Samson wrote: » I love how many times you have threatened IS with the "third party combat tracker" business... You must have mentioned it over 10 times in this thread alone (that which I have seen).
Noaani wrote: » Samson wrote: » I love how many times you have threatened IS with the "third party combat tracker" business... You must have mentioned it over 10 times in this thread alone (that which I have seen). What threat? I've been closely following two different groups that are making trackers for Ashes for over a year now - not that there has been any real developmental changes in most of that time, mostly just discussions on different ways of acquiring the data needed, most of which can just be pulled from Github when needed. One of those groups developed the actual parser portion of the tool well over a year ago (it runs on Android!), and the other is just planning on using ACT. Now it is just a waiting game to see the games client in action. I've even mentioned a few of the ideas that have been thrown around with these groups - you'll be able to find them in this thread too, if you look for them. I mean, it's not like this is news to anyone - of course people are going to make a combat tracker for Ashes. That has happened in every other MMO, why wouldn't it happen here?
Samson wrote: » I mean... why not just go ahead and use those third party trackers then?
Nitpick wrote: » People are brutally getting off the trails here. There is 56 damn pages of you guys arguing about something I never knew was so important, cause I never needed it. Since I am not a hardcore MMO player (but I've played my fair share), I can tell you pretty much what will happen. The hardcore raiders will know exactly if what they are doing is right/wrong. No need for meters for that. Experienced players would agree. Us casuals would be fine with using the basic tactics "Apes. Together. Strong." and have a good RPG fun. To be honest, whenever I saw the meters in wow, on streams etc., it took SO MUCH of the role playing element for me, that I couldn't continue watching. From what we know, the game will be heavily focused on the roleplaying element in every way possible.
But don't worry. I'd bet that this game will cure your "WoW-ism" in no time! ^_^ Or, if you all love math so much, how about getting rid of the WHOLE COMBAT SYSTEM from the game, and you can all just press a button and it will "inflict" a number, to a certain bigger number. We can get rid of the graphics too, just KEEP IN THE NUMBERS!!! NUMBERS GUYYYYYYYYYYYYYYYYYYYS! DDDDDDD:
Bla814 wrote: » The "let everyone play how they want" phrase right now is actually an argument against damage-meters, since the game as it stands does not include them. The pro-combat-tracker faction is not only trying to force their ideals on other players but on the creative director himself. There is no middle-ground to this feature either. It's a black and white issue. You have them in the game or you don't. If its a guild perk, content will be balanced around using them, so people will have to use them. If 3rd-party trackers become mainstream, they will be expected from you and people will have to use them.
As it stands I'm not too worried though. In the last like 30 pages of this thread theres pretty much only 3 people arguing for damage-meters and shutting down everyone that comes in to say how they're glad combat-trackers dont exist.
Bla814 wrote: » There is no middle-ground to this feature either. It's a black and white issue. You have them in the game or you don't. If its a guild perk, content will be balanced around using them, so people will have to use them. If 3rd-party trackers become mainstream, they will be expected from you and people will have to use them.
Tragnar wrote: » In the end I definitely don't think the game should give rewards based on things that can be measured and ban the measurement action - this is a flawed design
Noaani wrote: » It is not my fault if people are unwilling or unable to actually defend their stance on the topic.
cleansingtotem wrote: » Literally a lie. No one is forcing you to use them.
SepiDN wrote: » These comments in this thread. "people will use third party software if it's not implemented" is like Valve should just hand out aimbots to everyone because otherwise "everyone will use thirdparty aimbot anyways. people will do what ever it takes to maximize". Hell if there's even one aimable skill in AoC we should have aimbots by default by this logic. Using third party software should get you banned. Be it DPS meter, aimbot or whatever. Boasting how you and your clan will use it is childish or that one is already in development. I guarantee cheats have always been in development before game launches doesn't mean it's acceptable.
Xenotor wrote: » Edit: I wonder why i even botherd posting this.
Noaani wrote: » @Nitpick Nitpick wrote: » This whole thread just makes me sad. :c I don't think you have read that much of it, to be honest. The first 40 pages or so of this thread were the formation of a general idea - the remainder of the thread is the defence of that idea. The idea was outlined once again exactly 22 posts above yours (a bit of reading, but not in the contect of this thread). The basics of the suggestion are for Intrepid to implement a combat tracker in to the game itself, but in a way where casual players have no need to interact with it at all (and in fact, probably couldn't interact with it at all if they tried - at least while still being casual players). A part of that suggestion is that the combat tracker doesn't provide any information to players until after the encounter has finished. This means no "damage meter" either in game, or on a stream you are watching. This should be the perfect solution for you, as it means you don't need to interact with a combat tracker at all. On the other hand, if the game doesn't have a combat tracker, we will end up in the same place as literally every other game that doesn't have a built in combat tracker. You are wrong in one specific point you make, you say that you think top end guilds will know if what we are doing is right or wrong, no need for meters. Thing is, the top end guilds will have meters, one way or the other. This is a point that isn't really up for debate - they are already in development. WoW, EQ, EQ2, LotRO, DDO, EVE, SWG, AoC (the first one), WAR, Rift, GW, GW2, Archeage, Vanguard. None of these games had built in combat trackers - yet players used combat trackers in all of them. Some of these games took the exact same stance that Intrepid is taking right now, and all of them eventually realized that it is a fight they can not win. If you want a different result than the status quo, you have to make a different decision. The decision to not have a built in combat tracker is what every other game has done, so players in all of those games have had to go to third party ones - which means overlays, real time information, all the things you say you don't want. A first party combat tracker is literally the only way to get what you want - and I for one hope you get that.
Nitpick wrote: » This whole thread just makes me sad. :c