Tarnish wrote: » Hey Dawn, I noticed he was in some top level guilds and raided at some high levels. Spreadsheets have some really useful information. great thing about them is that you do not have to. there are a ton of guilds and players who do not parse, log or have dps meters. There should be a place for everyone in AoC. I hope there are meters and i hope there is a place for competitive game play where people actually care about their performance on a team. also a lot of FFXIV secretly use meters and cant say anything. Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join.
Ricayu wrote: » @dawntracker Thanks for the prompt reply. We do look at allot more than spreadsheets. There is much more involved, but that point is moot. I love your FF14 example because the dirty little secret with Final Fantasy is that people are secretly using DPS meters... they just can't talk about it. So someone in your group, if they are hardcore probably have a good idea of what is going on. I agree, do you need to have a dps meter to have fun? No. Absolutely not, but taking that option away limits the entry for people who want to raid hardcore. Having a scale and seeing what did Guisepe cast? and then seeing he used abilities more often then you did gives you a gauge as to how to raise your performance. My belief is that if you don't want to use it, then don't, however don't take away that possibility from those who would like to use it as a tool, because that is what it is: a tool for raiders, their officers and the guild leader to continue working on the team. Thanks again for your thoughtful post. I love this format where we can trade ideas and share things.
Noaani wrote: » Hurf Derfman wrote: » How can I dunk on the brand new poorly geared mage if I don't have empirical evidence that his numbers are low?? If that mages numbers are lower than their gear would suggest they should be, why would you "dunk on" them rather than offer them some assistance? Just because you and/or your guild misuse information from combat trackers, that is no reason to keep that information from the people that will use it well. All you are doing is adding to the argument that a combat tracker should be implemented in to the client in a way where people like you and the people you know can't use it on people outside of your guild, and members of your guild have the option to just go to a better guild if they wish. This is not an argument against having combat trackers at all.
Hurf Derfman wrote: » How can I dunk on the brand new poorly geared mage if I don't have empirical evidence that his numbers are low??
Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join.
Dreoh wrote: » Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join. The problem with having optional things like this is nobody competitive is going to take the immersion route if they have the choice to. And for the people who prefer the immersion, the fact that there are people who are doing better than you or even destroying you with the help of the non-immersive option is damaging to your immersion. The argument that "Well just make it an option, it doesn't hurt the people that want to play without it" is just false, because it indirectly does so.
Mister AL wrote: » I do hope it will be the type of game where the length of you boss-DPS-meter is much less of an important thing compared to you ability for win the PVP for that boss. For in my experience player-interaction is far better re-played compared to scripted events.
Tarnish wrote: » Dreoh wrote: » Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join. The problem with having optional things like this is nobody competitive is going to take the immersion route if they have the choice to. And for the people who prefer the immersion, the fact that there are people who are doing better than you or even destroying you with the help of the non-immersive option is damaging to your immersion. The argument that "Well just make it an option, it doesn't hurt the people that want to play without it" is just false, because it indirectly does so. i disagree. There are RP servers in WoW that RP and do not care 1 bit if they will be unoptimal being a all tauren guild. They also do not use alot of addons. The communities you lead or want to have can be whatever you want them to be. Being pressured to use something you dont want to is silly. do what you want to do. enjoy the game how you want to. A lot of people will not down the hardest content in alot of games but that was not their goal in playing that game. Some RP, Some PVP, some casually play, some competitively play. there should be room for everyone.
wArchAngel wrote: » And your carebear mentality is missing a crucial point again, you dont need a dps meter in a castle siege simply because there wont be a dps race on the boss, you will either get smacked down by a competing guild and wont be able to dps, or you will run over the other guilds and the dps wont be a factor anyway, since you will be the only one dpsing it. How do you need a dps meter in that?
Dreoh wrote: » Tarnish wrote: » Dreoh wrote: » Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join. The problem with having optional things like this is nobody competitive is going to take the immersion route if they have the choice to. And for the people who prefer the immersion, the fact that there are people who are doing better than you or even destroying you with the help of the non-immersive option is damaging to your immersion. The argument that "Well just make it an option, it doesn't hurt the people that want to play without it" is just false, because it indirectly does so. i disagree. There are RP servers in WoW that RP and do not care 1 bit if they will be unoptimal being a all tauren guild. They also do not use alot of addons. The communities you lead or want to have can be whatever you want them to be. Being pressured to use something you dont want to is silly. do what you want to do. enjoy the game how you want to. A lot of people will not down the hardest content in alot of games but that was not their goal in playing that game. Some RP, Some PVP, some casually play, some competitively play. there should be room for everyone. First I will say that sure there can be dedicated and sectioned off portions of the community for people who prefer that immersion. The problem with that is you're conflating immersion with RP. They are not the same thing, you can want and have immersion without being a roleplayer. People on this forum that are arguing for good feeling combat are arguing for immersive combat. That aside, regarding the rest of your argument, personally I feel that is a very condescending/patronizing way to view the issue. To dismiss the argument as "It's just them falling to peer pressure" is dismissing the feelings and realities of those players. Your argument amounts to "Just don't be peer pressured, it's that easy", but you're failing to recognise, or outright disregarding that the overarching community has a certain influence on the individual. It's all just a bit disingenuous.
Tarnish wrote: » how do you know if you actually win or lose. How do you know anything? how you're character scales, how to build your character how you want it to be if you are not even sure how much dmg youre spells are actually doing? a meter is a amazing tool for showing you what is actually happening. bro you're a horrible player lol
Tarnish wrote: » wArchAngel wrote: » And your carebear mentality is missing a crucial point again, you dont need a dps meter in a castle siege simply because there wont be a dps race on the boss, you will either get smacked down by a competing guild and wont be able to dps, or you will run over the other guilds and the dps wont be a factor anyway, since you will be the only one dpsing it. How do you need a dps meter in that? how do you know if you actually win or lose. How do you know anything? how you're character scales, how to build your character how you want it to be if you are not even sure how much dmg youre spells are actually doing? a meter is a amazing tool for showing you what is actually happening. bro you're a horrible player lol
wArchAngel wrote: » Tarnish wrote: » wArchAngel wrote: » And your carebear mentality is missing a crucial point again, you dont need a dps meter in a castle siege simply because there wont be a dps race on the boss, you will either get smacked down by a competing guild and wont be able to dps, or you will run over the other guilds and the dps wont be a factor anyway, since you will be the only one dpsing it. How do you need a dps meter in that? how do you know if you actually win or lose. How do you know anything? how you're character scales, how to build your character how you want it to be if you are not even sure how much dmg youre spells are actually doing? a meter is a amazing tool for showing you what is actually happening. bro you're a horrible player lol If you need a meter to see that your are doing damage after you've won a pvp, i have bad news for you. If you need a meter to see how much damage the opposition is doing after you've lost a pvp, i have some bad news for you. If you need a meter to know how much damage you are doing, i have some bad news for you, if you need a meter to know how your character scales - even though there are literally numbers everywhere in the character UI from what we have seen, i have bad news for you. I am used to playing games without dps meter, i can count numbers, i can evaluate progress, i can get to conclussions, i dont rely on AI to play the game for me. Basically to conclude, if you feel handicapped without any outsourced helpers, i have bad news for you.
Dygz wrote: » I am Chaotic Good. I love having chaos - plenty of chaos! I don't want raid leaders or party leaders using DPS meters to dictate how I must play. I would rather just observe how characters like to play an devise strategies around that. Instead of talking about DPS - which is meta- I would much rather talk about which abilities are most effective when someone else has triggered a bleed. If I am an Ice Mage, I don't want some raid leader or party leader telling me I need to use Fire spells because Fire spells have a higher DPS. Instead of complaining about how other games have worked in the past, you should probably experience Ashes gameplay, first. We will have to evaluate the actual mechanics Ashes is bringing us. Whether that is Corruption or lack of DPS meters or lack of traditional health bars.
then just join a guild/party/raid that doesnt use one or start one. i dont understand why we cant have a meter that you can use when you want and not use when it doesnt matter or you feel it doesnt matter or never ever use.
Hurf Derfman wrote: » Dude you just rolled a 1 on a sarcasim check.