ThatBardGuy wrote: » We know that it will be holy trinity based but how do you think the specific breakdown will work? If you pick the other option, please share you thoughts below!https://strawpoll.com/gac827ro8 Edit: Different Strawpoll link
Ulquiorra wrote: » Think outside the box. Tank and Cleric ARE replaceable by Fighter/Tank and Bard/Cleric, because it's their second role to begin with. Bards can heal without cleric subclass; so, with the subclass, the heals should become reliable.
EmoNagger wrote: » raid: 1 of each archtype, and sub into cleric. caravan raid: all 8 sub into rogue, stealth ambush and start the first with focus fire should turn the tide. Siege: 1 tank javalin and pull 5 enemy player in and other 7 player just aoe/focus them down. (my experience in Aion group pvp), so probably 1 tank 1 cleric and 6 mix of w/e This is just guesses and baseless theory-craft as there is lack of information on skills/augments. Won't be surprise the next few dev update will prove this wrong.
Roko wrote: » a meta for what? 8v8 PvP? 8 people instanced Dungeons? crafting? gathering? exploring? each one of those will have a different meta imo.
Damokles wrote: » I say 2 Tanks, 4DPS, 1 Bard and 1 Cleric. That way you can switch one tank in the back to stop an enemy gank while the other tank keeps the adds occupied.
Aardvark wrote: » Damokles wrote: » I say 2 Tanks, 4DPS, 1 Bard and 1 Cleric. That way you can switch one tank in the back to stop an enemy gank while the other tank keeps the adds occupied. Tanks have never been good at controlling pvp attackers
Yuyukoyay wrote: » Pretty much complete guesswork by this point. Probably 1-2 Tanks. 1-2 Healers 3-4 Pure DPS 1-2 Auxillery Roles (Buffer, Debuffer, Roles outside of the trinity) 1-2 Hybrid like classes (some augments might bring unique combinations to the game) This is a situation where a Lineage II player might have a better insight over this than a WoW player. As WoW doesn't have roles outside of the trinity. Everquest players might also have better insight. I don't think many other games have any adherent advantage in thinking about this. It's complicated how non trinity roles are going to fit into the meta because not many games allow them to be viable. They might allow them to be temporarily viable with hard limitations on how many you can have. This game really isn't going to be like any other MMO made. So not a lot of prior experience is going to really help you figure this out faster. Lineage 2 and Everquest just have non trinity classes blended into the core of the game.