Moowell wrote: » As someone who works the graveyard shift (11p-7a), I'm not exactly bright-eyed and bushy-tailed during the typical "prime times" mentioned in several livestreams/videos. 1) Will there be events that take place in the mornings, and 2) assuming the vast majority of events are during the prime times, how easy/difficult would it be to set up on an EU server from NA?
vhbenin wrote: » Will the map have a fog like system to unexplored regions? Will the game have addons? If so, will it prevent addons that reveal the map and show quest locations/objectives like wow did?
Xenotor wrote: » Q1: How many people will be able to join the same guild? Q2: Will the number of Aliances be limited? Q3: How do they plan to allow all members of a guild to join a single server? I remember in SWTOR you registerd your guild at the website. People could join the guild at the website and thats how they knew wich accounts had a reservation at a certain server. While the que times we abysal (8 hour que times at launch at my server) , the execution of the guild registration was really well done. Now my concern is that i watched the AMA and i cant find any information on a system like this. The only thing i heard was, that they open character creation before launch so people of the same group / guild could make their character on the same server. That however reminds me of Arch age unchained and we all know how that went. EDIT: Thank you Jahlon for taking your time to answer the questions. Shouldn't you be at your Vacation? I remember you said something about beeing away for some time.
Jagaro wrote: » Will NPCs actually do anything? Will they contribute to the economy/ node/ world? Will they be just static occasionally dispensing flavor text when it comes to quests?
Xenotor wrote: » Lets say the major of a note sets a project to build up a forge like in the livestream. What do i get in return for donating my hard farmed resources to the city? BTW you should put a link to your YouTube channel next to your Ashes 101 link. In your Q&A you answer so many questions.
Jahlon wrote: » Xenotor wrote: » Lets say the major of a note sets a project to build up a forge like in the livestream. What do i get in return for donating my hard farmed resources to the city? BTW you should put a link to your YouTube channel next to your Ashes 101 link. In your Q&A you answer so many questions. Your town now has a forge. This will bring people running caravans to your Node to smelt. It will bring merchants to your Node to buy smelted ingots to move back to their crafting centers. It will bring in taxes.
Xenotor wrote: » Jahlon wrote: » Xenotor wrote: » Lets say the major of a note sets a project to build up a forge like in the livestream. What do i get in return for donating my hard farmed resources to the city? BTW you should put a link to your YouTube channel next to your Ashes 101 link. In your Q&A you answer so many questions. Your town now has a forge. This will bring people running caravans to your Node to smelt. It will bring merchants to your Node to buy smelted ingots to move back to their crafting centers. It will bring in taxes. These are all benefits to the town but why should I put my personal resources into the building rather then wait for someone else to do it so i can sell my resources and get more money? What is my personal gain? If there is no personal gain then people who help buildup the town have a disadvantage to those who just waited for someone else to do it. EDIT thanks again for answering the questions
Netory wrote: » In Steven's AMA he said that it will be possible to augument your active skills to give very mitigated healing to your party members in order to blur the line a little bit between the class roles. How many cleric/bard subclass players do you think it takes to do the job of one dedicated healer and/or screw in a lightbulb?
Nerror wrote: » Let's say you are killed by another player and they steal some of your iron ore. If you are able to return and kill them instead, do you get all your stuff back, assuming they still carry it? If not, I think that should be added to the game. I'd rather not only get a fraction of my stuff back if I manage to get revenge shortly after. Give me all the stuff back as a given, and then some of their stuff on top as well.
FuryBladeborne wrote: » Q: How strong will the hard counter between classes be given the rock-paper-scissors balance between classes? It may be difficult to answer this, so here are some suggestions: Given that the target time to kill is 30 seconds, how fast is the target for a hard counter class to kill its countered class? Is it possible to kill the hard counter? If so, how fast could a countered class kill its hard counter if successful? Should countered classes have utilities such as stealth, teleports, CC, etc. to survive against a hard counter or will the hard counter fully counter by seeing through invisibility, teleporting as well or blocking teleport, etc? How much impact is a secondary class, or changing armor types, or changing weapon types intended to have on dealing with class counters?
Piedplat wrote: » I have a question, is there a limit other thanthe mana cost for making a dodge roll? Because I fear a dodge roll fest in pvp fight and seriously I dont want see that. A second question: Is there a cost for reset your skills points or/and changing secondary class? I hope not... Thanks for answer.
CaptnChuck wrote: » FuryBladeborne wrote: » Q: How strong will the hard counter between classes be given the rock-paper-scissors balance between classes? It may be difficult to answer this, so here are some suggestions: Given that the target time to kill is 30 seconds, how fast is the target for a hard counter class to kill its countered class? Is it possible to kill the hard counter? If so, how fast could a countered class kill its hard counter if successful? Should countered classes have utilities such as stealth, teleports, CC, etc. to survive against a hard counter or will the hard counter fully counter by seeing through invisibility, teleporting as well or blocking teleport, etc? How much impact is a secondary class, or changing armor types, or changing weapon types intended to have on dealing with class counters? The last point is the most important one to ask.