Xenotor wrote: » loot boxes
Xenotor wrote: » That beeing said. Having high end rare ressource spawns far away from the high end nodes would be cool and work well intro the design of the game. You may just have gathers some legendary ore. But to turn it into a weapon you need to bring it to the level 6 science node that is 3 hours away. A lot can happen during that 3 hour caravan travel.
Warth wrote: » Xenotor wrote: » loot boxes lootboxes in AoC? GG ded game
I do see your point on level 0 nodes compared to level 6 nodes months down the line. Why would anyone want to visit these nodes? I've thought of an idea that level 0 nodes should be rich in gatherable resources while level 6 nodes very dry in gatherable resources. This would promote players to travel to these lower level nodes in order to find the best farming. It would also force them to travel great distances in order to bring them back to the big city markets, thus helping to facilitate caravans and PvP. How boring would it be if players just hopped right outside the gates of a level 6 node to gather and then jump right back in to sell it?
Warth wrote: » This topic has been discussed for years upon years. Mostly resulting at the point, that there is no real problem as it is both by intent and design. Close second was "we don't have sufficient information" to have any meaningful discussion on the topic. Your post is mostly based on assumptions as well, assumptions that aren't even supported by tidbits of information provided by IS, but solely pulled out of the air Xenotor wrote: » loot boxes lootboxes in AoC? GG ded game
Warth wrote: » you don't "visit" level 0 nodes. Heck, you don't even know where they are. You just are there, because there is content important to you, spawned through the high level nodes, in which's vicinity the the level 0 node lies
Shaladoor wrote: » Warth wrote: » you don't "visit" level 0 nodes. Heck, you don't even know where they are. You just are there, because there is content important to you, spawned through the high level nodes, in which's vicinity the the level 0 node lies Where does it say you won't be able to tell where a level 0 node is? And where does it say that nodes will spawn content in surrounding lower level nodes?