Caeryl wrote: » I’m not sure I entirely understand your suggestion? You’re asking to be able to copy the appearance of an item you deconstruct and make it a recipe/blueprint template for crafting, and also asking to be able to preserve the stats of an item you deconstruct, so you can mix and match them later on? I’ll be honest, I don’t really see the purpose of that. Why not just use the normal transmog systems if the end goal is purely aesthetic based?
Talents wrote: » What do you mean that they're a "bit reserved about transmogging"? The devs are all for transmogging, it's why costumes are a thing and also why there is already a transmogging system confirmed to be in the game.
Beekeeper wrote: » Honestly, I would prefer if transmogs were used as "alternative styles", similar to the racial appearance of equipment in ESO. A steel sword is a steel sword is a steel sword, but with a transmog you can make your steel sword look like a special steel sword (as opposed to a steel sword looking like a laser sword, or your super laser sword looking like a steel sword). That would preserve the idea of look progression and would make transmogs a bit more of a 'tell', in that cool costume leather armor will still be basic leather armor and I can tell that from a glance that it's not highly resistant endgame megasteel which I would have known to avoid had I known before shooting an arrow at it. That will probably not happen because that severely limits the use of transmogs bought in the store, but I'd find that ideal.
MyReality wrote: » Caeryl wrote: » I’m not sure I entirely understand your suggestion? You’re asking to be able to copy the appearance of an item you deconstruct and make it a recipe/blueprint template for crafting, and also asking to be able to preserve the stats of an item you deconstruct, so you can mix and match them later on? I’ll be honest, I don’t really see the purpose of that. Why not just use the normal transmog systems if the end goal is purely aesthetic based? Steven in one of his Q&A videos said that yes there will costumes and such but also said he didn't fully like transmogs because it wasn't the actual item you were using just an overlay on top of it. So to better explain my idea is say you got a Sword drop from a boss that will become your main weapon. It has great stats but you don't like the look of it or it doesn't fit your theme. Then you can deconstruct it, pick the Sword cosmetic you want, and it then creates a blueprint of the original items stats with the new look of the Sword. Like I stated, its a way for transmoging to be a literal part of the economy and people can even become fashion crafters.
Caeryl wrote: » MyReality wrote: » Caeryl wrote: » I’m not sure I entirely understand your suggestion? You’re asking to be able to copy the appearance of an item you deconstruct and make it a recipe/blueprint template for crafting, and also asking to be able to preserve the stats of an item you deconstruct, so you can mix and match them later on? I’ll be honest, I don’t really see the purpose of that. Why not just use the normal transmog systems if the end goal is purely aesthetic based? Steven in one of his Q&A videos said that yes there will costumes and such but also said he didn't fully like transmogs because it wasn't the actual item you were using just an overlay on top of it. So to better explain my idea is say you got a Sword drop from a boss that will become your main weapon. It has great stats but you don't like the look of it or it doesn't fit your theme. Then you can deconstruct it, pick the Sword cosmetic you want, and it then creates a blueprint of the original items stats with the new look of the Sword. Like I stated, its a way for transmoging to be a literal part of the economy and people can even become fashion crafters. So, deconing items for a two single use blueprints, one for stats and one for appearance. It sounds a bit too unruly to make use of, and I can only imagine the inventory bloat when you have a few dozen of those blueprints. When someone crafts, they’ll be able to pick an appearance anyway (presumably). I just don’t think you should be able to retain stats from an item you deconstruct.
Enting wrote: » Transmogging: so we don't all look like clones when we hit L50..