Qweick wrote: » I feel like MMOs were more fun before DPS meters went mainstream.
Patch wrote: » A don't ask, don't tell policy maybe?
EMT wrote: » Private DPS meter. The issue with public is it always leads to a messy elitism every time.
noaani wrote: » WoW - high toxicity, high combat tracker. Archeage - high toxicity, low combat tracker. EQ2 - low toxicity, high combat tracker.
Nastyone wrote: » noaani wrote: » WoW - high toxicity, high combat tracker. Archeage - high toxicity, low combat tracker. EQ2 - low toxicity, high combat tracker. I think the main point about a toxicity playerbase is the game itself and not about elite players wich can different themself with help of dps meter or other performance recording addons. If you got a game where its important to have releations and conversations with other players because of - importance of people with other professions - trades/ trade agreements/ trade routes - working together to build somthing (nodes) - difficult parts in the game - just have to ask for directions you will have a healthy playerbase and a community thats not toxic and everyone has possible interactions with groups of people where they belong to. So you will do fine in the game as long you have people wich you can play it with. So everyone could decide for themself if they want to play more or less elit with importance on dps meters or not. Most of the time the elites are the first to clear a content but not the only ones, if you dont have to be one of the first why would you care. Maybe you will need a synergy of people in a node wich have fun with building and farming stuff, people who can perform realy well in pve and people who are crazy good at pvp.
noaani wrote: » The major thing though, that you do seem to be missing, is having relationships in game for people to actually run content with.
Nastyone wrote: » So you will do fine in the game as long you have people wich you can play it with.
Tragnar wrote: » Do you know what creates toxicity? The ability to loose loot - without DPS meters there will be the same toxicity, but more blindly aimed. People will figure out the meta pretty soon, unless Intrepid will actively take down guides from the internet.
Tragnar wrote: » Do you know what creates toxicity? The ability to loose loot - without DPS meters there will be the same toxicity, but more blindly aimed. People will figure out the meta pretty soon, unless Intrepid will actively take down guides from the internet. Just go into wiki or watch the interview it was mentioned in - based on the performace the loot tables will improve - trying to blind the players with not allowing dps meters is just going to create more finger pointing and more toxicity, because identifying the problem is just going to be much harder. And don't forget that most of loosely formed guilds have a lot of players that think they can't do wrong and will blame anything else
Bla814 wrote: » A couple of players performing subpar in terms of dps or hps is rarely the reason for wiping anyway.
Bla814 wrote: » Maybe I'm too optimistic, but i would assume that the fingerpointing decreases if there is no specific data you can point at. You gotta prove that someone is not performing, right? Without any evidence, it's just a random accusation.
Nastyone wrote: » If there is personal Loot like in WoW retail, it wouldn´t be a Problem like you mentioned by you. Just one possible Solution
noaani wrote: » The problem is, it isn't the data pointing fingers, it is people. If you have the type of person that would point a finger at a person, then they don't need hard data to do that. All they need is a reason.