o/ Fellow adventurers!
The family summoning system has brought up many points of views and discussions! I think Hakurai's most recent video is a nice collective of thoughts the community has had.
Steven has expressed that the system is intended to aid casual players to keep up with friends in such a vast map. The design of the system won't be allowed for abuse and with testing in A2 the team will be examining the data to make sure of that.
(Tried to insert photos of quotes but won't work on my phone!)
My concerns don't just come from the potential for abuse but more with the point that it could become an excuse to skip over the core systems.
I came to Ashes intrigued and supportive of the "Design Pillars" in which every aspect of design goes hand in hand to support bringing together a community.
"To get people to interact with each other meaningfully"
^ This simple quote alone is what Ashes of Creation is to me.
Even though the family summoning brings people together - I do not believe it encourages meaningful interactions.
It allows us to skip the steps of creating a journey together in which we create memorable experiences. In an unexpected journey...
I'm a casual player - I'm lucky if I have an hour or two to play per a day.
If I feel I want to move around quickly I will become a citizen of a Scientific Node. I'll support that node as best as I can - with some hardwork maybe it'll become a Metropolis.
If my friends are going to the other side of the map - I'm sure they would plan ahead of time to allow me (and others) to decide if we want to come or not - and to travel (if they didn't care I should really reconsider my friendship choices ha!).
If I can't make it then that's ok because if not today, there is always next time.
Besides there should be plenty of fun and meaningful interactions with other players within my node that allow for memorable experiences as it is.
I do not need a family summon in search for a fun meaningful experience <- I think that's my point