Raiding in AoC
Hi, I am Tarnish a PVE junkie who loves to Raid. I have Raided in WoW Classic/WOTLK/TBC/Cata/Legion. I also raided in SWOTR and ARK.I have also played a few MMO's, but they never stuck like WoW did.
When it comes to Raiding, I am all about it. I have been leading guilds big and small for 10 years and only recently stepped back because i am not seeing a game i feel passionately enough about raiding in to take the mantle of leading stead hardily. WoW has been slowly falling from grace and i have been sadly watching the game i once loved die in front of me. Hold me Steven.
A friend of mine told me about AoC and i have seen a ton that i found absolutely amazing. However, when it came to Raid content it appears 40 man has been the Raid size chosen. I figured i would post my experiences from leading large guilds with multiple 25m raids and 8-9 different 10m raid teams to the SWTOR raid teams with 2, 8-man raid teams.
Large Raids have a cool aesthetic feel. Leading an army wearing your banner charging in and attacking a boss. There is a different kind of enjoyment when commanding a 40-man raid (especially when they actually listen). However, you find that things tend to be sloppier because it is extremely hard to see specific players and mob mentality is much stronger. Recruitment is more difficult by how large the raid is. Larger the Raid either creates a larger bench or a larger 2nd raid team of the magnitude is yet again a bigger stress on making sure you have a leader who is actually able to lead his own 40 man and creating a process where it is worth it for that 2nd read team to be under your banner and to give players when Core Raid needs members. The Pro to large team size is generally you can run with less and it is not as dire as a smaller Raid team.
How would a 40m raid team feel/look like in open world PVE, even if the raid is like an open world Raid where there is a cave or temple you had to enter. The immediate threat i would have to track is rival guilds. Rivalries are so much fun. My guild almost always had a guild we competed with. This was friendly however we took it seriously. if we lost, we lost and if we won, we gloated/cheered. My guild always had a code of conduct and I can't speak for other servers or guilds. Open world Raiding would be insane. it would turn into PVP more than often and let's be honest there are not friendly Rivalries. I have seen how nasty those can get. Griefing with alts or bribing mercenary guilds to stop a guild and while the other slowly rising to power that can be hard to compete with. This would likely not be fun and be more frustrating. i could see this frustration breaking a lot of guilds and 40-man guilds are not easy to run. This will cause guilds and communities to break and be born at a high rate. PVP could be more beneficial or fun in an environment where it doesn't feel rewarding or too much work than it's worth. Even if this doesn't kill the raiders wanting to raid it will burn out the GM/RL's. Most raiders do not want to lead a raid or guild because it is honestly not worth the stress. Most people come to have fun and want to simply enjoy the community. I think with the current system there will be a lot less raiding and more PVP which is like my experience in SWTOR. I made it work and my guild became successful simply because we were able to raid where most did not touch the highest difficulty. This would be a tragedy in AoC.
What are solutions for 40-man world raiding? well in the current meta we could hope they get flagged and focus on defending ourselves. we could bring a secondary team to defend the main raid. The raid comp would likely require more healers to maintain the raid team in case of a PVP assault. The last option would be to depend on the corruption system. However, that could heavily effect raid times and effectiveness. I think this would be extremely deflating for a raid team who is motivated to tackle a tough boss at high performance level.
What is my opinion on Raiding in AoC? let's start by looking at WoW who went from 40m to 25m to 10m or 25m to finally 20m Raids in the name of improving the game play experience for raid members. WoW had the most success during Wotlk and Legion. Wotlk had the option of 10m raids or 25M raids. Legion implemented Mythic plus that were 5-man content that got harder every time they completed the key within the time limit. I think 10-man raids are perfect. I think the perfect Raid size is the size of 2 regular groups. So, in WoW that is 10M, in SWTOR it would be 8M. In AoC i think that would be 16. I think 16 is a bit much but i think it would make sense with the way the classes are. I also think having special bosses that require 32 or more players because he's a huge event would be cool. As a base Raid size though i think 2 groups is perfect. it's not too big and not too small. I like the template of 2 Tanks, 2 or 3 healers and 5 or 6 dps. I understand AoC has some cool support classes so 16 might work better with a 2 Tanks, 3 or 4 Healers, 2 or 3 Support, 7 or 8 DPS. This system may work out. I think 40 Man raids are fun and cool for PVP or raiding cities. For PVE it clogs coms and takes away from competitive play which I feel less want to do. Also, time to put a group together will be way shorter. Big quality of life thing for solo players or small groups of friends that do not commit to a community or guild. it will be easier to pug and lead a community if you only need 16 players to do a raid vs 40. If you have 6 friends, you only need to find 10 others vs taking on a responsibility of leading a raid team or pugging for long periods of time to get up to 40 players. Smaller raid sizes just make the game better for everyone. I am cool with a specific world event that a Raid boss of Raid bosses is summoned, and the world's mightiest heroes or foes must band together to defeat the boss. However, in general practice i believe the meta i laid out is the optimal experience. Even if large guilds and communities do flourish, it is always nicer to be able to grab a few people and go do something than requiring a large sum of players to even try.
My last Raiding topic that i think is highly important is reward/glory. Please give people something cool enough to want to strive to be the best. give them shiny cool armor or super rare items that are only achievable from doing that select high end achievement. Even if its a cosmetic or mount that can only be achieved from defeating a difficult encounter. Let us Raiders sit in glory of our past accomplishments. WoW took my glory every patch when they nerfed bosses and pushed lesser raids through content they bluntly did not deserve to down. It watered down and destroyed my glory and pride of killing a difficult boss. Swtor gave me trophies to hang on my wall in my guild flagship. I had trophies and cosmetics only the best guild on the server could provide. It also was pretty great when i walked through a main capital and everyone inspected me in awe. 2 Completely different experiences.
Thank you for taking the time reading my typos, spelling errors, bad grammar, and run on sentences. I am simply a no life Raider who really wants to see this game get "raiding" just as good as they seem to be getting the rest of the game.
-Tarnish