George Black wrote: » One of my favourite quests was the L2 quest to lv up a lv3 guild to lv4 (thus enabling the guild to own a castle if it won the siege contest). For that quest the guild had to find a witch. The leader would speak with the witch and receive poison/paralysis debuffs. Then 4 guild members would have to face a bravery challenge. If failed the questions of the witch they'd die. If tgey succeeded these 4 members would have to go search for the antidote materials, one player for each zone. It would take a while (rng). The rest of the guild had to keep the leader alive with healing, protect them from nearby mobs or other players that'd come to ruin the quests. Some of you might start screaming (I dont want others to attack me while iM trYinG tO haVE fUn) but honestly over the 9 years I was playing L2, I did this quest a few times and only once we were harassed for a couple of hours. The lv5 quest was a lot harder (a lv5 guild could create an alliance, invite 3-4 other guilds, and lead them).