Tragnar wrote: » I wouldn't be even opposed to "claiming" a raid once it is open so only 1 instance can be open at a time with maybe some qualifiers when these raids are about to open up to determine which guild gets to do it
Tragnar wrote: » I think it only helps the game overall, because it works into the notion that raids are these mythical crypts where only the battlehardened adventurers dare to delve in order to kill these mythical beasts.
Bricktop wrote: » "Ashes of creation is not for everyone". Some of my fondest memories from Lineage 2 are fighting other guilds for control of world bosses. I really hope they dont change the game to cater to WoW raiders.
Noaani wrote: » Bricktop wrote: » "Ashes of creation is not for everyone". Some of my fondest memories from Lineage 2 are fighting other guilds for control of world bosses. I really hope they dont change the game to cater to WoW raiders. I hope they have both. The issue with L2 bosses is that they weren't a challenge. They were fun to fight for, but if you got then without anyone trying to stop you, you had an easy time of it. Ashes needs encounters like that, for sure. But it also needs PvE encounters that are challenging for the PvE aspects of them, not because someone keeps sniping your tank.
Sylvanar wrote: » Bricktop wrote: » "Ashes of creation is not for everyone". Some of my fondest memories from Lineage 2 are fighting other guilds for control of world bosses. I really hope they dont change the game to cater to WoW raiders. So, dont cater to WoW raiders but catering to lineage is fine? The only word I have in mind for you is WOW, ironic really.
Bricktop wrote: » Dungeons will become a place in the world worth fighting over and controlling in the current system. Guilds can promise their citizens that they will keep the node and surrounding dungeons safe for them, while enemy guilds can make the node unsafe for the citizens by running gank squads through the territory. Instanced raids will ruin part of the player driven potential the game has to offer. If your tank keeps getting sniped you need better security for the players on the mob.
Bricktop wrote: » Yes basically. I am sorry if this confuses you but Lineage 2 was an open world PvP guild driven game with harsh consequences to death and PKing where guilds fight for control of good spots on the map to level/grind mobs. AoC will be guild driven, guilds fighting for control over areas/dungeons/caravan routes/whatever. Instanced raids completely detract from the guild driven player driven game that AoC is going for. Instead of changing the game to be more like WoW, WoW players can just play WoW imo.
Noaani wrote: » Snip
Bricktop wrote: » However I personally don't see it being a problem that guilds can't plan everything they do.
Noaani wrote: » Bricktop wrote: » However I personally don't see it being a problem that guilds can't plan everything they do. Not everything needs to be planned, but some things do. If all content is contested, that means that every server will have a few guilds that get most of the content, and a few guilds that never get the content. As that continues, the guilds that get the content get better gear, making it easier for them to always get the content.
Bricktop wrote: » Noaani wrote: » Bricktop wrote: » However I personally don't see it being a problem that guilds can't plan everything they do. Not everything needs to be planned, but some things do. If all content is contested, that means that every server will have a few guilds that get most of the content, and a few guilds that never get the content. As that continues, the guilds that get the content get better gear, making it easier for them to always get the content. And if that happens those few guilds recognize the problem, band together to form an alliance to compete and go to war with the massive zerg.
Noaani wrote: » Bricktop wrote: » Noaani wrote: » Bricktop wrote: » However I personally don't see it being a problem that guilds can't plan everything they do. Not everything needs to be planned, but some things do. If all content is contested, that means that every server will have a few guilds that get most of the content, and a few guilds that never get the content. As that continues, the guilds that get the content get better gear, making it easier for them to always get the content. And if that happens those few guilds recognize the problem, band together to form an alliance to compete and go to war with the massive zerg. No, they go to another game. Players that are in a guild attempting to be top end PvE players don't want to be a part of a zerg. They would rather run PvE content somewhere else. Most of them have a hundred times more loyalty to their guild than to any one game they are playing.
Bricktop wrote: » Noaani wrote: » Bricktop wrote: » Noaani wrote: » Bricktop wrote: » However I personally don't see it being a problem that guilds can't plan everything they do. Not everything needs to be planned, but some things do. If all content is contested, that means that every server will have a few guilds that get most of the content, and a few guilds that never get the content. As that continues, the guilds that get the content get better gear, making it easier for them to always get the content. And if that happens those few guilds recognize the problem, band together to form an alliance to compete and go to war with the massive zerg. No, they go to another game. Players that are in a guild attempting to be top end PvE players don't want to be a part of a zerg. They would rather run PvE content somewhere else. Most of them have a hundred times more loyalty to their guild than to any one game they are playing. But I don't think the game should cater to PvE players, so this doesn't bother me personally. I hope it works so that If you want to kill bosses in ashes you better be ready to kill other players.
Noaani wrote: » Bricktop wrote: » Noaani wrote: » Bricktop wrote: » Noaani wrote: » Bricktop wrote: » However I personally don't see it being a problem that guilds can't plan everything they do. Not everything needs to be planned, but some things do. If all content is contested, that means that every server will have a few guilds that get most of the content, and a few guilds that never get the content. As that continues, the guilds that get the content get better gear, making it easier for them to always get the content. And if that happens those few guilds recognize the problem, band together to form an alliance to compete and go to war with the massive zerg. No, they go to another game. Players that are in a guild attempting to be top end PvE players don't want to be a part of a zerg. They would rather run PvE content somewhere else. Most of them have a hundred times more loyalty to their guild than to any one game they are playing. But I don't think the game should cater to PvE players, so this doesn't bother me personally. I hope it works so that If you want to kill bosses in ashes you better be ready to kill other players. It shouldn't cater to players that only want to PvE, but it should cater to players that mostly want to PvE. Just as it shouldn't cater to players that only want to PvP, but it should cater to players that mostly want to PvP. With the scenario of having instances in raid dungeons, guilds will also still need to fight their way back out. Since they will be doing so with crafting materials, there is a chance that they could lose them if killed - so this risk is still there.