Tragnar wrote: » Nitpick wrote: » People are brutally getting off the trails here. There is 56 damn pages of you guys arguing about something I never knew was so important, cause I never needed it. Since I am not a hardcore MMO player (but I've played my fair share), I can tell you pretty much what will happen. The hardcore raiders will know exactly if what they are doing is right/wrong. No need for meters for that. Experienced players would agree. Us casuals would be fine with using the basic tactics "Apes. Together. Strong." and have a good RPG fun. To be honest, whenever I saw the meters in wow, on streams etc., it took SO MUCH of the role playing element for me, that I couldn't continue watching. From what we know, the game will be heavily focused on the roleplaying element in every way possible. Do you realize how much you contradict yourself in this paragraph? You never played in any way close to hardcore and yet you claim that you don't need meters for that. Actually you need to have, you just use the best ones that are available. The better the meter the quicker your raid can focus on the mistakes they do. Also if you have competition on leaderboards with playing better then from the pure design standpoint any roleplaying is out of the window in this part of the game. Does it mean you need to participate in every part of the game? No, just play the parts that you like and make you happy - why do you need to tell others what they enjoy and how they should play? But don't worry. I'd bet that this game will cure your "WoW-ism" in no time! ^_^ Or, if you all love math so much, how about getting rid of the WHOLE COMBAT SYSTEM from the game, and you can all just press a button and it will "inflict" a number, to a certain bigger number. We can get rid of the graphics too, just KEEP IN THE NUMBERS!!! NUMBERS GUYYYYYYYYYYYYYYYYYYYS! DDDDDDD: Good embarrassment, why to argue with words and ideas when you can sperg out like 12yo. I understand your disgust with competition, but then the devs should not create the game with risk/reward philosophy, but just to give participation free award for anyone that tries raiding - and definitely no leaderboards. These designs are encouraging players to use meters and minmax their gameplay - so from my point of view, if the game doesn't want to have meters it needs to drastically change their reward structure and not use any kind of leaderboards
Nitpick wrote: » People are brutally getting off the trails here. There is 56 damn pages of you guys arguing about something I never knew was so important, cause I never needed it. Since I am not a hardcore MMO player (but I've played my fair share), I can tell you pretty much what will happen. The hardcore raiders will know exactly if what they are doing is right/wrong. No need for meters for that. Experienced players would agree. Us casuals would be fine with using the basic tactics "Apes. Together. Strong." and have a good RPG fun. To be honest, whenever I saw the meters in wow, on streams etc., it took SO MUCH of the role playing element for me, that I couldn't continue watching. From what we know, the game will be heavily focused on the roleplaying element in every way possible.
But don't worry. I'd bet that this game will cure your "WoW-ism" in no time! ^_^ Or, if you all love math so much, how about getting rid of the WHOLE COMBAT SYSTEM from the game, and you can all just press a button and it will "inflict" a number, to a certain bigger number. We can get rid of the graphics too, just KEEP IN THE NUMBERS!!! NUMBERS GUYYYYYYYYYYYYYYYYYYYS! DDDDDDD:
Bla814 wrote: » Now... let the adults have a civil discussion
Bla814 wrote: » I think we just fundamentally disagree on how player behaviour turns out in a situation where the developer strongly disencourages the use of damage-meters. While some people might still resort to third-party tools, i believe the average player will not do that.
I've seen multiple people argue that gw2 had no combat-trackers early on, whereas you've been saying that you used one pretty much since the beginning. I feel like this shows the difference between the general community perception and the more hardcore players like urself. It seems like a lot of players werent really affected by these third-party tools before they went mainstream.
Noaani wrote: » It is not my fault if people are unwilling or unable to actually defend their stance on the topic. The argument often takes place under the premise that trackers are unavoidable. As i mentioned earlier, i believe (and many others alongside me) that the general playerbase will not be using those combat-trackers if Intrepid speaks out against them. Your assumption changes the whole the discussion from "do we want combat-trackers" to "how do we want to implement them". I think that kind of shuts down any counter-arguments against damage-meters in general.
Noaani wrote: » It is not my fault if people are unwilling or unable to actually defend their stance on the topic.
SepiDN wrote: » These comments in this thread. "people will use third party software if it's not implemented" is like Valve should just hand out aimbots to everyone because otherwise "everyone will use thirdparty aimbot anyways. people will do what ever it takes to maximize".
Xenotor wrote: » When i first saw the DPS Thread i tought it would die down
You can argue about it, cry about it, complain about it. Its not going to change the outcome.
Nitpick wrote: » No, if I know about the trackers existence, sooner or later, I will be forced to use it, by the community using it.
Stop comparing AoC, my only last hope for MMO's to all those cookie cutter MMO's, please. It's insulting the title. The whole game mechanic is going to be so much more different, that it's not a fair comparison, anyway.
No, the first party combat tracker is not "literally the only way to get what I want". What I want is no DPS meters in game. Which means, the only solution is to... surprisingly... Not have any DPS meters in the game. I bet you couldn't guess that, even if you tried. And I don't mean to say this in irony, I'm dead serious. You are so freaking focused on the DPS meter, that you are disregarding any other possibility, like... for example... not having one. That is why I said that this post is sad.
Nitpick wrote: » You will not need them IN THIS GAME. Because it won't have any, period. And you won't need any of them. The better a player (with no meter, just skill, common sense, trial/error), the quicker you can focus on your own mistakes.
No, why would leaderboards throw roleplay out of the window? Every swordsman wants to be better than the others. Every mage wants to master the spells better than the other. Of course they'd get ranked somehow. Am I missing a point here, or...?
Do I need to participate in every part of the game? No, not exactly. But will I be able to? Hell yes. I'll play the parts that will make me happy at that given time, be it raiding, dueling or scheming to take over a node. Anything will go for everyone, in one way or another.
I am not telling anyone how he or she should play. All I am saying is, that it has been said already. "No DPS, no ADD ons". I'm just backing up this statement with my personal feeling about it, which goes in it's favor. You asked me a lot of questions on... "topics" you said I brought up, basically, yet I didn't, whatsoever. You make me a bit confused here.
And, if it wasn't damn obvious, I was making fun of every DPS phony, regarding their obsession with numbers, to be the best. Because that's how ALL OF YOU sound. If that sounds like a 12 year old to you, well I've got bad news for you, fella.
And you don't understand a thing, as it seems. I've never said anything about disliking competition. Reward structure has absolutely nothing to do with DPS meters being present or not and I have no idea how you concluded that as a "fact"...? Would love an explanation for that one. I don't see anything in the game designs that would encourage meters and minmaxing...? Not if I don't want to...?
These designs, thanks to the 64 possible builds, with EVERY WEAPON PLAYABLE BY ALL, and 2 different combat systems, is actually trying to do the exact opposite. Giving out so many possibilities, that the meters will become somewhat useless, even if present (for a while, before being banned anyway).
There is absolutely 0 reason, point, sense, anything in trying to implement something that doesn't belong in game, when it is not needed.
Prove me wrong and we can continue this pointless debate with no conclusion anyway. I just enjoy the process. And if you have time, you can also check my discussion about mounts and artisanship connected to it. Mounts, taming, breeding and all connected to it, is also almost set in stone, but I've also given some (in my opinion) interesting opinions and ideas, that would be fun to implement... Even though it won't happen. Would love to hear your opinion about something you're not so easily offended by. ^_^
Roko wrote: » As long as nobody other than myself can see my damage / healing done; and Intrepid lets me report those that find a way to do it, so they get banned. The same way FF14 does it, i'd be OK with it.
Hystorix wrote: » I’m not a fan becuase they create meta gaming quickly then if you don’t enjoy the meta builds 2% better dps etc ... and prefer a build with 1 or 2 percent less dps etc ... you are considered not “spec ing properly” and not invited or kicked from groups ... it’s ridiculous in some games My inner nerd loves them ... in use it can suck the fun out of a game fast
Tragnar wrote: » Nitpick wrote: » You will not need them IN THIS GAME. Because it won't have any, period. And you won't need any of them. The better a player (with no meter, just skill, common sense, trial/error), the quicker you can focus on your own mistakes. Yes you can learn to run marathons without shoes, it is possible and better runners will be able to do it. However you do not see what it would mean for him to have runners shoes. Better players will always be better no matter what and forbidding them from using their tools, because worse players are misusing them is bad. No, why would leaderboards throw roleplay out of the window? Every swordsman wants to be better than the others. Every mage wants to master the spells better than the other. Of course they'd get ranked somehow. Am I missing a point here, or...? I truly hope that the raid composition will aim to have the same amount of players of each base archetype. However history teaches this will not be the same, hope for the future but don't forget about the past right? So if your roleplay means you distinguish all classes on spellcasters, swordsmen and all the rest then you will be ok. Unlike many others that you can see in other threads that have already in their mind what specific class they are going to play even with what weapons. So my point is if the guild you are in cares about their position on the leaderboards then you will be asked to use the best secondary archetype and best type of weapons and armor. Do I need to participate in every part of the game? No, not exactly. But will I be able to? Hell yes. I'll play the parts that will make me happy at that given time, be it raiding, dueling or scheming to take over a node. Anything will go for everyone, in one way or another. Completely agree, games that require you to participate in every part are just plain bad. Let the game be played by the players to their enjoyment I am not telling anyone how he or she should play. All I am saying is, that it has been said already. "No DPS, no ADD ons". I'm just backing up this statement with my personal feeling about it, which goes in it's favor. You asked me a lot of questions on... "topics" you said I brought up, basically, yet I didn't, whatsoever. You make me a bit confused here. I understand your stance on this, but I brought these "topics" up because those topics are closely related to this. And, if it wasn't damn obvious, I was making fun of every DPS phony, regarding their obsession with numbers, to be the best. Because that's how ALL OF YOU sound. If that sounds like a 12 year old to you, well I've got bad news for you, fella. You are describing people that want to shit on other people. However literally most of the top-end players strife to achieve mastery in this game. You know the same thing that you can achieve in any field that humans invented - be it music, painting, science, athletics etc. So if the best way to master this game is to actually look through numbers to figure out what combination of the ingame customization is best for each situation. If you don't want numbers then the game should not show you any numbers, but it does and then we should not be able to measure those numbers? And you don't understand a thing, as it seems. I've never said anything about disliking competition. Reward structure has absolutely nothing to do with DPS meters being present or not and I have no idea how you concluded that as a "fact"...? Would love an explanation for that one. I don't see anything in the game designs that would encourage meters and minmaxing...? Not if I don't want to...? Here: Based on how well you do, meaning how fast you can deal the required amount of damage while keeping the benchmark mechanics and coordination you get more or less rewards. With this reward structure will everyone that knows how to correctly use meters tell you that they are a tremendous help especially because you do not have to try things blindly. Boasting for being 1st on the meter and showing superiority over this is totally degenerate. From experience I can tell you that being top dps just makes me eager to help others that are lower in any way - you know how raid teams should work - lifting themselves up These designs, thanks to the 64 possible builds, with EVERY WEAPON PLAYABLE BY ALL, and 2 different combat systems, is actually trying to do the exact opposite. Giving out so many possibilities, that the meters will become somewhat useless, even if present (for a while, before being banned anyway). More customization always means that there are more ways to customize in bad way. I am excited about this, but at the same time worry for the sanity of the balance team. There will always be the best setup for single situations - no getting around that. We will see what we will be working with in the coming alpha versions. There is absolutely 0 reason, point, sense, anything in trying to implement something that doesn't belong in game, when it is not needed. This is absolutely NOT TRUE! When the whole reward structure is based with loose factor and even scaling factor with how "well" you played then there is automatically a big drive for doing things that help you play better - meters being one of them. Prove me wrong and we can continue this pointless debate with no conclusion anyway. I just enjoy the process. And if you have time, you can also check my discussion about mounts and artisanship connected to it. Mounts, taming, breeding and all connected to it, is also almost set in stone, but I've also given some (in my opinion) interesting opinions and ideas, that would be fun to implement... Even though it won't happen. Would love to hear your opinion about something you're not so easily offended by. ^_^ I am mostly gameplay focused player. Not that I do not appreciate these topics, but I do not bring much to these topics, because they simply do not interest me. I can of course talk about mount balance and the overall travel system in the game, but honestly I do not care on the way you can breed mounts. I gladly read through such topics if I have time, but I do not think that my opinion has a valid input, because these parts are just not for me in the game
cleansingtotem wrote: » Bla814 wrote: » cleansingtotem wrote: » Literally a lie. No one is forcing you to use them. It's not that hard of a concept. If damage-meters are widely spread in the community, you will be expected to make use of them and the game will be balanced around having that extra information. Their existance does change the gameplay experience for the general playerbase. Even if you dont have one yourself, other people will use them and that will affect you. Now... let the adults have a civil discussion without you blurting out random accusations, which seems to be your only "contribution" to this thread. Most adults I know accept that people play games in different ways and that forcing your play style on to others is wrong. I guess one of us understands that. Also most adults dont take parts of a quote to try and lie for the 2nd time in this thread when you can scroll up and see what was written. Side note, its always funny to me that people like yourself are so weak willed that you cant stick to your convictions. And instead have to outright deny other people things that they like. Like if you dont want to use meters, don't, more power to you, you will never see me forcing that on you.
Bla814 wrote: » cleansingtotem wrote: » Literally a lie. No one is forcing you to use them. It's not that hard of a concept. If damage-meters are widely spread in the community, you will be expected to make use of them and the game will be balanced around having that extra information. Their existance does change the gameplay experience for the general playerbase. Even if you dont have one yourself, other people will use them and that will affect you. Now... let the adults have a civil discussion without you blurting out random accusations, which seems to be your only "contribution" to this thread.
cleansingtotem wrote: » Literally a lie. No one is forcing you to use them.
Nitpick wrote: » What I don't just disagree with, but am COMPLETELY AGAINST is the fact, that it HAS to be easier.
Nitpick wrote: » It just automatically tells you (and will be able to calculate) what is the best you can be/have and that's it.
Hakavay wrote: » Personally, I fall in the pool of enjoying competing with my own performance and that of others but I've enjoyed MMOs where I had no idea how much dmg I was doing vs. others as well and didn't miss the meter one bit. Without a meter, the measure becomes "were we successful?" and that feels like the healthiest way a community can approach success.
Noaani wrote: » @Nitpick Nitpick wrote: » It just automatically tells you (and will be able to calculate) what is the best you can be/have and that's it. I disagree that this will be possible with a combat tracker in Ashes. While it is possible in many games, one thing this relies upon to be true is for the nature of your intended targets to be static. That isn't the case in Ashes. Look at WoW for example - even though it was considered top tier DPS back in the day, people now know that a fire mage is not the best DPS to take to Molten Core. In Ashes, that means that if the state of nodes around you is such that you have a fire based raid that you are taking on, you will not want fire based DPS classes. On the other hand, if that node state changes and you no longer have that fire based raid, maybe that would be the best to take on. What is for sure though, is that it will change based on the content you are taking on, and the content that you are taking on will change. Further, Ashes has the PvP element to it. Maybe you do have the best classes sorted out for the content you are about to run, all that means is that your raid is an easy target fpr a rival guild. They can just build counters to the classes you are running and demolish you. What you need to do now is to build some counter classes to the counters that they have, but that are still able to perform in the PvE content you are wanting to take on. Basically, the "best build" to run is likely to be specific to each guild, and will be based on the specifics of the content they are trying to run at the time, as well as the general make up of the PvP they are expecting to encounter. A combat tracker will help in finding these builds, but the specific build you actually run with will have to change often, as your targets will change often. Of course, all of this will only ever happen if the game has a combat tracker. As Archeage has shown us (the game with the lowest amount of combat tracker use I have ever seen), without a combat tracker, there will be a meta created and people will be too scared to ever move on from it. Even today, Archeage is using the same meta that was created during beta in Korea in 2012. That game is stuck in that meta, and the developer is in a situation where they are unable to alter the few classes that people play, because people will leave that game before coming up with a new class. Add in the fact that Ashes rewards guilds based on how well they clear content, and without a tracker, guilds will be even more reluctant to let people run off builds. They will want to stick to what they know works, which is completely understandable. To me, this would be the worst possible situation for Ashes to end up in - and I am assuming that you agree, based on your desire to want a meta that isn't just automatic.
Nitpick wrote: » No other game has 64 possible classes, with having all of the weapons playable by all of them. There won't be a meta, because of the countering. None of the builds will ever stand on top, because it will ALWAYS have a counter. That is a given, with this amount of possibilities. I also think that this was their aim all along and thus they thought they wouldn't need a DPS meters, because a lot of classes will be playable for the PvE content aswell. I still don't see a single reason for it to exist, sorry. So, no. Your assumption is wrong, again.
My thoughts would be: "Why did I fail? What can I do better? What are the options? Oh my, there is so many. Let me go and try them all, one by one and come up with the best solution using my skill, knowledge and common sense!" Your thoughts would be: "Why did I fail? Better check the numbers, so I know right away and don't have to spend all my time doing something useless... like... enjoying the game content, blah." <<< that's how I see it.
Demidreamer wrote: » Nah skill is overcoming an obstacle that is stacked against you. not a macro you can keep you cookie cutters