CaptnChuck wrote: » @LegendaryIII Couldn't have said it better myself.
Bricktop wrote: » CaptnChuck wrote: » @LegendaryIII Couldn't have said it better myself. Instead of crying for the game to be changed and the open world killed off to suit his needs, his solution is to make his own solutions.
ViBunja wrote: » CaptnChuck wrote: » CaptnChuck wrote: » Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system? @mcstackerson I was talking about this situation. You don't really gain any corruption here as you're not killing the player. You can't see anyone else HP bar. So this is going to be hard to time.
CaptnChuck wrote: » CaptnChuck wrote: » Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system? @mcstackerson I was talking about this situation. You don't really gain any corruption here as you're not killing the player.
CaptnChuck wrote: » Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?
Malapapas wrote: » @Deadly Dave There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows: I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me.
LegendaryIII wrote: » In your scenario: too weak to fight back, no guild, no friends, and no one coming to aid after asking on Gen chat. Leave, that's it. He's not trying to kill you. Leave. If he does kill you, leave. If he follows, Log out for 10 minutes.
Dolyem wrote: » What the hell did I come back to hahaha....umm... not going to contribute to the ranting and pve chatter... butttt, my easy fix to the hitting a player and keeping them low health to grief them...make it so if the griefer hit you and you die to a mob within a certain time of them attacking you, make it count as a PK assist so they gain corruption if you didn't hit them back... seems simple enough to me.
Kneczhevo wrote: » I foresee Intrepid having a "Corruption" kill counter. So, if you attack a player, and they die to a mob (say 30 min later), you get flagged with Corruption (eg. like tagging a mob and later someone kills it, you get reward. Suprise!). Further punishing reds. Reason I never chimed in, on this, it's default in my brain, for some stupid reason. Just makes sense to me. Perhaps that's a discussion.
bigepeen wrote: » CaptnChuck wrote: » A lot of you think that the corruption system is more than sufficient as is. It isn't. There are a ton of ways to bypass corruption. I'll state one such example and I want you @Mojottv , @Dolyem , @Bricktop , @bigepeen , to tell me how the corruption system will address it. Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as you're HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system? Yeah I've thought about this. It is my opinion that if you are willing to commit to attacking a non-combatant, then you should be all-in and try to kill him. So I would be fine if Intrepid decided to change the trigger for becoming corrupted from killing a non-combatant to attacking a non-combatant. However, this raises some other concerns. Especially with mining/harvesting scarce resources (which Intrepid has cited as a main reason for engaging in open world PvP). We don't want a lvl 10 alt to waltz in and start mining valuable resources while others have to fight for it. Basically, the lvl 10 will know that he will cause massive corruption penalties to the lvl 50s that are killing him to protect the scarce resources, and he will just keep on coming back every time he dies, stacking corruption on to the people defending the resource. Previously, you would've been able to perma-stun him and disrupt him from gathering the resource without getting corrupted, however, now this would make you gain corruption. A solution to this is to only put scarce resources in zones that force everyone inside to flag as combatants. I'm not sure if Intrepid is already planning to do this or not, but it would make sense. It's a win-win in my opinion because it would be interesting to have dangerous, high level areas where there are only combatants allowed.
CaptnChuck wrote: » A lot of you think that the corruption system is more than sufficient as is. It isn't. There are a ton of ways to bypass corruption. I'll state one such example and I want you @Mojottv , @Dolyem , @Bricktop , @bigepeen , to tell me how the corruption system will address it. Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as you're HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?
Deadly Dave wrote: » Malapapas wrote: » @Deadly Dave There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows: I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me. I for one will not be travelling the world alone. I got a pen a little book, i write down all idiot's, in the hope that one day are paths will cross in a different scenario. I just can't see the attraction to pk low level players just because you can. What benefits are you getting ? the game has so much content, why would so many players be interested in low level ganking, i think it's not a concern. Majority of players will be hopefully enjoying other aspect's of the game.