Dreoh wrote: » Tarnish wrote: » Dreoh wrote: » Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join. The problem with having optional things like this is nobody competitive is going to take the immersion route if they have the choice to. And for the people who prefer the immersion, the fact that there are people who are doing better than you or even destroying you with the help of the non-immersive option is damaging to your immersion. The argument that "Well just make it an option, it doesn't hurt the people that want to play without it" is just false, because it indirectly does so. i disagree. There are RP servers in WoW that RP and do not care 1 bit if they will be unoptimal being a all tauren guild. They also do not use alot of addons. The communities you lead or want to have can be whatever you want them to be. Being pressured to use something you dont want to is silly. do what you want to do. enjoy the game how you want to. A lot of people will not down the hardest content in alot of games but that was not their goal in playing that game. Some RP, Some PVP, some casually play, some competitively play. there should be room for everyone. First I will say that sure there can be dedicated and sectioned off portions of the community for people who prefer that immersion. The problem with that is you're conflating immersion with RP. They are not the same thing, you can want and have immersion without being a roleplayer. People on this forum that are arguing for good feeling combat are arguing for immersive combat. That aside, regarding the rest of your argument, personally I feel that is a very condescending/patronizing way to view the issue. To dismiss the argument as "It's just them falling to peer pressure" is dismissing the feelings and realities of those players. Your argument amounts to "Just don't be peer pressured, it's that easy", but you're failing to recognise, or outright disregarding that the overarching community has a certain influence on the individual. It's all just a bit disingenuous.
Tarnish wrote: » Dreoh wrote: » Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join. The problem with having optional things like this is nobody competitive is going to take the immersion route if they have the choice to. And for the people who prefer the immersion, the fact that there are people who are doing better than you or even destroying you with the help of the non-immersive option is damaging to your immersion. The argument that "Well just make it an option, it doesn't hurt the people that want to play without it" is just false, because it indirectly does so. i disagree. There are RP servers in WoW that RP and do not care 1 bit if they will be unoptimal being a all tauren guild. They also do not use alot of addons. The communities you lead or want to have can be whatever you want them to be. Being pressured to use something you dont want to is silly. do what you want to do. enjoy the game how you want to. A lot of people will not down the hardest content in alot of games but that was not their goal in playing that game. Some RP, Some PVP, some casually play, some competitively play. there should be room for everyone.
Dreoh wrote: » Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join. The problem with having optional things like this is nobody competitive is going to take the immersion route if they have the choice to. And for the people who prefer the immersion, the fact that there are people who are doing better than you or even destroying you with the help of the non-immersive option is damaging to your immersion. The argument that "Well just make it an option, it doesn't hurt the people that want to play without it" is just false, because it indirectly does so.
Tarnish wrote: » Nobody is hoping everyone is required to use anything but the option should be there for those who want and care to use them. Communities make their own rules. create a guild that does not want to use them and people who do not like them will join.
Tarnish wrote: » how do you know if you actually win or lose. How do you know anything? how you're character scales, how to build your character how you want it to be if you are not even sure how much dmg youre spells are actually doing? a meter is a amazing tool for showing you what is actually happening. bro you're a horrible player lol
Tarnish wrote: » wArchAngel wrote: » And your carebear mentality is missing a crucial point again, you dont need a dps meter in a castle siege simply because there wont be a dps race on the boss, you will either get smacked down by a competing guild and wont be able to dps, or you will run over the other guilds and the dps wont be a factor anyway, since you will be the only one dpsing it. How do you need a dps meter in that? how do you know if you actually win or lose. How do you know anything? how you're character scales, how to build your character how you want it to be if you are not even sure how much dmg youre spells are actually doing? a meter is a amazing tool for showing you what is actually happening. bro you're a horrible player lol
wArchAngel wrote: » And your carebear mentality is missing a crucial point again, you dont need a dps meter in a castle siege simply because there wont be a dps race on the boss, you will either get smacked down by a competing guild and wont be able to dps, or you will run over the other guilds and the dps wont be a factor anyway, since you will be the only one dpsing it. How do you need a dps meter in that?
wArchAngel wrote: » Tarnish wrote: » wArchAngel wrote: » And your carebear mentality is missing a crucial point again, you dont need a dps meter in a castle siege simply because there wont be a dps race on the boss, you will either get smacked down by a competing guild and wont be able to dps, or you will run over the other guilds and the dps wont be a factor anyway, since you will be the only one dpsing it. How do you need a dps meter in that? how do you know if you actually win or lose. How do you know anything? how you're character scales, how to build your character how you want it to be if you are not even sure how much dmg youre spells are actually doing? a meter is a amazing tool for showing you what is actually happening. bro you're a horrible player lol If you need a meter to see that your are doing damage after you've won a pvp, i have bad news for you. If you need a meter to see how much damage the opposition is doing after you've lost a pvp, i have some bad news for you. If you need a meter to know how much damage you are doing, i have some bad news for you, if you need a meter to know how your character scales - even though there are literally numbers everywhere in the character UI from what we have seen, i have bad news for you. I am used to playing games without dps meter, i can count numbers, i can evaluate progress, i can get to conclussions, i dont rely on AI to play the game for me. Basically to conclude, if you feel handicapped without any outsourced helpers, i have bad news for you.
Dygz wrote: » I am Chaotic Good. I love having chaos - plenty of chaos! I don't want raid leaders or party leaders using DPS meters to dictate how I must play. I would rather just observe how characters like to play an devise strategies around that. Instead of talking about DPS - which is meta- I would much rather talk about which abilities are most effective when someone else has triggered a bleed. If I am an Ice Mage, I don't want some raid leader or party leader telling me I need to use Fire spells because Fire spells have a higher DPS. Instead of complaining about how other games have worked in the past, you should probably experience Ashes gameplay, first. We will have to evaluate the actual mechanics Ashes is bringing us. Whether that is Corruption or lack of DPS meters or lack of traditional health bars.
then just join a guild/party/raid that doesnt use one or start one. i dont understand why we cant have a meter that you can use when you want and not use when it doesnt matter or you feel it doesnt matter or never ever use.
Hurf Derfman wrote: » Dude you just rolled a 1 on a sarcasim check.
Noaani wrote: » Hurf Derfman wrote: » Dude you just rolled a 1 on a sarcasim check. Sarcasm is indistinguishable from actual arguments made, I would say
Ricayu wrote: » I heal with a pretty amazing priest in my guild. We are number one on our server, but the guy will not dispel or cure a disease as that interferes with his healing number. This is an example of a poor player who is not using a meter effectively. He cares about that one number rather then his contribution to the raid. Now that we know this, we can correct it as we have the data from the meters.
Hurf Derfman wrote: » @/Inixia More like tears in the rain at this point. 🤭 Your response is honestly one if the better pro meter arguments in here. At the very least there will be a high likelihood we'll get personal combat logs.
Caeryl wrote: » Yeah, that’s the one bright spot so combat log parsers can be developed similar to other games’, and I feel like Jeff is the primary one to thank for that. Bless his heart.
Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you.
Noaani wrote: » Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you. Combat trackers were around before WoW.
halbarz wrote: » Noaani wrote: » Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you. Combat trackers were around before WoW. very true but WoW is still a dumpster fire Regarding the meter discussion, I think that after 64 pages intrepid is aware of everyone's opinion. I do hope to see everyone (pro or con meter) in the game
Noaani wrote: » halbarz wrote: » Noaani wrote: » Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you. Combat trackers were around before WoW. very true but WoW is still a dumpster fire Regarding the meter discussion, I think that after 64 pages intrepid is aware of everyone's opinion. I do hope to see everyone (pro or con meter) in the game Completely agree about WoW - I think most people that have spent any time on these forums know my general thoughts on that game. While the thread is long, there is still the occasional new point bought up, and also the occasional person coming in with misconceptions (actual misconceptions, not just a different opinion) on combat trackers. This is why I am still posting in this thread, and have no real plans to stop doing so any time soon.
Noaani wrote: » This was suggested about 40 pages ago. While it is a good idea in general, the issue with it is that if there is a way to share your combat tracker with others, groups and pick up raids will require this to be the case - meaning it is no longer an option to share - the only option is to do content or not do content. That is why the suggestion I have been promoting for all but one page of this thread is to have a combat tracker that is an optional guild perk (that only top end PvE guilds would take) and that is automatically shared within your guild - but can not ever be shared outside of your guild. This would mean that only guilds running top end content would have access to a tracker, and people not in such a guild would never be able to track anyone else, be tracked by anyone else, or ask others to share that data, as most players simply wouldn't have it, and those that do are unlikely to raid outside of their guild anyway. This also means that when guilds are recruiting a player, they are unable to use a combat tracker on him. They can run content with potential new recruits to make sure they are not just generally idiots, but until the person is invited in to the guild, they can't use a combat tracker on them. Additionally, since that new recruit has never had a change to use a combat tracker themselves until joining that guild, this new recruit will obviously have some fine tuning to do in order to be at their highest level of performance. This will mean that guilds will have to take on at least a partial role in providing training to these new recruits - which I personally think is a fantastic way for a game to be.
Medrash wrote: » So it is a good idea in general but there is an issue ... i didn't get your problem anyway with my solution.
Your idea is not that good, becouse if you are not into a guild you miss an important instrument for yourself... and your teams. Also a guild can invite you and then kick you after he used the combat tracker into you, so it doesn't change anything, it just make everything worst. It will make waste time to both, the guild and you.
Dygz wrote: » then just join a guild/party/raid that doesnt use one or start one. i dont understand why we cant have a meter that you can use when you want and not use when it doesnt matter or you feel it doesnt matter or never ever use. Yeah. That's not how it works. Just don't attack me when I'm not in the mood for PvP. MMORPGs don't work that way, either.
Morty wrote: » In BDO