HowlingWolf80 wrote: » TwitchTaraniss wrote: » It all depends but most of the time it will be inaccurate in some way or another. For KDA the number means nothing most of the time in stuff like caravan raids etc. The kill usually means the killing blow. So classes that have better finishers will have a higher kill stat. If I am a healer and I heal my party members that are taking damage and they get the kill is that an assist? Will a class have an in combat stealth? or some other escape that greatly increases their ability to escape death over others? These and other factors just lead to KDA being a stat that can very easily be skewed. I am not against it. I just think people look deep into these numbers when they are actually somewhat meaningless. I can run around in a zerg or bigger group and inflate my KDA (especially if I have a better escape then others). While someone who runs around in a smaller group or even solo easily can be more skilled then myself but have a worse KDA then myself. It is nothing more then an ego boost. Again I don't mind if this is in the game. It just is a misleading stat and really doesn't show anything as far as worth or skill in PVP. Win rates in certain modes I see as a better stat to watch. You're right. Yeah that's why it needs to be per character not global and tied to your account. Allow a quest to reset stats with a cool down if you so choose. For people who want to experiment and see how they do personally with different builds and characters. If someone enjoys to play and wants to play the game that way let them. Let them have fun. Lets not micro manage them. Idk if you guys base everything on your ego but not everyone does. In fact if you wanna go there the argument could be made accomplishing anything in the game is just an ego boost. Yes. I didn't say for measuring skill. It depends on the persons opinion if they use it to ''measure skill''. Again it's private and person use. Have you considered some people would spend a lot of time with this and just find it fun? Just for curiosity and experiment sake? Like if I do this, what shows here. Instead of just using your own personal bias of what happened you have some numbers to back it up. That's so fun and interesting.
TwitchTaraniss wrote: » It all depends but most of the time it will be inaccurate in some way or another. For KDA the number means nothing most of the time in stuff like caravan raids etc. The kill usually means the killing blow. So classes that have better finishers will have a higher kill stat. If I am a healer and I heal my party members that are taking damage and they get the kill is that an assist? Will a class have an in combat stealth? or some other escape that greatly increases their ability to escape death over others? These and other factors just lead to KDA being a stat that can very easily be skewed. I am not against it. I just think people look deep into these numbers when they are actually somewhat meaningless. I can run around in a zerg or bigger group and inflate my KDA (especially if I have a better escape then others). While someone who runs around in a smaller group or even solo easily can be more skilled then myself but have a worse KDA then myself. It is nothing more then an ego boost. Again I don't mind if this is in the game. It just is a misleading stat and really doesn't show anything as far as worth or skill in PVP. Win rates in certain modes I see as a better stat to watch.
arsnn wrote: » In the context of ranked Arena PvP its a must to have basic K|D|A and win ratio stats displayed. I would be surprised if they would not do that. In any other context such as open world PvP it would feel out of place and goes against their design philosophy
TwitchTaraniss wrote: » HowlingWolf80 wrote: » TwitchTaraniss wrote: » It all depends but most of the time it will be inaccurate in some way or another. For KDA the number means nothing most of the time in stuff like caravan raids etc. The kill usually means the killing blow. So classes that have better finishers will have a higher kill stat. If I am a healer and I heal my party members that are taking damage and they get the kill is that an assist? Will a class have an in combat stealth? or some other escape that greatly increases their ability to escape death over others? These and other factors just lead to KDA being a stat that can very easily be skewed. I am not against it. I just think people look deep into these numbers when they are actually somewhat meaningless. I can run around in a zerg or bigger group and inflate my KDA (especially if I have a better escape then others). While someone who runs around in a smaller group or even solo easily can be more skilled then myself but have a worse KDA then myself. It is nothing more then an ego boost. Again I don't mind if this is in the game. It just is a misleading stat and really doesn't show anything as far as worth or skill in PVP. Win rates in certain modes I see as a better stat to watch. You're right. Yeah that's why it needs to be per character not global and tied to your account. Allow a quest to reset stats with a cool down if you so choose. For people who want to experiment and see how they do personally with different builds and characters. If someone enjoys to play and wants to play the game that way let them. Let them have fun. Lets not micro manage them. Idk if you guys base everything on your ego but not everyone does. In fact if you wanna go there the argument could be made accomplishing anything in the game is just an ego boost. Yes. I didn't say for measuring skill. It depends on the persons opinion if they use it to ''measure skill''. Again it's private and person use. Have you considered some people would spend a lot of time with this and just find it fun? Just for curiosity and experiment sake? Like if I do this, what shows here. Instead of just using your own personal bias of what happened you have some numbers to back it up. That's so fun and interesting. Like I said I am not for or against it. I can care less if it is in the game. Whenever something is implemented into the game like this though I think it needs to be looked at as how will all sides perceive it. I understand that you are saying how YOU personally will view it and use it. It has to take into account how all sides and players will use it. You keep going back and saying you didn't say for measuring skill...But that is something that has to be looked at due to the fact that many if not most will use it like that. I absolutely have considered that some people would use it for fun. Have you considered many will not? For you it will be used private and fun while for others it will be posted all over these forums in a thread labeled "Show your KDA". Again I go back to the fact I am fine with this being in game. I am just looking at both sides of the coin. For me personally I can care less if it is public and you can see my stats online. I just try to look at both sides and see how it was used in past games. Other games have made your stat sheet private or given the option for a player to make their stats private or public.