Hello,
As my thoughts wandered around the classes, abilities, and combinations in a group. I thought especially about the ability Prismatic Beam.
Prismatic Beam is a Mage ability that channels a beam attack towards a target and does more damage the longer the ability is hold down.
Jeffrey Bard stated that this ability is a high damage high-risk ability. (It's a really high damage, high risk, high reward kind of ability. -Jeffrey Bard)
So I assume that the high risk in this ability exists in the use of Mana.
So in practice, you will use this ability, the damage will rise over time, and your mana sinks so you could end with no mana. Sounds balanced.
But what will happen if u are in a group of mages?
Another ability of the Mage class is Gift of the Magi, Gift of the Magi Grants a potion of the Mage's mana to a friendly character.
So a scenario in my head is an 8 man group in a dungeon. The setup is one Tank, one Clerik as Healer, and Six Mages.
The Tank pulls the agro the cleric heals and now the interesting part. One Mage uses the Prismatic Beam while the other Five use Gift of the Magi to keep the Mana of the First mage Up.
But what will happen now? I thought about Three ways this could end.
The Op way:
Now the Prismatic Beam scales up and up and up, the damage rises nearly infinite, the mana as well and the boss gets absolutely evaporated.
The Balanced Way:
The Damage rises makes good damage but not to much damage and the Mana will end. The use of Six mages for one attack is in balance.
The Weak way:
The damage rises but the mana will get to fast to an end or the DPS is not as high as it would be from 6 mages normally.
So this tactic would be ineffective.
Of course this tactic will need very good teamwork and a bit of practice but I am not sure about the balance between cost and reward.
When this tactic is balanced I think it would fit very good in the Game but otherwise, if the Op way would occur it would brake the complete game in my opinion.
In Pvp, it would be strong but counter bell.
But with the raid or dungeon system where the reward and difficulty are based on the time to take down the previous Boss (as far as I understood) it could brake the Pvp, economy, and everything in connection with it.
Maybe I overlooked something important or something like that but I thought it would be an important thing to tell.
What is your opinion about that? let me know and have a great day. ;D
Greetings,
@Abraxes
(I am sorry for eventual occurring bad grammar or layout. I hope it is still readable)