Here we are, with a new mmorpg being developed. AoC promises to bring back risk vs reward, no p2w, massive world, plus many loved systems from previous games and new, unique designs, all created with the goodness of 2020 graphics and development capabilities.
But what is an mmorpg? It is a video game:
- Massive multiplayer
- A living, open world
- Social based
- Combat driven (Competitiveness)
- Progress based (feeling of reward)
A lot of casuals have many concerns. I don't agree with them, even though right now I am a casual myself. I go to work, I have full on university and I am nearly 30, I try to stay healthy, I like getting out of the house plus I have people in my life I like to spend time with, and they don't necessarily play games.
Yet my concern is what will happen to this mmorpg, if we start chipping away at the above stated elements, like most mmorpgs have been doing in the recent years.
So In the following posts I will chip away one at a time the features with which people, not only casuals, seem to have an issue with.