Yuyukoyay wrote: » Sounds more like a flood of WoW players just mad there won't be DPS meters than anything else really. Got a lot of points against it but they advocate for it against those points without addressing the possible negatives.
Aeri wrote: » nelsonrebel wrote: » If thats their choice I suppose 🤷🏻♂️ It will be their own personal metric though. That's the thing, though, it WON'T be "their own personal metric." In today's gaming world, higher end guilds WILL require their use.
nelsonrebel wrote: » If thats their choice I suppose 🤷🏻♂️ It will be their own personal metric though.
Beekeeper wrote: » If some athletes use doping, I don't think that really affects the sport in general, so it's definitely their personal choice. Doping is super useful when trying to really push for the best possible result, so it should be allowed and endorsed. /s
Linstead wrote: » Beekeeper wrote: » If some athletes use doping, I don't think that really affects the sport in general, so it's definitely their personal choice. Doping is super useful when trying to really push for the best possible result, so it should be allowed and endorsed. /s Shitty comparison. A real analogy would be like saying an MMO without a combat tracker is like playing in the NFL without knowing the rules, mechanics, and plays of football. You know how to throw a ball, how to catch a ball, and how to run, but other than that you don't know what the fuck you are doing.
nelsonrebel wrote: » Aeri wrote: » nelsonrebel wrote: » If thats their choice I suppose 🤷🏻♂️ It will be their own personal metric though. That's the thing, though, it WON'T be "their own personal metric." In today's gaming world, higher end guilds WILL require their use. And higher end gaming guilds can go do that in their small circles without imposing in game demands on everyone. They want to go the extra mile in damage, they can do that on their time. The barrier of entry in the game world wont exist for the vast majority of players and get the enjoyment of being interactive with the majority with no barriers.
Linstead wrote: » nelsonrebel wrote: » Aeri wrote: » nelsonrebel wrote: » If thats their choice I suppose 🤷🏻♂️ It will be their own personal metric though. That's the thing, though, it WON'T be "their own personal metric." In today's gaming world, higher end guilds WILL require their use. And higher end gaming guilds can go do that in their small circles without imposing in game demands on everyone. They want to go the extra mile in damage, they can do that on their time. The barrier of entry in the game world wont exist for the vast majority of players and get the enjoyment of being interactive with the majority with no barriers. Except the fact where casual players are going to be following these competitive guilds, use their guides, watch their streams, parrot their views, bandwagon their opinions, etc. If there is a 3rd party combat tracker, it will be used by everyone, it will be imposed on new players/casuals, and it will be everywhere. The difference is, if Ashes devs makes their own tracker it can be much better and be controlled a lot better than 3rd party. Also allowing guilds to completely opt out of it will allow a much better experience. Let's say there are 3rd party trackers. You join a guild that "doesn't allow combat trackers," but secretly your guild leader has been using them this entire time and is quietly judging your entire guild and possibly making decisions based on these numbers that you yourself aren't even aware of. At least if it's an in game system, then guilds that have it turned off will ALWAYS have it turned off, there will be no secret logs, no judgment, etc. And if you join a guild with it on, it will only display what Ashes wants it to display, up to the discretion of the devs with what information they want to allow. Really, advocating for trackers as a guild perk (or a completely personal perk) ensures a better player experience overall, rather than denying them and then allowing 3rd party trackers to take over and develop a meta within the game.
nelsonrebel wrote: » Linstead wrote: » nelsonrebel wrote: » Aeri wrote: » nelsonrebel wrote: » If thats their choice I suppose 🤷🏻♂️ It will be their own personal metric though. That's the thing, though, it WON'T be "their own personal metric." In today's gaming world, higher end guilds WILL require their use. And higher end gaming guilds can go do that in their small circles without imposing in game demands on everyone. They want to go the extra mile in damage, they can do that on their time. The barrier of entry in the game world wont exist for the vast majority of players and get the enjoyment of being interactive with the majority with no barriers. Except the fact where casual players are going to be following these competitive guilds, use their guides, watch their streams, parrot their views, bandwagon their opinions, etc. If there is a 3rd party combat tracker, it will be used by everyone, it will be imposed on new players/casuals, and it will be everywhere. The difference is, if Ashes devs makes their own tracker it can be much better and be controlled a lot better than 3rd party. Also allowing guilds to completely opt out of it will allow a much better experience. Let's say there are 3rd party trackers. You join a guild that "doesn't allow combat trackers," but secretly your guild leader has been using them this entire time and is quietly judging your entire guild and possibly making decisions based on these numbers that you yourself aren't even aware of. At least if it's an in game system, then guilds that have it turned off will ALWAYS have it turned off, there will be no secret logs, no judgment, etc. And if you join a guild with it on, it will only display what Ashes wants it to display, up to the discretion of the devs with what information they want to allow. Really, advocating for trackers as a guild perk (or a completely personal perk) ensures a better player experience overall, rather than denying them and then allowing 3rd party trackers to take over and develop a meta within the game. The theme here is making sure there are no easy in-game methods to exclude and build a heirarchy of exclusion. If players seek outside sources they have to install on their own time/dime to achieve non-secure results thats their choice. I prefer it that way because I know the majority wont bother, and stick with ingame player to player interactions
Linstead wrote: » nelsonrebel wrote: » Linstead wrote: » nelsonrebel wrote: » Aeri wrote: » nelsonrebel wrote: » If thats their choice I suppose 🤷🏻♂️ It will be their own personal metric though. That's the thing, though, it WON'T be "their own personal metric." In today's gaming world, higher end guilds WILL require their use. And higher end gaming guilds can go do that in their small circles without imposing in game demands on everyone. They want to go the extra mile in damage, they can do that on their time. The barrier of entry in the game world wont exist for the vast majority of players and get the enjoyment of being interactive with the majority with no barriers. Except the fact where casual players are going to be following these competitive guilds, use their guides, watch their streams, parrot their views, bandwagon their opinions, etc. If there is a 3rd party combat tracker, it will be used by everyone, it will be imposed on new players/casuals, and it will be everywhere. The difference is, if Ashes devs makes their own tracker it can be much better and be controlled a lot better than 3rd party. Also allowing guilds to completely opt out of it will allow a much better experience. Let's say there are 3rd party trackers. You join a guild that "doesn't allow combat trackers," but secretly your guild leader has been using them this entire time and is quietly judging your entire guild and possibly making decisions based on these numbers that you yourself aren't even aware of. At least if it's an in game system, then guilds that have it turned off will ALWAYS have it turned off, there will be no secret logs, no judgment, etc. And if you join a guild with it on, it will only display what Ashes wants it to display, up to the discretion of the devs with what information they want to allow. Really, advocating for trackers as a guild perk (or a completely personal perk) ensures a better player experience overall, rather than denying them and then allowing 3rd party trackers to take over and develop a meta within the game. The theme here is making sure there are no easy in-game methods to exclude and build a heirarchy of exclusion. If players seek outside sources they have to install on their own time/dime to achieve non-secure results thats their choice. I prefer it that way because I know the majority wont bother, and stick with ingame player to player interactions No MMO has ever had in game trackers before, yet you and others in this thread claim that those games are ran into the dirt by the playerbase using them at every corner. So which is it? Will trackers turn the game into some fearmongered meta slave dystopia or will they "not affect the game at all because majority won't use them duh!" (that's just being silly)
Lostforever wrote: » I read recently that some nursery/schools in the US no longer keep scores when they play football or any other competitive sports. This is to avoid hurting the feeling of children who have lost. For some reason this thread reminded me of that story which is kind of sad since the average age of MMO players are supposed to be over 30s these day
nelsonrebel wrote: » Lostforever wrote: » I read recently that some nursery/schools in the US no longer keep scores when they play football or any other competitive sports. This is to avoid hurting the feeling of children who have lost. For some reason this thread reminded me of that story which is kind of sad since the average age of MMO players are supposed to be over 30s these day LOL The fact you compared a touchdown score to a MMO dps group meter of dps in the completion of a raid/dungoen is such a ridiculous comment. Thats more like comparing the arm hair length of one person completing the touchdown to the arm hair length of the other person completing the touchdown. And you being the guy who is mad that people are asking not to measure the arm hair length because they dont want it.
Neurath wrote: » I prefer horizontal progression to vertical progression. There will be Arena Ranks, Siege Ranks and Guild War ranks. I do not see why IS can't make PvE Ranks (DPS Meters), but, I'm still for 'Everyone has it or no one has it' because I do not appreciate having to risk my account for third party software just to remain competitive. It boggles my mind that competitive players claim to want to be competitive, but, will only compete in a fashion which suits them and thus destroy the balance.