jubilum wrote: » You should not be allowed to trade between any server. Then what would be the point of having a realistic economy.
CaptnChuck wrote: » jubilum wrote: » You should not be allowed to trade between any server. Then what would be the point of having a realistic economy. You can't stop it. Freeholds are limited to one per account. This means that if you have 3 characters on 3 different servers in an account, all 3 will share a single freehold. So its almost impossible to prevent trading between the 3 diff characters, because all 3 share the same freehold. If you don't know, your freehold is where most of your profession activity takes place.
Trowyn wrote: » CaptnChuck wrote: » jubilum wrote: » You should not be allowed to trade between any server. Then what would be the point of having a realistic economy. You can't stop it. Freeholds are limited to one per account. This means that if you have 3 characters on 3 different servers in an account, all 3 will share a single freehold. So its almost impossible to prevent trading between the 3 diff characters, because all 3 share the same freehold. If you don't know, your freehold is where most of your profession activity takes place. From my understanding the freehold will still be localized to the server its created on. Is there information out there that suggests otherwise?
jubilum wrote: » CaptnChuck wrote: » jubilum wrote: » You should not be allowed to trade between any server. Then what would be the point of having a realistic economy. You can't stop it. Freeholds are limited to one per account. This means that if you have 3 characters on 3 different servers in an account, all 3 will share a single freehold. So its almost impossible to prevent trading between the 3 diff characters, because all 3 share the same freehold. If you don't know, your freehold is where most of your profession activity takes place. The one freehold for account is strictly to allow more people a chance to own one. If your main has one on server, an alt on another server can not have or will it have access to the one on your mains server. Alt on the same server as your main will have access. From what I understand servers will not be connected in any way. There should be no way to get resources and gear from one server to another. Even if there is an option to move characters between servers (and there should be with limitations)the transferred character should arrive at the new server naked empty inventory.
cyanideinsanity wrote: » Freeholds are basically all but confirmed to not be cross server accessible , as each server is basically its own separate timeline. Freeholds can only be placed in the ZOI of a lv 3 node at minimum. Its entirely possible for you to place your freehold down in a lv 3 node in your main's server A, but on your alt's server B that node is still lv 0.
CaptnChuck wrote: » cyanideinsanity wrote: » Freeholds are basically all but confirmed to not be cross server accessible , as each server is basically its own separate timeline. Freeholds can only be placed in the ZOI of a lv 3 node at minimum. Its entirely possible for you to place your freehold down in a lv 3 node in your main's server A, but on your alt's server B that node is still lv 0. If a freehold is limited to one per account and they are not cross server accessible, then how will your alt use a freehold?
cyanideinsanity wrote: » CaptnChuck wrote: » cyanideinsanity wrote: » Freeholds are basically all but confirmed to not be cross server accessible , as each server is basically its own separate timeline. Freeholds can only be placed in the ZOI of a lv 3 node at minimum. Its entirely possible for you to place your freehold down in a lv 3 node in your main's server A, but on your alt's server B that node is still lv 0. If a freehold is limited to one per account and they are not cross server accessible, then how will your alt use a freehold? In the case of different servers, they won't. Freeholds aren't a necessity.
daxiongmao87 wrote: » I think the account limitation for freeholds is indeed to reduce the amount of freeholds in the game. Having a server littered and overpopulated with houses in random locations makes it look kinda trashy. A lot of older MMORPGs that have housing like this end up like this. As for alts in different servers, you will still have the ability to do in-node housing and apartments.
CaptnChuck wrote: » cyanideinsanity wrote: » CaptnChuck wrote: » cyanideinsanity wrote: » Freeholds are basically all but confirmed to not be cross server accessible , as each server is basically its own separate timeline. Freeholds can only be placed in the ZOI of a lv 3 node at minimum. Its entirely possible for you to place your freehold down in a lv 3 node in your main's server A, but on your alt's server B that node is still lv 0. If a freehold is limited to one per account and they are not cross server accessible, then how will your alt use a freehold? In the case of different servers, they won't. Freeholds aren't a necessity. daxiongmao87 wrote: » I think the account limitation for freeholds is indeed to reduce the amount of freeholds in the game. Having a server littered and overpopulated with houses in random locations makes it look kinda trashy. A lot of older MMORPGs that have housing like this end up like this. As for alts in different servers, you will still have the ability to do in-node housing and apartments. Freeholds are a major part of your professions, specifically the processing class. Whats the point of trying to play an alt if you know that you won't be able to progress your professions on it?
CaptnChuck wrote: » I've seen a lot of people ask for RP servers on the forums. Initially, I was for this idea but as I thought about it in detail, I recognized why it wouldn't be a great idea. Resources and dungeons in this game are designed to be contested for. In RP servers, this will not take place to a significant extent. So players can create alts on RP servers, gain access to free, uncontested resources and dungeon/raid loot, that they can then distribute to their main accounts. This will be extremely unhealthy for the game. Fixing this is not easy. If you decide to make it so that players cannot trade between RP and non-RP servers, that cannot happen due to the existence of freeholds. A freehold is limited to one per account, so its very difficult to prevent trading between a player's RP and non-RP character.
nidriks wrote: » CaptnChuck wrote: » I've seen a lot of people ask for RP servers on the forums. Initially, I was for this idea but as I thought about it in detail, I recognized why it wouldn't be a great idea. Resources and dungeons in this game are designed to be contested for. In RP servers, this will not take place to a significant extent. So players can create alts on RP servers, gain access to free, uncontested resources and dungeon/raid loot, that they can then distribute to their main accounts. This will be extremely unhealthy for the game. Fixing this is not easy. If you decide to make it so that players cannot trade between RP and non-RP servers, that cannot happen due to the existence of freeholds. A freehold is limited to one per account, so its very difficult to prevent trading between a player's RP and non-RP character. What would ever make you think that roleplayers won't contest? Roleplaying does not prevent PvP.
CaptnChuck wrote: » nidriks wrote: » CaptnChuck wrote: » I've seen a lot of people ask for RP servers on the forums. Initially, I was for this idea but as I thought about it in detail, I recognized why it wouldn't be a great idea. Resources and dungeons in this game are designed to be contested for. In RP servers, this will not take place to a significant extent. So players can create alts on RP servers, gain access to free, uncontested resources and dungeon/raid loot, that they can then distribute to their main accounts. This will be extremely unhealthy for the game. Fixing this is not easy. If you decide to make it so that players cannot trade between RP and non-RP servers, that cannot happen due to the existence of freeholds. A freehold is limited to one per account, so its very difficult to prevent trading between a player's RP and non-RP character. What would ever make you think that roleplayers won't contest? Roleplaying does not prevent PvP. Definitely not as much as a normal server.