Niraada wrote: » @Zhab I agree with your assessment, although there might be some technical limitations to implementing an integrated bidding solution for loot directly within the game's systems, and it might require some organisation on the part of the player base (a la the old GDKP runs in WoW, which I quite enjoyed back in the day).
Bidding system Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[18] - The highest bidder wins the item. - The gold then goes into a pool that is split among the rest of the party members.
You already scared away all of the players from Vanilla. They were never going to come back and they are why a lot of the competitors are successful.
The people who left were probably racists anyway. Those who didn't leave due to the chinese influence probably got sick of the game. Which could have been because of ML.
Numbers in a game growing is not indicative of ML working. It is the main cause of them leaving though.
Yuyukoyay wrote: » However the 3 options can't operate properly with ML in the game.
Yuyukoyay wrote: » Bidding System doesn't sound too bad. However the 3 options can't operate properly with ML in the game.
Yuyukoyay wrote: » You also forget that my way is superior for all group types regardless of how they got together. Whether it be a pug, guild, or friends.
Yuyukoyay wrote: » By arguing for a choice including master loot you deny any negative downsides to master loot. Despite them being the most extreme downsides any system in a video game could ever have.
Yuyukoyay wrote: » You are also ignoring that the gear will be distributed in PL immediately. This doesn't mean that you are trusting 5 people's whims. It means it's their choice what to do from there. This is where the suspicion of abuse to control people comes from. It's why your argument is not an honest one.
Yuyukoyay wrote: » The randoms chosen cannot inherently have a preconceived bias because it was chosen at random. Any preconceived alliances related to gear is up to you regarding that.
Yuyukoyay wrote: » What you are incorrectly determining as a failure of the system is not a failure. Those players who you determined didn't deserve the items that got them anyway. Well you were just wrong. That entire mindset needs to go because it is not what older MMO's were founded on which is their goal to recreate to some extent in this game.
Yuyukoyay wrote: » Gear wasn't even a thought when those games were made because it was assumed the community wouldn't abuse it and distribute it relatively evenly among a group. That is how they worked for the most part.
Yuyukoyay wrote: » It was only since WoW those systems were abused and used in ways they were not intended. That is why so little of playerbase completed anything in those days. They mostly just left the game because of "drama". What they mean as "drama" is someone either Ninja looted or stole a relatively rare raid drop and /gquit.
Yuyukoyay wrote: » The high completion rate of WoW classic is proof of this.
Caeryl wrote: » We can’t pretend PL is a perfect system because there’s no such thing. But it has a significantly lower risk of abuse and the impact of abuse is much less severe than ML. NBG is fairly close, and I do like bid systems as well since well, money. Masterloot is really the only system I do not see as worth keeping. It’s functionality can be done in any system with some cooperation, while lacking the inherent issues of ML.
petesmisc wrote: » Well, so far the comments are terrifyingly amazing to me! The McDonald's of MMOs? McDonald's is a very profitable franchise with millions eating their food every day, don't make lite of that! They will have other loot systems, yes NeedB4Greed is another looser and of course, round robin, all system from fifteen years ago! There is nothing interesting in this MMO, I like the idea of the Class system although I think Guild Wars had that over a decade ago (where are they now?) The point of a MMO is to play with others (PVE) and against others (PVP) and in return for the time spent I expect to have something to show for it and not be scammed by a loot system. Everyone talks about a community/love and peace blah blah blah, but the fact is, children are playing the game, greedy/nasty/ just plain dip shits will be playing the game, no amount of expectation or desire for honesty or fairness or "oh he's my guildy or oh, he/she didn't get anything yet" is involved when it comes to loot, everyone wants it, that's what everyone plays for. And its even more emphasized in this game because of the need for high level crafting items So, for me, I'm not holding my breath for this game, the loot system as it currently is defined tells me all I need to know.
Grievousness wrote: » Generally speaking though bidding systems in Ashes won't work properly like they did in wow. In WOW everything was soulbound in Ashes it isn't. That basically means that people will bid up to the usual trading price of the item and then immidiately stop bidding, since overpaying the market place price makes no sense.
Caeryl wrote: » Not really. Yes (mostly) everything will be freely tradable, but it won’t be freely or widely available. It won’t always be convenient to retrieve purchase items even in an Economic metro ZOI. Those items might not even have a good market if you wanted to get them elsewhere.
Grievousness wrote: » Caeryl wrote: » Not really. Yes (mostly) everything will be freely tradable, but it won’t be freely or widely available. It won’t always be convenient to retrieve purchase items even in an Economic metro ZOI. Those items might not even have a good market if you wanted to get them elsewhere. If it doesn't have a price because there is no market it's even better you can define the price. Then the thing defining the highest bid will be the max estimated selling price.