IllusionTokomi wrote: » I don't have a dog in this fight. But it seems to me, there is no reason to gainsay @/Flagg 's idea. Simply: if one doesn't like it: don't roll a character on that server. No problem exists, no problem to solve. No problem. Why would someone be so passionate about it if they ultimately do not care? Nevertheless, we've been informed: it is a No Go.
Caeryl wrote: » IllusionTokomi wrote: » I don't have a dog in this fight. But it seems to me, there is no reason to gainsay @/Flagg 's idea. Simply: if one doesn't like it: don't roll a character on that server. No problem exists, no problem to solve. No problem. Why would someone be so passionate about it if they ultimately do not care? Nevertheless, we've been informed: it is a No Go. Niche servers (of all kinds) cost $$$, niche servers aren’t equal in appeal, niche servers require dedicated moderation and development time due to having specific needs a general server does not. Basically, niche servers leech resources from the general servers to appeal to a narrow audience.
novercalis wrote: » Caeryl wrote: » IllusionTokomi wrote: » I don't have a dog in this fight. But it seems to me, there is no reason to gainsay @/Flagg 's idea. Simply: if one doesn't like it: don't roll a character on that server. No problem exists, no problem to solve. No problem. Why would someone be so passionate about it if they ultimately do not care? Nevertheless, we've been informed: it is a No Go. Niche servers (of all kinds) cost $$$, niche servers aren’t equal in appeal, niche servers require dedicated moderation and development time due to having specific needs a general server does not. Basically, niche servers leech resources from the general servers to appeal to a narrow audience. good thing steve seems to be in the concept of - we dont cater to carebears and seems he himself is a pvper / pker and - based on the wiki seems we will be getting a pvp server. also steve seems to have fuck you money since he is basically funding this game.
Flagg wrote: » @Jahlon Another example of someone who has no knowledge of game design. It's not entrenched as much as you make it out to be. A simple toggle that disables corruption gain and boom, you have a corruption less server. Wait, just lock the database field. And I have a better idea than that, which would appeal to many likely.. A reverse-corruption server. Start out corrupted and have to work to become good. This disables weakness as well as the BH system and starts everyone at max corruption. If the game relies on corruption, then it's not a good idea. You do not design a game to hinge on a pvp metric like this. It's one of those, this is cool, aspects. Because if everything is tied to it, bad things would happen if (god forbid) someone figured out how to exploit the system. *Cough, Bounty-hunters*