Yuyukoyay wrote: » Oh you mean like how it leads to player toxicity. Lessens the games social ability by a pretty large margin. Unfairly forces people to participate in it whether they want to or not. Will be used to force how loot is distributed. Is objectively useless to the design of the game. Assumes the majority of the playerbase is stupid and can't think for themselves. Assumes that the playerbase are more casual for some reason.
mavick wrote: » Yuyukoyay wrote: » Oh you mean like how it leads to player toxicity. Lessens the games social ability by a pretty large margin. Unfairly forces people to participate in it whether they want to or not. Will be used to force how loot is distributed. Is objectively useless to the design of the game. Assumes the majority of the playerbase is stupid and can't think for themselves. Assumes that the playerbase are more casual for some reason. I don't get this argument. Ingame tools don't "make" people toxic, that toxicity is already there. The simple fact they express that around what a tool says doesn't make the tool itself at fault. If they are a toxic individual they will most likely find other means of expressing it anyway. Also, while toxic interactions may occur around that, very positive ones also happen, and it seems like you deliberately ignore this fact. I've personally spent hours just chatting with people on Discord or other means going over fight data. Having these tools absolutely does not remove "social interaction" and every time you repeat that refrain it really puzzles me.
Neurath wrote: » You know, before WoW, theory crafters were the go to people. After WoW, third party software became the go to. To my knowledge, only those players who want public acclaim and fame have been promoted. Joanna did the fastest level on a Hunter in Vanilla. JokerD did the fastest level on a Mage in Classic. I know these people because these people want to be known. Forcing someone to be known is bad for the forums. In WoW Forums people aren't even taken seriously if they haven't completed certain content, or don't have high enough Honour. This is the toxicity Steven wants to avoid. I do not think it wise to force players to reveal what a player is not comfortable to reveal.
nelsonrebel wrote: » But how will 3rd party play into it with no addons for AoC?
nelsonrebel wrote: » And higher end gaming guilds can go do that in their small circles without imposing in game demands on everyone. They want to go the extra mile in damage, they can do that on their time. The barrier of entry in the game world wont exist for the vast majority of players and get the enjoyment of being interactive with the majority with no barriers.
nelsonrebel wrote: » Thats only going to be for the people actively seaking the meters and actively willingly going to download the software and trust that its correct all to appease the one person/group wanting it. The majority of players wont do that. Because of the legwork required and the more fun interactions between players.
nelsonrebel wrote: » Dps meters are not a game rank system, its an instanced measure of a specifc encounter in a pve area against one of many bosses to create standards of dps to exclude others regardless of everything else and have a forced measuring with or without player consent
Beekeeper wrote: » If some athletes use doping, I don't think that really affects the sport in general, so it's definitely their personal choice. Doping is super useful when trying to really push for the best possible result, so it should be allowed and endorsed. /s
Neurath wrote: » It must be a sad life when you need charts and scores to feel better. Back in the day, a simple Raid Kill was a big enough buzz, we needn't need to debrief afterwards. We improved with time regardless.
valerian wrote: » Like I said earlier, hardcore guilds will use DPS meters and hopefully realize that their going to be the minority guilds. Most MMORPG players these days are casual that don't need to cater to DPS meters to have a healthy community of players in their guilds that can accomplish the same things as hardcore do. Hardcore players with DPS meters have to realize that they are in their own little world and hopefully can sustain their members without anyone rage quitting. I'm talking about in the long run, I would assume that casual guilds have a longer longevity of a healthy community. One of the things that I will be doing for Ashes is reading many of the guilds requirements for membership, and compare how many of those guilds require a hardcore raiding parties with DPS meters for advancements in comparison to other guilds who don't have any. Also, how many of those guilds are going to be honest about it and not throw a curve ball for a new recruit by saying we will be expecting you to increase your DPS in raids or else you won't be welcomed anymore. People would be surprised to find out that the majority dislike DPS meters.
Euphorrix wrote: » To further this idea, why don't people obsess over how many resources you can mine an hour? -It's not important
Yuyukoyay wrote: » I know this because it's how I always played WoW. I top charts without even attempting to min max for it. The builds I use generally become the meta because I'm better at min/maxing than most people. Meters never influenced my gameplay regardless. Me not trying to min/max, min/maxes better than most trying.
Yuyukoyay wrote: » I would like the ability to see all of my active abilities, a small description of what they do, and any possible stat scaling at level 1. So I can plan my char and have an idea of what stats to put points into without having to test it all first. Even if respeccing is a thing it would be nice if the game could guide me into knowing what decisions to make.
Samson wrote: » It's crazy how many posts on this thread have already been said previously... An endless round of recycled thoughts/ideas.
noaani wrote: » Indeed it is. However, it is also an endless round of new posters. This is why I am still happy to participate in this discussion, after over a year.
Lukian wrote: » I think a DPS meter would be great. It's usually the first thing I look to grab in any MMO I can. Not a lot support it, but if you look at WoW, almost anyone that plays now uses a DPS meter.