Snow Fall wrote: » I was hoping for more specifics of answers. Maybe I will try asking this way. Lets say a group of 8 goes into a dungeon. I am hoping I got that right so far for party size/content. How long is a typical dungeon expected to take to complete? Or is this a dungeon that never ends and just keeps getting harder and harder and with each mini boss or boss loot is dropped? Apologizes too as my question got bigger in my mind when re asking. A raid sounds like a global boss for the server. In that case say a party of 40 goes in and kills it..only one person out of 40 is going to get something? Based on time spent that could equal to a lot of disappointment players. Not sure about you, but if I spent over 100 hours on raids and dungeons and have nothing to show for it, I think I would start to feel a little less excited about trying again. Its not a participation trophy issue, its in part putting in tons of effort and still get nothing issue I think could possibly happen. Especially if its going to take 3 hours to do per shot. If the raids are say 20 min -1 hour then its not so bad loosing out. When trying on your spare time here and there when also dealing with real life. I am just trying to get an idea of time/vs reward system this game has. Or is the system built where the bigger the party the longer it takes.. like 30 min for a 8 man party, 24 1 hours, ect. Hopefully that helps a bit more as far as my question goes. Thanks again if you can answer.
Snow Fall wrote: » Thank you, sorry if my questions are out there, I am not used to this type of MMO reward system, so I am trying to understand it. I am coming from Never Winter where a typical end game dungeon goes 45 min to about 1.5 hours based on dps and at the end everyone gets a chest with random loot in it. It even has reroll tokens that you can try to reroll 5 times for more added rng in case you did not like your first rewards. But everyone gets a chest as team. And yes DPS/gear/build matters there. In case anyone is curious.