Asokka wrote: » Why would you limit crafting to getting the base skill, materials and pattern be all there is to gear creation?
Asokka wrote: » From what I've gathered and by this quote from the Wiki "Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these parent paths." This implies you can master a Parent Path, mean everything in that path. It doesn't say one branch in the parent path but parent path as a whole.
Asokka wrote: » Why isn't combat considered the forth Parent Path and why does crafting already sound boring? I can understand pairing combat with gathering or processing but I cant see a master crafter being as equally skilled in combat and vice versa. People are already going to have multiple characters so dedicated crafters should be a unique breed. Also the idea of no RNG gear creations and the acquisition of patterns being the a crafter's primary goal means there wont be anything to distinguish a dedicated crafter versus a dedicated pvper who gradually grinds the crafter Parent Path. Its not about skill but all about getting the materials to craft set patterns... boring. I am still waiting for a game that will give crafters a spotlight because there is never a crafter ranking system or a crafting area (not sure what that would be exactly). Pvpers always get the spotlight whether their reputation makes them famous or infamous based solely off their combat skill. Take a poll to see if people would want to focus their experience in AoC around crafting, I would like to see the community's opinion on the matter. With all of the things combat oriented players can do from zone questing and development, open world pvp, guild rivalries, naval warfare, allowing specialist guilds to be hired to protect caravans and enabling guilds to specialize in attacking caravans, city node and castle sieging, not to mention dungeons, raids, world bosses, areas, battlegrounds ect ect... Why would you limit crafting to getting the base skill, materials and pattern be all there is to gear creation? It borderlines sacrilege for such a ground breaking game with unlimited potential. That's 13 potential pvp paths and yet crafting barely has any ingenuity put into it... Enough beating the dead horse.
Jahlon wrote: » Asokka wrote: » Why isn't combat considered the forth Parent Path and why does crafting already sound boring? I can understand pairing combat with gathering or processing but I cant see a master crafter being as equally skilled in combat and vice versa. People are already going to have multiple characters so dedicated crafters should be a unique breed. Also the idea of no RNG gear creations and the acquisition of patterns being the a crafter's primary goal means there wont be anything to distinguish a dedicated crafter versus a dedicated pvper who gradually grinds the crafter Parent Path. Its not about skill but all about getting the materials to craft set patterns... boring. I am still waiting for a game that will give crafters a spotlight because there is never a crafter ranking system or a crafting area (not sure what that would be exactly). Pvpers always get the spotlight whether their reputation makes them famous or infamous based solely off their combat skill. Take a poll to see if people would want to focus their experience in AoC around crafting, I would like to see the community's opinion on the matter. With all of the things combat oriented players can do from zone questing and development, open world pvp, guild rivalries, naval warfare, allowing specialist guilds to be hired to protect caravans and enabling guilds to specialize in attacking caravans, city node and castle sieging, not to mention dungeons, raids, world bosses, areas, battlegrounds ect ect... Why would you limit crafting to getting the base skill, materials and pattern be all there is to gear creation? It borderlines sacrilege for such a ground breaking game with unlimited potential. That's 13 potential pvp paths and yet crafting barely has any ingenuity put into it... Enough beating the dead horse. So being a dedicated crafter is a thing There will be things you have to do in order to be the very best master crafter, above and beyond just grind 50 levels worth of crafting xp to max. You will have to experiment, you will have to rise through the ranks of a social organization. Now, if you are talking about why can't you play through the game as a crafter and ONLY a crafter, well, that would be a daunting tast to do. FFXIV tried to do just that in their original version of 14, and it didn't work well The problem is while crafting can be a meaningful profession for the time you do it, it is very hard to do so that there is a full days worth of playtime for a crafter every today. I will say though, form your post, you haven't deep dove into the material we have on Crafting.
Jahlon wrote: » I will say though, form your post, you haven't deep dove into the material we have on Crafting.