loghan wrote: » IMO they should change that so that if a "non-combatant" attacks a "Combatant" then the "Non-combatant becomes a "Combatant". It doesn't make any sense for them to stay classified as a non-combatant. It's right there in the name itself, the dude is literally swinging a sword killing someone and he still has the title "non-combatant"??? That's the most violent non-combatant i've ever seen! I feel like if someone wants to stay a non-combatant then even if they see a red corrupted player run by they just have to wave at them and let them be, that is the way of the pacifist.
Nizzikef wrote: » As far as I know, the Corruption system is basically a carbon copy of Lineage II's Karma system, which I absolutely love. Aside from one major detail that IMO brings a lot of balance to it. When your corrupted, players who attack you are flagged for combat allowing you to defend yourself and not incur further corruption at least that's what I've gathered from the interviews I've seen, please correct me if I'm wrong.
That being said I think people are not taking into consideration the limitations and risks that being "corrupted" brings. Not everyone is going to want to go red at the drop of a hat, while others might see no issue with killing you outright so as to not compete for leveling/farming areas. There will probably be dedicated characters for PKing. In L2 they were known as "perma reds" and would generally be high level characters with crap gear they don't care about losing and run around lower level zones terrorizing noobs that have no chance of fighting back. This of course with the intention of never working the karma off, hench perma red. Steven knows all about this and I'm sure will be instituting systems to negate or at least severely limit the idea of a perma red character.
I've played a lot of MMO's, and honestly, L2 was pretty lax on griefing when it came to PVP, as in there was almost none. You would worry more about people training large groups of mobs on you than unwanted PvP. Players who are in well-established guilds, max level with end game gear will not be trolling around the starter zones killing level 15's, I just don't see it. Rarely will someone engage you in combat unless they have a real reason to. If they do, 90% of the time they are baiting you into attacking them back so they get a free kill, just don't take the bait.
Atama wrote: » Nizzikef wrote: » As far as I know, the Corruption system is basically a carbon copy of Lineage II's Karma system, which I absolutely love. Aside from one major detail that IMO brings a lot of balance to it. When your corrupted, players who attack you are flagged for combat allowing you to defend yourself and not incur further corruption at least that's what I've gathered from the interviews I've seen, please correct me if I'm wrong. You are. A green player who attacks a red one doesn’t turn purple, they stay green, so if the red player fights back and wins they get more corruption. It doesn’t seem fair but I guess they really want corruption to sting. See below: In the left-most diagram, green player attacking red stays green.
Nizzikef wrote: » Atama wrote: » Nizzikef wrote: » As far as I know, the Corruption system is basically a carbon copy of Lineage II's Karma system, which I absolutely love. Aside from one major detail that IMO brings a lot of balance to it. When your corrupted, players who attack you are flagged for combat allowing you to defend yourself and not incur further corruption at least that's what I've gathered from the interviews I've seen, please correct me if I'm wrong. You are. A green player who attacks a red one doesn’t turn purple, they stay green, so if the red player fights back and wins they get more corruption. It doesn’t seem fair but I guess they really want corruption to sting. See below: In the left-most diagram, green player attacking red stays green. I see, so it's actually identical to L2 lol. I thought it would've added an interesting dynamic if they went the other route. I always thought it was cheesy when you killed someone, they shout out your location and everyone drops what they're doing for a zone-wide man hunt. Green players do become purple when attacking another purple player.
Nizzikef wrote: » I never thought pvp in L2 was toxic in any way @Warth and actually preferred it, how do you think it would negatively affect AoC? Yes it sucks to die to a PKer but that's also the allure of PKing. When you kill someone it has weight, it stings and it's supposed to. To even it out there must be high risk to counter the want to go and PK someone, which is item loss on death. As it was in L2 and how AoC will be, feels pretty balanced. The decision to go red shouldn't be taken lightly, it'll be used as a statement and/or punishment. There will almost always have to be a reason for one player to want to PK another, the risk is too high otherwise. This reason could be something as small as running into someone's room in a dungeon they're farming, getting someone from another guild killed by pulling a mob onto them or just general shit talk. I can think of no scenario in L2 where 2 players who had no prior interaction, passing each other in the world where one would spontaneously start killing the other. It just never happened, unless it was a perma red, dedicated PK character which typically never had any gear above level 20 items.. This system is completely foreign to people who haven't experienced it before. People who play WoW and other faction-based MMOs can only dream of killing obnoxious faction members stealing tags and otherwise acting in a way they wouldn't in front of the opposing faction only because they know they're safe. I can guarantee that people will want to create dedicated characters for killing other players but I'm confident there will be systems in place to curb this. Like I said previously, we need to wait and see how these systems work in tandem. Yes, he's taking the system from L2 but he's also adding to it.
Warth wrote: » I never said that it was toxic. I merely said that "every red becomes a punching bag for greens" won't work in AoC. In conjunction with the lack of Fast Travel and the bounty hunter tracking system, the chances for a red to survive his corrupted status will be very close to 0. In Lineage 2 you were able to run away, hide and grind through the quiet minutes in another spot to slowly get rid of your Karma. This won't be a thing here as people can track you and you have no realistic way to get to a quiet spot to grind out your corruption. With red not being survivable, one of 3 things will happen: only perform killing blows on characters that don't mind dying afterwards. (Thank god for Multiaccounting /s) grief other players as much as possible without killing them. utilize a friend or second account to kill you right after you have killed somebody else The design choice, that 9950 of 10000 player on the server can attack reds, without reds being able to defend themselves is asinine at best. It create an incentive to grief without murder or a incentive to simply suicide once you have killed somebody, as survival simply isn't a realistic option once you turn red. Which, in both cases, creates a poor gameplay loop in itself.
Nizzikef wrote: » What I'm not sure on is if BHing will be considered a profession or if anyone and everyone will be able to become BHs...