LowQuey wrote: » @Damokles this is entire possible. I hope it's not the case but it might be. It would make the summoner primary with cleric secondary a bit weird though as you get zombies, skeletons and other undead with it...
LowQuey wrote: » @Lyiat indeed I may be wrong. I just see the various archetypes having bits and peices of their primary abilities in the secondary augments. Take a mage for example: Mages are all about the elements and teleportation. As a secondary archetype they allow you to augment these into your primary archetype abilities. So if you do the reverse with the cleric where the augments are for life and death, then surely both should be offered in the primary archetype?
LowQuey wrote: » EvelynChills wrote: » @LowQuey if you are hoping for something like a WoW shadow priest where your primary archetype is cleric but you are focused primarily on damage then I don't think that will be possible. Steven has been very clear so far that your role is determined by your primary archetype and that clerics are healers. It might be possible to change the aesthetics of a class with different secondary archetypes but that is purely speculation and you would still be a healer. Actually I was hoping dor something more like a Rift Cleric or a Death Knight from WoW. Steven actually described Clerics as: In such a dangerous world, a cleric is never wanting for friends. They can protect their allies in a number of ways and when necessary, SNUFF THE LIFE OUT OF OTHERS. Masters over the very essence of life, they can sense the broken and corrupted. You'll also note when looking at cleric augments the player chooses between life or death augments indicating there is death magic available through the class. Even a summon turns necromancer when combined with cleric reinforcing this.
EvelynChills wrote: » @LowQuey if you are hoping for something like a WoW shadow priest where your primary archetype is cleric but you are focused primarily on damage then I don't think that will be possible. Steven has been very clear so far that your role is determined by your primary archetype and that clerics are healers. It might be possible to change the aesthetics of a class with different secondary archetypes but that is purely speculation and you would still be a healer.
BiggsUltra wrote: » I truly hope that choosing death magic augments for a Paladin actually creates something more like a Death Knight. Damage mitigation through life-steal and/or mana drain, etc.
Kneczhevo wrote: » I always read Life and Death as; Holy and Shadow (ala WoW). Both heal, one heals better. Just depends how you Spec/Aug.
Damokles wrote: » I imagine the Cleric in Ashes like a Disciplin priest in WoW. Dealing damage, while also healing.
KeybladerH wrote: » I mean they showed off a cleric attacking with a spear of light, a whip of light and their healing ground AOE is also a dot. So far you get as many damage spells a the healers in ff14 and that’s not even their full toolkit yet so...