cleansingtotem wrote: » Noaani wrote: » cleansingtotem wrote: » Hes a proven liar Where is this proof? I am an accused liar, sure. Not a proven one. There is a distinct difference, and I can not combat the accusations until there is an attempt at offering said proof. Then link your wow character. Back up your claims about wow raiding. Otherwise your just talking out of your ass. Don't respond if your not going to back up your claims, I don't like talking to lairs.
Noaani wrote: » cleansingtotem wrote: » Hes a proven liar Where is this proof? I am an accused liar, sure. Not a proven one. There is a distinct difference, and I can not combat the accusations until there is an attempt at offering said proof.
cleansingtotem wrote: » Hes a proven liar
GodsThesis wrote: » Anyways, I am relatively on the fence on DPS meters, more so indifferent because I got a strong feeling there will be DPS meters whether it's allowed or not. I am just curious to see if the studio can successfully prevent them, even though I am very doubtful. It's a scenario I'd like to ride out.
Noaani wrote: » Tragnar wrote: » Having said that I definitely want to know on what factors this decision was made, because the more I think about this decision the more I think that the "prevention of toxicity" is just the selling reason. It absolutely is. It is a completely fabricated reason with absolutely no actual truth to it. If it is what Steven and his team believed to be true, then this game is infact doomed to mediocrity and obscurance. You can't believe something that false on a topic and still be successful at it. I think the real reason behind not allowing meters is to knock down the goal of playing "good" and to have players focus mainly on the open world opportunities and interactions. This may well be true, but leads to other issues. If the goal is to get people focusing less on playing "good", then why are tehy developing raid content in a way where the better you are at it, the better your rewards? That seems completely counter-productive if the idea of the game is to knock down that notion of players feeling the need to play the game well. Then you have the notion of Intrepid wanting content that is difficult to the point where only single digit percentages of the population are able to take it on successfully. If that doesn't require players to play the game well, I'm not sure what does. While your comment makes a whole lot more sense for why they would want to prevent combat trackers from the game than Intrepid's stated reason, it still doesn't make a whole lot of sense.
Tragnar wrote: » Having said that I definitely want to know on what factors this decision was made, because the more I think about this decision the more I think that the "prevention of toxicity" is just the selling reason.
I think the real reason behind not allowing meters is to knock down the goal of playing "good" and to have players focus mainly on the open world opportunities and interactions.
Spartanz wrote: » A lot of opinions here are totally valid, but feel extremely biased without considering the other side. It feels like a lot of the hardcore pro-Combat moders aren't even trying to picture a game where they actually have to look at the boss...They rely on a !!!Dodge!!!! popup to tell them to dodge. And using the "Theres a lot going on during the fight you NEED these popups" is just lazy. The difference between the players that can see, and manage a fight without those popups, and those who rely too heavily on them, should be massive in Ashes. And that's what Steven and IS want.
Spartanz wrote: » First off, You are hit and miss Stevens reasons for not allowing a dps meter is they want people to LEARN first hand, and not have a chart teach them raid mechanics.
They ALSO think it leads to toxicity when you only look at the dps meter and exclude people for sure. Which, despite using the meter for constructive criticism, people will definitely use it to exclude as well..
While a dps meter/combat mod would 100% improve raid timings, and therefore rewards, they want people to see the game, not the chart. If you see the game, and truly learn from the game, then you'll be fine. They see the dps meters as a kind of cheat code to success. If you dont have to experiment, and the only testing you need to do is look at ur ACT (Did I get that right?) then it's too easy. People will already be making websites for meta tracking.. People will already be making YouTube Guides for raid parties.. People will already be LFG 1 summoner/bard, 1 ranger/cleric ect.. A lot of opinions here are totally valid, but feel extremely biased without considering the other side. It feels like a lot of the hardcore pro-Combat moders aren't even trying to picture a game where they actually have to look at the boss...They rely on a !!!Dodge!!!! popup to tell them to dodge. And using the "Theres a lot going on during the fight you NEED these popups" is just lazy. The difference between the players that can see, and manage a fight without those popups, and those who rely too heavily on them, should be massive in Ashes. And that's what Steven and IS want.
Noaani wrote: » There really are literally no logical reasons to not have this - other than wanting to obfuscate combat mechanic information from players, and thus removing an aspect of player agency while in combat.
Demidreamer wrote: » If you need a meter for whatever reason you have, you are not as good as you think you are. You need a tool to get from point A to point B. Tools make life easier, doesn't mean your good at whatever task without the tool.
Tarnish wrote: » Lets learn from history and just place a DMG and Healer Meter in the game or allow players to create them for the game. They will be used and players in PVE guilds or conducting PVE content will be expected to have one and use one. Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough.
Tarnish wrote: » Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough.
Demidreamer wrote: » Thank you for pointing out that if guilds only have a meter, everyone will have to live with a meter.
Demidreamer wrote: » No. Every player will have to live with the common knowledge. We live in an era where Information travels fast. It doesn't matter if I shun facebook, i still hear about, that is the world of today.
Tarnish wrote: » The DPS and Healing Meter is just a half step away from the logs. I can tell you now. there will be DPS meters used. Its just a intelligent thing to do. No good guild that raids is going to go in there blind. This will of course have Pros and Cons however when you look at all the MMOs and how things worked out with all of the other MMOs they all ended up with DPS meters for a reason. imagine being the guy under performing and you call off and the guild literally has to replace you because without a dps meter we cant figure out how to help you. We can't figure out what spell or spells you should or should not be using but someone joined when you called off and all of the sudden we can down the boss. instead of helping this member. It becomes elitist and uneducated on top of that. At least in a world with a meter we can explain or work with someone to improve. This will also let a raid leader figure out how to tight nip a strategy in case of a difficult encounter with various mechanics and a tight dps check. For example my guild killed Dread Master Styrak on Nightmare in 2016. We had Meters and we changed strategy various times. We did every change possible to optimize dps and we were still off and unable to kill him. So we figured out we needed to find a way to 1 tank the boss. This was not easy but we found a way. Then we still wiped because having our OT tank dps he was not performing like a regular fully optimized dps. We figured out through weeks of progression how to kill by using the meters and adjusting strategy multiple times. We ended up killing him once our OT was able to pull the dps of a fully optimized dps and we 1 tanked the boss. However without a DPS meter that boss likely would not of been killed. On our server we were the only guild to kill him in that time era. This boss at the time was incredibly hard, healers had to dps and manage their resources for a difficult fight to heal. Fun fight and it brings back joy til this day. Meters are needed.
IMO when you choose to exclude someone due to their performance or build (which happens often, not always) you are choosing the easiest path to success. This path is more easily available to groups that parse combat data through dps meters. The desire to obfuscate (or make less prevalent by not offering this feature) so that groups are encouraged to grow together and help one another become better by more old school/organic methods of trial and error, efforts in watching other people during the raid, by failing repeatedly until success is possible. Now, could people use meters to aid in this task? Yes, but in my experience it isn’t used in this way..more often it is an exclusionary tool designed to separate players.
Tragnar wrote: » Steven quote: in my experience
in my experience