Drek wrote: » To see to break the game i'd start with: PvP 250 vs 250 All summoners (3 summons each) + 1 combat pet Turns into 1250 vs 1250 ... and see if that doesn't break the server. Now breaking the game balance wise is another ball game, 64 classes with each different armor and weapons setup.... a lot of possibilities.
Neurath wrote: » It wouldn't be wise to stack the same classes in group PvP. Hard Counters would have a field day.
KHRONUS wrote: » @Cold 0ne FTB I mean....that is entirely my point haha.@Flagg Absolutely. Testing these theories will be fun. We should hook up in Alpha to see if we can break anything in hopes to fix them before launch : ).@Andi Necromancer should be something along the lines of healing the team while doing damage. Kind of like a shadow priest in wow I would imagine. Don't know where I heard there or even if it is true but it makes sense.
ServNiQ wrote: » Drek wrote: » To see to break the game i'd start with: PvP 250 vs 250 All summoners (3 summons each) + 1 combat pet Turns into 1250 vs 1250 ... and see if that doesn't break the server. Now breaking the game balance wise is another ball game, 64 classes with each different armor and weapons setup.... a lot of possibilities. You forgot about the mounts!
Cold 0ne FTB wrote: » Exactly there is nothing you can theory craft. So why make up or presume things about the game. That's not theory crafting.
Flagg wrote: » Cold 0ne FTB wrote: » Exactly there is nothing you can theory craft. So why make up or presume things about the game. That's not theory crafting. Um.. Can you please define your logic? Theory crafting is by definition, theoretical, presumptuous and a speculation. It's not called fact-craft. Just so you understand the difference.