DarkxGlaive wrote: » @Tarnish I hope you didn't purchase then leave! That would be horrible...
KHRONUS wrote: » @Tarnish I felt your post was fairly respectful but you are complaining about a game that has 1.5+ years to go for development and you are saying that the issues that you see are too deeply rooted for you to give it a chance. You are also failing to recognize the reason for not having dps meters. JUST TURNING IT OFF is not the solution for the players that feel a dps meter would force a different community feeling that we want to see in this game. I come from a dps meter background where I have removed players for not being where they should be......now it will be a breath of fresh air to not have that as a tool. A tool that requires every "top tier" guild to use it to measure players. Instead, as a guild leader I have the opportunity to work with the whole raid to figure out what it is we are doing wrong. You also fail to see the point of why they have decided on 40 player raids without the option for 10 mans or other variance. This game is bringing back MMO roots of community building and making a name for yourself. Guilds that have 20 people in them and just run 10 player end game content are quite literally one of the biggest fails an MMO can have. They take away from precisely what IS wants out of this game and if you look at current wow now....it's dead because of it. I don't see why people think "wow killer" is still a thing. Wow is dead. Addiction is one of the biggest reasons they have subscriptions. The other is nostalgia. Had they not released wow classic, the numbers would be a whole lot different. I tried coming back to current wow and it is such a failed abomination of a game compared to what it used to be. I couldn't play WOW out of spite because they are just capitalizing on that nostalgia to keep their heads afloat. Don't even get me started on the community for blizzard games. Talk about cancer. I don't expect a response, just had to clear things up. Have a good one.
Ricayu wrote: » @Tarnish I love your comment about looking for a game for the next ten years. I am interested in AoC because of the potential long playability. I master crafting in every game I play, and that alone caught my interest as trades in this game is similar to Star Wars Galaxies. There were cases that five years later, ore still had not spawned that was as good as when it came early on. I want to play this game long term too and am also hopeful that this game will take PVE seriously. I have my concerns too: for example will pvp overtake people in the open world raids as the percentage the devs have given us is 80% open world and 20% instanced. That is concerning as PVE could be overtaken by PVP. Also in the video from the August overview, Steven showed a small version of the castle siege with a raid boss in it and said the most DPS would get the castle. DPS will obviously be important and no way to measure that same DPS seems contradictory. I too have my concerns, I understand where you are coming from. I have spent so much time like you on games that came, were really cool and then you hit max level and then there was little or next to nothing to do except PVP. I have been searching for a new MMO that I can play with longevity like I did with SWTOR, WoW FF14, Phantasy Star Online, AION, etc... the list goes on. I think the community is going really hard on your posts, but I appreciate your constructive feedback and you make good points, though I am not giving up on the game before it comes out. I am hopeful that the devs listen to us and enrich the game with our feedback.
bloodprophet wrote: » https://ashesofcreation.wiki/Raids
bloodprophet wrote: » I agree with you on the meter part. Most people only see DPS and fail to see the rest of what is recorded and presented. If only more people understood how to read and use meters it would be less of a concern. Look at retail wow the vast majority of the player base just sees the one number and it is sad. Raid size I also see your point and agree. I tend to raid more and PVP sometimes once in a while. Playing Rift at launch was a ton of fun on a pvp server. Zone event happens and both sides get to the final boss. Big PvP-PvE battle as both sides trying to own the boss and wipe each other out was super fun and is/was better then running in to a loot pinata at the end of an event with both sides working together.
bloodprophet wrote: » I think at one point they said there will be some instanced raids. Not sure what or how but I get what your saying. There is a mega thread going on meters(I am sure you saw it). I posted in your other thread and agree with you on this point. I like to try new builds and mark them out to see what does best and works best for me. I usually play the glassiest of cannons and open world stuff is a straight up dps race. Who can throw up the most the fastest. Survival can be a challenge but not being able to measure and know where I am at will make it more difficult to gauge. Not a deal killer for me but I see your point.
Hurf Derfman wrote: » A part two?? Your viewpoints are exactly the sort of thing I would expect from the elitist Warcraft raiding manufacturing and processing facility. Right down to the entitlement. DPS meters introduced exclusion during Karazhan. Deadly boss mod, or as I called it, "run away little girl" couldn't keep the dps from standing in void zones no matter how many raid members installed it. When the item score mod was introduced during ICC it made the exclusion and toxic elitism from the dps meter introduction look like sweet apple pie. During Cata Blizz tried to make raid content with the assumption that everyone will have DBM, and as a result created some if the most unfun dungeons and raids in WoW history. Guilds fell apart players quit for good and LFR was born. Current year wow a typical guild only lasts as long as the current content patch.
Tarnish wrote: » Good Evening, I wanted to address some of the comments but not go into too much as this community seems riddled with people who do not want new ideas or new age things in this MMO. This would be insanely long if i were to do that. Just know i read them and none of you have swayed any of the arguments i have on MMOs and what they should and should not have. I wish i could get your trust that i am very knowledgeable of MMOs and can often tell when one will flop or be successful. I know it is something that is earned over a long period of time and being correct about topics.
Tarnish wrote: » My feedback is simple, I see some big flaws that should not be capable. I understand the games still in alpha however as we all know MMOs have 2 legs to stand on, PVE and PVP. I like PVP however PVE is MY passion. If any MMO is going to be successful it needs both. Every example and most of the future content appears to have PVP involved with the PVE. Anyone who has played a MMO should know why that does not make sense. Some is good, too much is bad. Some of the ideas i really like however the thought of others seem fun in theory however having experience with the topic i can see the cons of it and know how it will play out long term.
Tarnish wrote: » Anyone who has played a MMO should know why that does not make sense. Some is good, too much is bad. Some of the ideas i really like however the thought of others seem fun in theory however having experience with the topic i can see the cons of it and know how it will play out long term.