Tarnish wrote: » wArchAngel wrote: » I've said it earlier, i will repeat it again. I dont mind you carebearing as much as you want, i dont mind a lot of instanced content, it can be as hard as you wish. I DONT want those instances to drop BiS's(Best in Slots), or uniques, that will actually force people to go there, but will give an equal opportunity for free to everyone to get those BiS's and uniques. This kind of gear should be behind a competition wall, not some mob in a pvp-free separated area. the hardest instanced raid in the game should drop the bis items. however i think they should be materials that should be smelted or refined by masters, then forged by masters into something. just my opinion.
wArchAngel wrote: » I've said it earlier, i will repeat it again. I dont mind you carebearing as much as you want, i dont mind a lot of instanced content, it can be as hard as you wish. I DONT want those instances to drop BiS's(Best in Slots), or uniques, that will actually force people to go there, but will give an equal opportunity for free to everyone to get those BiS's and uniques. This kind of gear should be behind a competition wall, not some mob in a pvp-free separated area.
Hurf Derfman wrote: » Tarnish wrote: » wArchAngel wrote: » I've said it earlier, i will repeat it again. I dont mind you carebearing as much as you want, i dont mind a lot of instanced content, it can be as hard as you wish. I DONT want those instances to drop BiS's(Best in Slots), or uniques, that will actually force people to go there, but will give an equal opportunity for free to everyone to get those BiS's and uniques. This kind of gear should be behind a competition wall, not some mob in a pvp-free separated area. the hardest instanced raid in the game should drop the bis items. however i think they should be materials that should be smelted or refined by masters, then forged by masters into something. just my opinion. Hey "Old School", BiS items will be crafted not static drops. Rember Thunder Fury? You should try spending more time on the wiki and get educated before trying to indoctrinate everybody with your "correct think."
Tarnish wrote: » Hurf Derfman wrote: » Tarnish wrote: » wArchAngel wrote: » I've said it earlier, i will repeat it again. I dont mind you carebearing as much as you want, i dont mind a lot of instanced content, it can be as hard as you wish. I DONT want those instances to drop BiS's(Best in Slots), or uniques, that will actually force people to go there, but will give an equal opportunity for free to everyone to get those BiS's and uniques. This kind of gear should be behind a competition wall, not some mob in a pvp-free separated area. the hardest instanced raid in the game should drop the bis items. however i think they should be materials that should be smelted or refined by masters, then forged by masters into something. just my opinion. Hey "Old School", BiS items will be crafted not static drops. Rember Thunder Fury? You should try spending more time on the wiki and get educated before trying to indoctrinate everybody with your "correct think." i think you aggressive anti WoW players need to chill out and realize a outsiders opinion is exactly what the game needs to succeed. hive mind only goes so far when your hive is only so big.
halbarz wrote: » Bit late to the discussion but I do want to point out that WoW's large player base is not due it being a good game because let's be honest it is flawed as hell. WoW is popular because it caters to a lot of people, to have decent gear you do not have to be actually good at the game. The systems are extremely simplistic and the player base is large because it was the first MMO to really go big in the early/mid 2000. People play the game because it is for most people their first real MMO. it is familiar, it's a safe space you can say, and again it is not very in-depth. (system / feature-wise) WoW does not have content that is that difficult either, Mythic+ is challenging but also there it is WoW ... there is only so much they can do when it comes down to creating content ... (age of the game and etc) Player numbers are of course important but let's be honest since WoW released it has not had any real big competition. The attempts of Swtor and etc were well ... sad. FF14 has a big IP carrying the game as well, the same goes for ESO + it's a different style of MMO in a weird sense.In my personal opinion WoW and AoC have little in common and trying to compare them is like you would compare Archeage with WoW, it makes no sense. I personally believe that games such as Gw2, ESO, maybe even BDO have a lot more to lose with AoC coming out in a few years then WoW. These games have not that much in common either but they have an audience that fits the "profile'' better. (large scale PvP, a lot of build complexity, etc) Again this is my personal opinion. Do not take this the wrong way but it sounds like AoC might not be your cup of tea. I would advise to follow the development and decide later on I personally do not understand the need for add-ons, you clearly claim to have experience so, in my opinion, you should be skilled enough to have the insight and knowledge to have some kind of a headstart vs. a new player.
Samson wrote: » I thought this guy said he was out....?
Tarnish wrote: » halbarz wrote: » Bit late to the discussion but I do want to point out that WoW's large player base is not due it being a good game because let's be honest it is flawed as hell. WoW is popular because it caters to a lot of people, to have decent gear you do not have to be actually good at the game. The systems are extremely simplistic and the player base is large because it was the first MMO to really go big in the early/mid 2000. People play the game because it is for most people their first real MMO. it is familiar, it's a safe space you can say, and again it is not very in-depth. (system / feature-wise) WoW does not have content that is that difficult either, Mythic+ is challenging but also there it is WoW ... there is only so much they can do when it comes down to creating content ... (age of the game and etc) Player numbers are of course important but let's be honest since WoW released it has not had any real big competition. The attempts of Swtor and etc were well ... sad. FF14 has a big IP carrying the game as well, the same goes for ESO + it's a different style of MMO in a weird sense.In my personal opinion WoW and AoC have little in common and trying to compare them is like you would compare Archeage with WoW, it makes no sense. I personally believe that games such as Gw2, ESO, maybe even BDO have a lot more to lose with AoC coming out in a few years then WoW. These games have not that much in common either but they have an audience that fits the "profile'' better. (large scale PvP, a lot of build complexity, etc) Again this is my personal opinion. Do not take this the wrong way but it sounds like AoC might not be your cup of tea. I would advise to follow the development and decide later on I personally do not understand the need for add-ons, you clearly claim to have experience so, in my opinion, you should be skilled enough to have the insight and knowledge to have some kind of a headstart vs. a new player. lets be honest. Its the most popular MMO because it is still the best place to Raid, PVP, and RP. There is a huge community of loyal WoW players from all sorts of different years. Not to mention classic brought back alot. People have to enjoy playing the game or it dies. plain and simple. I do not agree and i think we need objective minds if we are going to make AoC a game that will be relevant. attacking WoW players and WoW does not help AoC. examples from the best MMO out there is just what it is. examples.
Tarnish wrote: » bigepeen wrote: » Tarnish wrote: » CaptnChuck wrote: » Challenging PvE content is indeed a big question mark when it comes to AoC. I also agree with you on your point about WoW. A lot of people say that this game isn't a WoW 2.0, but what they don't realize is that WoW has the largest MMO player-base out of all other MMORPGs. So if you want to be successful, you have to be able to attract its player-base as well. That's the reason why FF14 became so successful. The challenging PvE content in FF14, attracted a ton of players from WoW. So I hope that Steven understands this. Sacrificing a bit of social activity, for challenging PvE content, isn't really a bad trade-off in my books. I agree, I think in the long run it will benefit the community. I don't agree, I think it will harm the community. It will create a large portion of players sequestered off in basically an instanced mini-game, making the world feel less populated and lively. Additionally, these players will start whining about having to do any PvP and either start asking for non-PvP servers or making every dungeon instanced. In order to have a healthy, dynamic server, AoC needs players who want to join in on the PvP systems, and join in on sending caravans, joining castle sieges, joining node wars, etc.. i dont see how that would happen. a meter just lets us see how we are doing. lets us improve and experience the content at a more educated level. so we can down more difficult content. this would not take away from any other content. it is all still relevant to the world and the same guilds and teams would be doing that content aswell. I did not just raid i also ranked in PVP.
bigepeen wrote: » Tarnish wrote: » CaptnChuck wrote: » Challenging PvE content is indeed a big question mark when it comes to AoC. I also agree with you on your point about WoW. A lot of people say that this game isn't a WoW 2.0, but what they don't realize is that WoW has the largest MMO player-base out of all other MMORPGs. So if you want to be successful, you have to be able to attract its player-base as well. That's the reason why FF14 became so successful. The challenging PvE content in FF14, attracted a ton of players from WoW. So I hope that Steven understands this. Sacrificing a bit of social activity, for challenging PvE content, isn't really a bad trade-off in my books. I agree, I think in the long run it will benefit the community. I don't agree, I think it will harm the community. It will create a large portion of players sequestered off in basically an instanced mini-game, making the world feel less populated and lively. Additionally, these players will start whining about having to do any PvP and either start asking for non-PvP servers or making every dungeon instanced. In order to have a healthy, dynamic server, AoC needs players who want to join in on the PvP systems, and join in on sending caravans, joining castle sieges, joining node wars, etc..
Tarnish wrote: » CaptnChuck wrote: » Challenging PvE content is indeed a big question mark when it comes to AoC. I also agree with you on your point about WoW. A lot of people say that this game isn't a WoW 2.0, but what they don't realize is that WoW has the largest MMO player-base out of all other MMORPGs. So if you want to be successful, you have to be able to attract its player-base as well. That's the reason why FF14 became so successful. The challenging PvE content in FF14, attracted a ton of players from WoW. So I hope that Steven understands this. Sacrificing a bit of social activity, for challenging PvE content, isn't really a bad trade-off in my books. I agree, I think in the long run it will benefit the community.
CaptnChuck wrote: » Challenging PvE content is indeed a big question mark when it comes to AoC. I also agree with you on your point about WoW. A lot of people say that this game isn't a WoW 2.0, but what they don't realize is that WoW has the largest MMO player-base out of all other MMORPGs. So if you want to be successful, you have to be able to attract its player-base as well. That's the reason why FF14 became so successful. The challenging PvE content in FF14, attracted a ton of players from WoW. So I hope that Steven understands this. Sacrificing a bit of social activity, for challenging PvE content, isn't really a bad trade-off in my books.
bloodprophet wrote: » Looking back through the wiki and watching the videos this seems promising.
bigepeen wrote: » I never argued that dps meters hurt the community. I'm not even necessarily against dps meters. However, I am against a higher percentage of instanced PvE content that you want so much. This will hurt the community, because a lot of people who are into that stuff are the type to have the attitude of "I will not PvP under any conditions". That's fine in games like WoW, but that's not what this game is about. This happens in so many games, that the examples are too many to list.
Kneczhevo wrote: » What a well written and passionate post. ☺️ Unfortunately, I see it more as a troll needing a therapy session. I have no idea what topics you brought up, I don't chase names. I chase comments. What I gathered (from this thread), you are a PVEer? And you're not happy about your responses to your suggestions? I'm not rereading your other thread. We all want a great game, period. Some have great ideas, some don't. If your idea is not getting into people's heads, you are doing something wrong or it's a dumb idea. Accept it and move on. Try a new approach, don't cry to the forums. You come to a PvP community, and expect carebear treatment? Lmao. Get real. I'm a carebear with fangs and claws. Grow a pair. Edit: Intrepid/Steven has already stated; they are not making the next WoW killer. So, your first sentence is is invalid.