CaptnChuck wrote: » Kokeshen wrote: » We're talking about swapping the entire economy of a game while its live. An economy is a foundational element, not something you stack on top of your infrastructure like a jenga piece. I'm no developer but If in-game economies are anything like real world economics then once an economy is being lived in its sorta like Pandora's box. Extremely hard to real back in and start again without getting a whole lotta people mad. Exactly. So why do you want to bring in an unstable thing like cryptocurrency into the mix?
Kokeshen wrote: » We're talking about swapping the entire economy of a game while its live. An economy is a foundational element, not something you stack on top of your infrastructure like a jenga piece. I'm no developer but If in-game economies are anything like real world economics then once an economy is being lived in its sorta like Pandora's box. Extremely hard to real back in and start again without getting a whole lotta people mad.
Kokeshen wrote: » CaptnChuck wrote: » Kokeshen wrote: » We're talking about swapping the entire economy of a game while its live. An economy is a foundational element, not something you stack on top of your infrastructure like a jenga piece. I'm no developer but If in-game economies are anything like real world economics then once an economy is being lived in its sorta like Pandora's box. Extremely hard to real back in and start again without getting a whole lotta people mad. Exactly. So why do you want to bring in an unstable thing like cryptocurrency into the mix? The asset in my hypothetical situation wasn't the unstable part. It was how it could be implemented that could lead to instability. The asset it's self actually could be fairly stable. When done correctly, inflation should be controlled and baked into the currency leading to stability over the long haul. It can get complicated but lets just say not all Crypto is created equal.
CaptnChuck wrote: » Kokeshen wrote: » CaptnChuck wrote: » Kokeshen wrote: » We're talking about swapping the entire economy of a game while its live. An economy is a foundational element, not something you stack on top of your infrastructure like a jenga piece. I'm no developer but If in-game economies are anything like real world economics then once an economy is being lived in its sorta like Pandora's box. Extremely hard to real back in and start again without getting a whole lotta people mad. Exactly. So why do you want to bring in an unstable thing like cryptocurrency into the mix? The asset in my hypothetical situation wasn't the unstable part. It was how it could be implemented that could lead to instability. The asset it's self actually could be fairly stable. When done correctly, inflation should be controlled and baked into the currency leading to stability over the long haul. It can get complicated but lets just say not all Crypto is created equal. Man Intrepid already has a lot of things to get right when it comes to Ashes. Why add crypto on top of that? Only a small population uses/interacts with crypto on a regular basis. I do not think that that number is going to change by much in the next 3 or so years. So why not focus on more important topics?
Kokeshen wrote: » With Crypto economy = Historic, Trend setting, and has the potential to help the impoverished around the world. Ohh and it can still be a fun game for those who wish to treat it as such.
Kokeshen wrote: » No Crypto economy = Just another MMO (Might be a WoW killer but still just a game) With Crypto economy = Historic, Trend setting, and has the potential to help the impoverished around the world. Ohh and it can still be a fun game for those who wish to treat it as such. Idk about you but this seems like a pretty important topic.
Noaani wrote: » Kokeshen wrote: » With Crypto economy = Historic, Trend setting, and has the potential to help the impoverished around the world. Ohh and it can still be a fun game for those who wish to treat it as such. These two things are mutually exclusive. Either a piece of software is a thing people use to make money, or it is a thing peopel use for fun. There is no possible way to have a game that generates actual money for people and also have it be something that peopel can just do for fun. .
Noaani wrote: » Kokeshen wrote: » With Crypto economy = Historic, Trend setting, and has the potential to help the impoverished around the world. Ohh and it can still be a fun game for those who wish to treat it as such. If crypto is added to a game (or incorperated to it at the start), then very few people would look at that game as anything other than a way to make money. It will not be a source of enjoyment. Rather, it would be something that people are put in to warehouses to farm money out of.
Noaani wrote: » Kokeshen wrote: » With Crypto economy = Historic, Trend setting, and has the potential to help the impoverished around the world. Ohh and it can still be a fun game for those who wish to treat it as such. Even if a few people did want to play the game for fun, people playing to make money would ensure that they couldn't. These people would only group up with people from the same farming warehouse, and content would have to be balanced in order to ensure people that make money are able to continue to do so (under pain of law suit).
Noaani wrote: » Kokeshen wrote: » With Crypto economy = Historic, Trend setting, and has the potential to help the impoverished around the world. Ohh and it can still be a fun game for those who wish to treat it as such. Also, since a lot of content in Ashes is contested, there is no way people playing the game for fun would be able to compete with people playing the game for money - especially if those people playing for money are only allocated 4 hours of sleep a day.
Kokeshen wrote: » HUGE black market.
People are put into warehouse farms for popular MMOs already! And we're talking about the games that discourage RMT! So just because a game doesn't facilitate RMT doesn't mean it will stop this from happening.
Noaani wrote: » Kokeshen wrote: » HUGE black market. Black markets are a different thing, and can not be compared to an actual, overt market. People are put into warehouse farms for popular MMOs already! And we're talking about the games that discourage RMT! So just because a game doesn't facilitate RMT doesn't mean it will stop this from happening. No it doesn't, but you should know, you are coming across sounding like you are essentially pro-slavery here. You can't stop people from forcing others to do this kind of thing, but you sure as hell can actively not encourage it to happen. Not encouraging it to happen means not implementing crypto in to places it doesn't belong. Now, if you want to be pro-slavery/pro-sweatshop, just come out and say that. I'm sure we'll all judge you for it. If you are not that way inclined, then you will be able to easily see how adding crypto to any actual game is a good thing - as while it won't eliminate people from ending up in that kind of situation, it sure as hell will prevent more people from ending up there on account of Ashes.
Noaani wrote: » Kokeshen wrote: » HUGE black market. Basically, adding crypto to a game = more people in bad situations.
Elgondamo wrote: » With how in depth this game is turning out to be, are developers thinking about adding a way of earning some sort of crypto token for playing the game? I read a past post that someone put out a while back about blockchain in AOC, but I;m not sure if he and I meant the same thing. There are a lot of advancements going on with etherium that could be useful, from personal experience I know I will be spending a very long time infront of the screen playing my favorite MMO. If I could get paid for doing so, well, I might make it my job to play.
Quintus wrote: » The dream of earning a living doing something you love is a real one and OP should not be ridiculed for wanting to achieve this in OP's own way.
Kokeshen wrote: » Pro Slavery? really?
Elgondamo wrote: » it wouldnt hurt the actual game play in anyway.
Elgondamo wrote: » If anything it would help compensate players for playing the game instead of getting a job.