1. I propose localized chat channels inside of dwellings and taverns, etc, relying on the concept of ear-shot--and emote channels in each building as well (relying on Line of Sight), so as to cut down RP spam.
It makes sense that buildings should also serve for privacy--this makes them more immersive, and therefore more playable; which I also feel would bolster the greater community--as buildings of all varieties will play an important, core role in Ashes of Creation.
2. I propose a 'murmur sphere' which functions on a smaller in-range/ out-of-range mechanic than public 'say' or 'speak.
I feel this would add another layer of immersion to the in-game chat as well as serving some very practical purposes in, say, a siege with two allies you just met--cornered, quickly needing to give or receive orders without announcing yourself... .
Imagine the depth of drama this would add?
"DestinyAwry murmurs: inc 2 melee 3 casters, get in position"
*a few seconds later*
*5 come up against 3, but the 3 have the elements of surprise and co-operation*
As a moderate-to-light RPer--and an avid PvPer--I strongly feel these two things together would greatly improve RP and non-RP server-relations; and potentially serve to make the game more fluid, more community-oriented, and much more immersive.
P.S. I can see the localized chat-channels being hard to code, but I do think the murmur sphere would be quite easy to implement without causing any major headaches. But: I'm not the literal god of game development.