're 80 iq or lower. The cancer killing MMO's is games that have systems in place that allow players to treat other players as disposable entities. Edit to point out the irony of this post being somewhat toxic, while complaining that other people are toxic.
noaani wrote: » If the entire game allows for it, but the game doesn't have combat trackers, people will still act that way.
noaani wrote: » 3am wrote: » noaani wrote: » 3am wrote: » Dead horse is dead. Conclusion, some people will cheat because playing within a games guidelines is too much for them to handle. Dead horse isn't dead, because there is still discussion to be had. its a cyclical discussion that goes like this.... 1."A select few people want dps meters" 2.everyone else "no" return to one then to two then reread this line. You've not been paying attention to the discussion. Perhaps on purpose - it's really hard to explain things to people who are going well out of their way to not understand.