noaani wrote: » @nelsonrebel nelsonrebel wrote: » Your putting words in my mouth, I've said this over a dozen times already. I dont CARE if meters are available. So long as it requires an aknowledgement that wether within a guilds tool or with a personal tracker notification to the player that someone wants to track what I'm doing within a dungeon or raid. That way I or anyone else can politely leave knowing what you're trying to access. I would actually be ok with this - but depending on the implementation. To me, it would be absolutely fine if a combat tracker was built in to the game, and any player in any group could turn it on to track the combat of any other person in the group. Should a player opt to turn it on, all players that are being tracked get a notification (which can be adjusted to be as obvious or descret as a player may want). This means that if you do not want to be tracked, you then have the option of dropping out of a group if someone attempts to track your combat without your consent. Having players pre-emtively provide consent for this will see the system fail - assuming the idea of a combat tracker built in to teh game is to prevent players using third party trackers as much as possible - as the need to get this consent in raids will be too inefficient. Having it so that a player can simply turn the tracker on group/raid wide, and all players get a notification to that effect means this inefficiency simply isn't there, and all players present have knowledge of the trackers use. At this point, staying in the group/raid is tantamount to consent. This would be the minimum level of efficiency that would be needed in order to see people use this over a third party tracker. In guild groups and raids, obviously everyone will just run the tracker if they want to. There should be no issue with things like this within a guild. In pick up groups and raids, chances are, most people still won't care too much. If an individual really does care, they are able to ask the person forming the group if there are plans to use a tracker or not,and they can then make a decision based on that informaiton. This thing with this over a guild based tracker is - at least to me - that this opens trackers up to more people to use, and to more people being tracked. Most players won't say or do anything at all if someone in the group is using a tracker. While I would be fine with this, I personally think people that don't want to be tracked would be better off with the guild level tracker.
nelsonrebel wrote: » Your putting words in my mouth, I've said this over a dozen times already. I dont CARE if meters are available. So long as it requires an aknowledgement that wether within a guilds tool or with a personal tracker notification to the player that someone wants to track what I'm doing within a dungeon or raid. That way I or anyone else can politely leave knowing what you're trying to access.
nelsonrebel wrote: » The point I was only making it that I dont want the trackers to be a unilateral action made by someone with a big head and a power trip. This is where I have a problem.
Aercht wrote: » If were not going to use DPS meters why not have an attunement for "raids" where you have to defeat an enemy/scenario proving you have what it takes to do the content.
Yuyukoyay wrote: » Either way DPS meters are casual garbage. Rather people have to make their own builds and weigh the pros and cons themselves. Raids aren't going to require them. People are going to have the knowledge of an idea of a few possible rotations each class can do for maximum DPS. Even so those rotations may not be as good as not focusing on pure DPS. You may not want more DPS over potential buffs you can give to a party.
If they do allow DPS meters you do know that they will probably ban you if you use it to distribute rewards anyway? That's the main reason people want them. People who don't just want to play the damn game as it is with no crutches or handicaps.
"Yuyukoyay wrote: Past games appealing to casuals isn't really a valid argument. Since there is more evidence that no DPS works more than DPS meters do. Literally every old MMO worked fine without them. WoW is the game that main streamed them but they are hardly needed in that game. WoW is so easy to min/max that the game practically does it for you. It has so much illusion of choice that it's just common sense what is going to hit the hardest and it has no buffs to compete with.
Basically you need evidence that the games with them cannot be done without DPS meters for this conversation to have any value. Since DPS meters don't have any actual value as a system it's impossible to say it's required. DPS meters don't suddenly make people do less damage for doing the same rotation without them.
This conversation doesn't take into account that the lowest DPS people in a raid are going to be the ones who got the least gear. Which knowing their DPS isn't going to help you if there is no way to improve it before a fight.
Yuyukoyay wrote: » If they do allow DPS meters you do know that they will probably ban you if you use it to distribute rewards anyway? That's the main reason people want them. People who don't just want to play the damn game as it is with no crutches or handicaps.
Past games appealing to casuals isn't really a valid argument. Since there is more evidence that no DPS works more than DPS meters do. Literally every old MMO worked fine without them. WoW is the game that main streamed them but they are hardly needed in that game. WoW is so easy to min/max that the game practically does it for you. It has so much illusion of choice that it's just common sense what is going to hit the hardest and it has no buffs to compete with.
digitalwind wrote: » DPS meters are a crutch that allows for meh DPS to lessen the gap between them and top dps...with far less effort. No DPS meters allow for wider gaps between skill levels because top dps will always get top dps, meters or none.
digitalwind wrote: » Here's a suggestion for the Devs though - How about making the ability to see DPS a guild perk, or maybe a class perk similar to how clerics get to see actual HP
3am wrote: » The "its going to happen anyway" arguement is a terrible one. People are going to steal things so lets make it legal! As a community in real life we said no thats a terrible idea. And as a community here we said no, dps meters are a terrible idea. If you want to backdoor use them and risk getting banned, go for it. But as a community we've said no a thousand times. It should stay against the rules. Also giving in to a loud minority simply because they wont take no for an answer is a terrible precident to set.
Noaani wrote: » 3am wrote: » The "its going to happen anyway" arguement is a terrible one. People are going to steal things so lets make it legal! As a community in real life we said no thats a terrible idea. And as a community here we said no, dps meters are a terrible idea. If you want to backdoor use them and risk getting banned, go for it. But as a community we've said no a thousand times. It should stay against the rules. Also giving in to a loud minority simply because they wont take no for an answer is a terrible precident to set. If you are a lawmaker on a small town somewhere, and you were making a law to alter something basic like the side of the road that people must drive on in your town, you can expect people to not follow that law. Ashes is not the MMO market. It is one small town. If it wants to alter the basic rules of the greater community, then the fact that many people simply are not going to follow those rules absolutely is a valid and important point to make. If we were talking about something that is standard across all MMO's (no gold selling, as an example) then that would be a different story.
3am wrote: » Noaani wrote: » 3am wrote: » The "its going to happen anyway" arguement is a terrible one. People are going to steal things so lets make it legal! As a community in real life we said no thats a terrible idea. And as a community here we said no, dps meters are a terrible idea. If you want to backdoor use them and risk getting banned, go for it. But as a community we've said no a thousand times. It should stay against the rules. Also giving in to a loud minority simply because they wont take no for an answer is a terrible precident to set. If you are a lawmaker on a small town somewhere, and you were making a law to alter something basic like the side of the road that people must drive on in your town, you can expect people to not follow that law. Ashes is not the MMO market. It is one small town. If it wants to alter the basic rules of the greater community, then the fact that many people simply are not going to follow those rules absolutely is a valid and important point to make. If we were talking about something that is standard across all MMO's (no gold selling, as an example) then that would be a different story. No, just no. If you break that law in that small town you are still going to get a ticket. You want to drive through that town or live there? Its your responsibility to follow its laws. If you don't you will get a ticket. Not agreeing with a rule doesn't abolish it. There's a reason individual towns have individual rules, if you don't like them find another town.
Noaani wrote: » 3am wrote: » Noaani wrote: » 3am wrote: » The "its going to happen anyway" arguement is a terrible one. People are going to steal things so lets make it legal! As a community in real life we said no thats a terrible idea. And as a community here we said no, dps meters are a terrible idea. If you want to backdoor use them and risk getting banned, go for it. But as a community we've said no a thousand times. It should stay against the rules. Also giving in to a loud minority simply because they wont take no for an answer is a terrible precident to set. If you are a lawmaker on a small town somewhere, and you were making a law to alter something basic like the side of the road that people must drive on in your town, you can expect people to not follow that law. Ashes is not the MMO market. It is one small town. If it wants to alter the basic rules of the greater community, then the fact that many people simply are not going to follow those rules absolutely is a valid and important point to make. If we were talking about something that is standard across all MMO's (no gold selling, as an example) then that would be a different story. No, just no. If you break that law in that small town you are still going to get a ticket. You want to drive through that town or live there? Its your responsibility to follow its laws. If you don't you will get a ticket. Not agreeing with a rule doesn't abolish it. There's a reason individual towns have individual rules, if you don't like them find another town. Actually, that isn't true. Almost all nations have some form of system whereby any rules that smaller jurisdictions make that are completely out of sync with other jurisdictions can be either ignored or outright overturned. Again, major things like stealing (or RMT) are fairly solidly set. Local jurisdictions may be able to designate things on the road like parking spaces, some specifics in regards to signs, intersection signalling and such, but things like what side of the road you drive on is simply not something that people will follow - should some small upstart town decide they want to buck the trend. Any fine issued under such a law would be overturned before it even made it to any court. In terms of MMO's, a single game has a say in things like whether they open up their API, and exactly how open they make that (where parking spaces are located). However, they don't really have a say in regards to whether people will or will not use a combat tracker (what side of the road to drive on).