Bla814 wrote: » noaani wrote: » Every MMO in history has had no combat tracker built in, and people have built one for all of them. From what i know, most MMOs dont actively hinder and punish the use of those addons though. That could be AoCs different approach and it could result in a different outcome.
noaani wrote: » Every MMO in history has had no combat tracker built in, and people have built one for all of them.
Kyizwa wrote: » What if it only showed the one that did the most damage to everyone and then each player could see their own damage, that would let people feel acomplished by being the first in damage and would also help the players see if they're behind for a lot or not.
noaani wrote: » Bla814 wrote: » noaani wrote: » Every MMO in history has had no combat tracker built in, and people have built one for all of them. From what i know, most MMOs dont actively hinder and punish the use of those addons though. That could be AoCs different approach and it could result in a different outcome. GW2 attempted this position. It didn't work.
cleansingtotem wrote: » nelsonrebel wrote: » I'm trying very hard to be civil but you guys pushing for dps meters are entirely angry and unwilling to accept other players have choices And then you ask why so many of us dont want them (dps meters) and question why we think it creates a toxic environment??????! You have literally shown exactly why they arent wanted in this thread. You mean you lying and not wanting meters?
nelsonrebel wrote: » I'm trying very hard to be civil but you guys pushing for dps meters are entirely angry and unwilling to accept other players have choices And then you ask why so many of us dont want them (dps meters) and question why we think it creates a toxic environment??????! You have literally shown exactly why they arent wanted in this thread.
cleansingtotem wrote: » nelsonrebel wrote: » It's like you wanted to prove and validate everyones concerns about the toxicity of dps meters players who treat it as the be all end all of their games. Compromise would be the most logical option here 1. Dps Dummy targets 2. Player consented meter sharing. I mean anything besides posting insults at everyone who says something different. Steven is probably looking at how rabid and ill mannered a lot of you are pushing for dps meters here. He reads these forums, and he definitely reads this topics conversation. You have validated his concerns with these meters and it would not surpise me in the least if he just screen shots your posts and puts them up as evidence every time hes asked "why dont you want dps meters in the game" I would like target dummies as a decent compromise but hell he's not likely to even include those now looking at how you act. The compromise is meters are allowed, you dont use them. It's not shocking that you are here still trying to force others into outdated gaming concepts though.
nelsonrebel wrote: » It's like you wanted to prove and validate everyones concerns about the toxicity of dps meters players who treat it as the be all end all of their games. Compromise would be the most logical option here 1. Dps Dummy targets 2. Player consented meter sharing. I mean anything besides posting insults at everyone who says something different. Steven is probably looking at how rabid and ill mannered a lot of you are pushing for dps meters here. He reads these forums, and he definitely reads this topics conversation. You have validated his concerns with these meters and it would not surpise me in the least if he just screen shots your posts and puts them up as evidence every time hes asked "why dont you want dps meters in the game" I would like target dummies as a decent compromise but hell he's not likely to even include those now looking at how you act.
FuryBladeborne wrote: » GW2 refused to allow damage meters until raids were released. Once players needed to do enough dps to beat a timer, meters became necessary to complete raids.
halbarz wrote: » If people need a tool to tell them when to dispel, or when to taunt, etc.
FuryBladeborne wrote: » noaani wrote: » Bla814 wrote: » noaani wrote: » Every MMO in history has had no combat tracker built in, and people have built one for all of them. From what i know, most MMOs dont actively hinder and punish the use of those addons though. That could be AoCs different approach and it could result in a different outcome. GW2 attempted this position. It didn't work. GW2 refused to allow damage meters until raids were released. Once players needed to do enough dps to beat a timer, meters became necessary to complete raids.
Indure wrote: » FuryBladeborne wrote: » GW2 refused to allow damage meters until raids were released. Once players needed to do enough dps to beat a timer, meters became necessary to complete raids. I was always on the fence whether or not an MMO should allow a DPS meter because it was a valuable tool for understanding your class and rotations, but it causes terrible toxicity in the community. After playing GW2 for years, I can say without any hesitation that same toxicity will always exists and is actually worse without the meter because then it becomes propaganda and guesswork by players. The only thing worse then your class underperforming and being banned from content, is your class actually being great and people thinking it sucks and should be banned from content. It was amazing the amount of misinformation on strengths of classes and how that was used to alienate players. All proved incorrect when test dummies came in and players could start to see the real numbers.
noaani wrote: » halbarz wrote: » If people need a tool to tell them when to dispel, or when to taunt, etc. I've not seen anyone ask for this. FuryBladeborne wrote: » noaani wrote: » Bla814 wrote: » noaani wrote: » Every MMO in history has had no combat tracker built in, and people have built one for all of them. From what i know, most MMOs dont actively hinder and punish the use of those addons though. That could be AoCs different approach and it could result in a different outcome. GW2 attempted this position. It didn't work. GW2 refused to allow damage meters until raids were released. Once players needed to do enough dps to beat a timer, meters became necessary to complete raids. They refused to allow them, but they existed anyway. I played GW2 from release for a few months, I had a combat tracker going in that short time.
halbarz wrote: » Gw2 Raids were added years after launch, people used the introduction of raids to force ArenaNet to allow a meter.
halbarz wrote: » There are people asking for a DPS meter and People asking for a whole addon that shows them everything from dispelling to healing, agro and etc. Regarding the DPS meter, a lot of people don't even know how to use it. That is when you get your 99% Jerks ratio. They focus purely on DPS and nothing else. It does show that they have no skill many times but that is another discussion. A lot of players want a DPS meter to feel secure especially when playing with pugs. Because they have a number to hide behind. Often they are so distracted and focused on their meter that they do not focus on the actual fight, what is happening and etc. People that claim that a Dps meter is a MUST do not know what they are talking about. It is perfectly viable to optimize your char/build on your own. The only thing people do not want to do anymore these days is invest time. Somehow a lot of players want a short cut and a DPS meter is exactly that. I personally do not want a DPS meter because I want to see people actively trying crazy builds again to see a lot of class diversity and to keep it fair for everyone. A meter on the long run puts a barrier between new and veteran players in an MMO were without one you will automatically have more of an open, welcoming and supportive community. If people need a tool to tell them when to dispel, or when to taunt, etc. I personally find it sad. Dispelling is a team activity, you communicate with each other. Holding or switching Agro with another tank or player is based on "trail and error" --> gaining knowledge on the encounter, keeping your eyes open and again communication. Healing meters ... really??? it is pretty obvious when the healing is lacking or if something is impacting the healer's efforts (debuffs, dots, etc.) The point is, a lot of people in the MMO community do not know how to communicate anymore, how to collaborate, how to be a team and that is very sad, especially when it is being replaced by a tool. To improve yourself and your team/guild ... all you need is a pair of eyes, bit of logic, and open communication within your guild.
Tragnar wrote: » halbarz wrote: » There are people asking for a DPS meter and People asking for a whole addon that shows them everything from dispelling to healing, agro and etc. Regarding the DPS meter, a lot of people don't even know how to use it. That is when you get your 99% Jerks ratio. They focus purely on DPS and nothing else. It does show that they have no skill many times but that is another discussion. A lot of players want a DPS meter to feel secure especially when playing with pugs. Because they have a number to hide behind. Often they are so distracted and focused on their meter that they do not focus on the actual fight, what is happening and etc. People that claim that a Dps meter is a MUST do not know what they are talking about. It is perfectly viable to optimize your char/build on your own. The only thing people do not want to do anymore these days is invest time. Somehow a lot of players want a short cut and a DPS meter is exactly that. I personally do not want a DPS meter because I want to see people actively trying crazy builds again to see a lot of class diversity and to keep it fair for everyone. A meter on the long run puts a barrier between new and veteran players in an MMO were without one you will automatically have more of an open, welcoming and supportive community. If people need a tool to tell them when to dispel, or when to taunt, etc. I personally find it sad. Dispelling is a team activity, you communicate with each other. Holding or switching Agro with another tank or player is based on "trail and error" --> gaining knowledge on the encounter, keeping your eyes open and again communication. Healing meters ... really??? it is pretty obvious when the healing is lacking or if something is impacting the healer's efforts (debuffs, dots, etc.) The point is, a lot of people in the MMO community do not know how to communicate anymore, how to collaborate, how to be a team and that is very sad, especially when it is being replaced by a tool. To improve yourself and your team/guild ... all you need is a pair of eyes, bit of logic, and open communication within your guild. Dude clearly, you have no idea what meters are and what they are best used for - what you are describing are addon trackers to enhance visibility of partially hidden things in order to provide players an easy way through the encounter - nobody here is advocating for such a thing. Meters track what happened in a fight for the players so they might figure out where and what were the mistakes they did or even to check the theory behind their build is solid in real environment. Toxic nonfactual exclusion of totally useful classes exists regardless if the game has meters (most focus on just dps meter). This badmouthing of some classes will definitely exist and ironically dps meter is the only hope for good players playing those classes to silence those that just repeat what others said - otherwise without meters they will have to play only with a guild that accepts them, because random groups are mostly going to reject them.
Bla814 wrote: » Weak classes will get excluded anyways. They wont be given the chance to prove that they're the 1 out of 10 players that actually performs well on that subpar specc. Damage-meters dont help at all with the problem of community perception towards certain classes.
Something else I'm curious about in relation to the argument that dps-meters cant be stopped anyways. Are you guys in favor of all addons in general? Because someone will create a boss-mod, an auction-house addon and some ability trackers. Do we have to implement them in the game as well?
halbarz wrote: » If you are convinced that not having a DPS meter and just have the logs* to analyze after the encounter is not enough then it is not the game that is the problem but the player. *logs were already confirmed by Steven
Tragnar wrote: » Well so far logs are confirmed to be at minimum X last actions done by you, done to you - which is definitely in any way a reasonable tool to analyze a fight, especially when it seems that any export of these logs will not be supported.
nelsonrebel wrote: » Your putting words in my mouth, I've said this over a dozen times already. I dont CARE if meters are available. So long as it requires an aknowledgement that wether within a guilds tool or with a personal tracker notification to the player that someone wants to track what I'm doing within a dungeon or raid. That way I or anyone else can politely leave knowing what you're trying to access.