PvP progression should be reworked
IS defines AoC as a PvX game. These are IS definition of PvX, these statements are crucial since they define what AoC sees as PvX:
1*We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[1] – Steven Sharif
2*There will not be different PvP and PvE gear types.[5]
3*Progression in the game might require PvE elements.
4*It is unlikely that a player could purely focus on just PvP or just PvE.
5*There is a balance between PvP and PvE in Ashes of Creation.
Main request:
In a PvX game, PvP, PvE and crafting are all connected and balanced togheter. Currently, there is no way to obtain gear pieces from PvP, you only get materials from certain activities. But, PvE players have acces to materials, and finished gear pieces that will drop regulary.
I want there to be atleast a few gear pieces, a weapon and cloak perhaps, that are obtainable through PvP activity. In the form of crafting recepies that are unlocked or in the form of gear vendors of some kind.
I also want PvP players to get rewarded more often than once every 6 months as it currently stands.
Unfair advantage for PvE players
Currently, PvE players are favoured in regards to gearing in AoC. You can obain finished gear pieces and materials from quests, dungeons and raids every week. Without any problems at all, you can ignore every single piece of PvP activitity in the game and not be handicapped gear wise. Since 100% of gear comes from quests, dungeons raids and artisan classes you dont need to focus on any PvP activities to gear up.
You can not however, obtain a single piece of gear from sieges, wars, caravans or arenas. The only gear progression you get from PvP is once every 6 months in the form of enchants. This means that if you are a focused PvP player, your progression will be a lot slower than a focused PvE player. This is not balanced.
Rewarded for playing 80% PvE, punished for playing 80% PvP
A player that loves PvP and wants to dedicate the majority of his time doing PvP activities like caravans, sieges and wars will have a harder time gearing than a player that spends most of his time in dungeons and raids. Since you are rewarded gear from dungeons and raids, you always progress your character while doing these activities. But, a PvP player that works just as hard doing PvP activities, will never obtain a single piece of gear at the same rate as a PvE player.
Instead, I believe you should be awarded gear from PvE, Crafting and PvP in a balanced and fair way. If this is implemented properly, everybody wins. If the game stands as it is now, a big chunk of the PvP community will lose and have less fun.
The things I think are fun reward me better than the things you think are fun
If you hate PvP and only have fun doing PvE this is the game for you. You don't even need to touch PvP, just spam dungeon and raids over and over while picking flowers and chopping trees and you will have best in slots in no time!
But if you dare to hate PvE, and do not want to spam raids and dungeons, you are handicapped gear wise. This is not fair. There should be a progression balance between crafting, PvP and Pve.
Forcing people to PvE, rewarding people for ignoring PvP
If you want to be a competitive PvP guild or player, you will have to spend the majority of your time doing PvE content. Since most materials and all items comes from PvE, the most effective way to aquire said materials and items is to do PvE content. But, you get very little progression from focusing on PvP.
This system, has not a single drawback for people ignoring to do PvP activities but a massive drawback for people ignoring PvE content.
How would you feel as a PvE player, if the only way to progress effectivly in a game, was by playing PvP?
This is how many PvP players currently feel.
Counter arguments make no sense as it stands now
1: Unique PvP and PvE armor has no place in a PvX game
2. If we allow PvP gear, people will just stay AFK and do arenas
3. By offering PvP gear, people will ignore PvE content
Counter argument 1:
I do not want unique PvP gear. I want PvPers to be able to aquire certain items of equivalent power to PvE/Crafted gear by doing PvP activities like: Caravans, sieges, guild wars, bounty hunting and arenas. This can be limited to 3-4 item pieces. These items can be in the form of unlockable recepies you unlock by doing certain PvP activities.
Counter argument 2:
The only afk PvP activities are arenas. Caravans, sieges, wars and bounty hunting all require equivalent or even more dedication than PvE content. All these activities are open world and require you to go out and play just like PvE activities does.
Counter argument 3:
Just like all items do not come from PvE alone, all items do not have to come from PvP as well. By offering SOME gear pieces from PvP, as much as PvE, you have balance, which is what PvX stands for.
Solutions everyone wins on
1. Reward PvP players more often than once every 6 months. Since PvE players are rewarded with gear and materials every week, PvP players should also be rewarded in someway every week. PvP players should at the very least be rewarded once every month.
2. Offer unlockable or buyable recepies that award gear based on your PvP activities in Caravans, Arenas, sieges, wars and bounty hunting. These recepies should offer gear that is equal to the equivalent difficulty in PvE but have a cosmetic difference to show your PvP achivments.
By making the rewards as recepies, you do not screw up the value from crafters and gatherers, since they are still needed to make the gear people unlock with PvP.
Why?
Because PvP players want to have some form of gear progression from PvP. It does not have to be a lot. It just has to be there in some form or another.
PvP players want to display gear they earned from doing what they love. I don't want to use gear I only got from crafting and PvE, I want to use gear I got from doing what I love, and that is PvE, PvP and crafting.
Cosmetic difference in gear that is awarded in PvP will make the PvP community happier. People will be able to show their passion and interests in the way their gear looks. This will motivate people to play more PvP and not take ANYTHING from people that want to play PvE.