Tragnar wrote: » If combat log and post analysis is kept and is going to be in the release version of the game then there is no "real" need for DPS meters - I can understand the notion that ppl don't want to be judged by a number in everyone's UI If I will be able to dissect the logs to find out what customization options are best for every situation (groups of situations) then I don't see any problem with DPS meters being absent. After all they are a distraction from the actual fight
Sangramoire wrote: » @noaani I see what you mean when AoC has pretty much already mitigated a lot of the possible negativity that can come from a tracker but if the tracker isn't really being used to get rid of people that are under performing in the raid then why do you even need a tracker. Like I mentioned before, the right way to use a tracker would be to easily find out who is not doing so well. After finding that out the tracker doesn't really help as to why that player isn't doing so well because the tracker doesn't provide any extra details and not having a tracker to begin with doesn't necessarily make it more difficult to find out who is struggling.
Having any sort of tracker in the game, even after all the things that AoC has already done to prevent possible negativity that can come from them, will still inevitably bring in negativity. How? well even though the system with no LFG discourages kicking a party member just like that due to the time it would take to find someone else, many guilds will still do it because they still don't know any better. You said it yourself, it's not about the tracker it's about the people.
The tracker just gives those people an easy excuse to kick someone. While that negativity is mitigated by AoC because of how the game works compared to say WoW, I still see no positives to having a tracker. Some will argue that it helps them theory craft builds and such but adding a DPS dummy that only you use at your house or something would be much better for that.
So I do agree that trackers in AoC would be much better handled than in a game like WoW but there's still no positives that I see, only negatives. Am I missing something here?
Quiltsharts wrote: » noaani wrote: » Quiltsharts wrote: » If you want player skill quantifying mods you're the cancer killing MMOs. You don't realise it, but you're 80 iq or lower. The cancer killing MMO's is games that have systems in place that allow players to treat other players as disposable entities. Edit to point out the irony of this post being somewhat toxic, while complaining that other people are toxic. Only from your point of view. Since you can't understand the wonder of an MMO being relative to how open it's systems are to viewing, and think it's only about toxicity instead of something more like immersion/discovery/wonder. Also, toxicity is healthy. Every now and then you need a good ol'glass of stfu. Here it comes, open wide.
noaani wrote: » Quiltsharts wrote: » If you want player skill quantifying mods you're the cancer killing MMOs. You don't realise it, but you're 80 iq or lower. The cancer killing MMO's is games that have systems in place that allow players to treat other players as disposable entities. Edit to point out the irony of this post being somewhat toxic, while complaining that other people are toxic.
Quiltsharts wrote: » If you want player skill quantifying mods you're the cancer killing MMOs. You don't realise it, but you're 80 iq or lower.
3am wrote: » You've said this before when you had forgotten your own posts " I am the hardcore guilds" noanni. You haven't been paying attention to the answers.
noaani wrote: » If you want to immerse yourself in the game, if you want to discover the game at your own pace, I fully agree that you should be able to do that, and I also agree that the way I want to play the game should not in any way prevent you from being able to play the game the way you want to.
Quiltsharts wrote: » It's not just about discovering it our own "pace". It's about discovering it at a pace that lets us (as a community) naturally evolve through the discovery of mechanics / metas etc. (Everyone needs to be on the same pace as well, else it's pointless and devolves into Classic WoW anyhow). DPS meters just break that shit entirely. If you clearly know what is the highest DPS ability on day 1 there's literally no testing or arguments that are done by the playerbase. It's just set in stone and that's that. That's not a video game. Look at classic WoW. There's a reason that the 3 raids in the game all have roughly 30 minute clear times now. The game is completely broken by it's players. We can get to this point, just give it some damn time.
Quiltsharts wrote: » noaani wrote: » If you want to immerse yourself in the game, if you want to discover the game at your own pace, I fully agree that you should be able to do that, and I also agree that the way I want to play the game should not in any way prevent you from being able to play the game the way you want to. It's not just about discovering it our own "pace". It's about discovering it at a pace that lets us (as a community) naturally evolve through the discovery of mechanics / metas etc. (Everyone needs to be on the same pace as well, else it's pointless and devolves into Classic WoW anyhow). DPS meters just break that shit entirely. If you clearly know what is the highest DPS ability on day 1 there's literally no testing or arguments that are done by the playerbase. It's just set in stone and that's that. That's not a video game. Look at classic WoW. There's a reason that the 3 raids in the game all have roughly 30 minute clear times now. The game is completely broken by it's players. We can get to this point, just give it some damn time. The most beautiful thing is knowing that in WoW Vanilla, the fire mage (at the start of vanilla anyhow) was considered the best DPS even during Molten Core. We only know now that it isn't, because of all we know now. Hell people even thought Hunters were top tier. Do you want to know how the community felt when Indalamar broke Warriors? That shit goes down in history. Ask your self why a game like Path of Exile doesn't have DPS meters...
Neurath wrote: » In older games good skill specs were worth their weight in gold. The problem with combat trackers is that nothing can be hidden. Everything is revealed. So those who theory craft and find the best specs have their specs stolen and then cookie cutters appear. It's should be up to individuals if they release their specs and not a DPS Meter. DPS Meters are a bane and I'm pleased they wont be implemented.
Lostforever wrote: » AoC is going to be very odd game, i.e. a PvP game full of care bears and snow flakes Or many of the players who are against DPS meters since it hurt their feeling is going to quite the game the minute they get ganged in PvP