Wandering Mist wrote: » What I find fascinating about LoL is there is a clear evolution in the champion design and the gameplay. If you go back to the beginning and look at the champions in season 1 they are far more linear and simplistic than the ones being released today.
maouw wrote: » Wandering Mist wrote: » What I find fascinating about LoL is there is a clear evolution in the champion design and the gameplay. If you go back to the beginning and look at the champions in season 1 they are far more linear and simplistic than the ones being released today. Ryze. That is all. HAHAHAHAHA
Wandering Mist wrote: » maouw wrote: » Wandering Mist wrote: » What I find fascinating about LoL is there is a clear evolution in the champion design and the gameplay. If you go back to the beginning and look at the champions in season 1 they are far more linear and simplistic than the ones being released today. Ryze. That is all. HAHAHAHAHA Haha Ryze has been reworked like 4 times already or something stupid.
apmax wrote: » Controversial opinion: league of legends sucks and is bad and should not be the role model for MMORPG development.
maouw wrote: » Wandering Mist wrote: » maouw wrote: » Wandering Mist wrote: » What I find fascinating about LoL is there is a clear evolution in the champion design and the gameplay. If you go back to the beginning and look at the champions in season 1 they are far more linear and simplistic than the ones being released today. Ryze. That is all. HAHAHAHAHA Haha Ryze has been reworked like 4 times already or something stupid. Exactly! But I thought his reworks have also been a great showcase of how their design philosophy changed. In particular how his E was changed from a bouncing pingpong spell to one that rewards accurate use of Q (and his Q changing from a point-and-click spell to a skillshot) That idea of synergy pops up in: Zoe's sleep bubble that rewards a full range Q, Ezreal's W with any of his other skills, Nidalee Spear/Trap enhancing the pounce, Leesin syndrome... etc. I love it - but these examples are to do with skillshots - which contest the opponent's ability to side step (aiming and dodging). I've read in a few places that people in AoC aren't keen for that kind of combat ...? So I guess combat in AoC will have to be focused around a different core - for an MMORPG I guess the focus is around the uniqueness of your choice and the build you choose? I'm theorycrafting - but that suggests that the optimal combat system for an MMORPG is built around a fully customizable skill system.
consultant wrote: » LoL recently came out with a Spirit Blossom theme which most likely a spinoff of Japanamation. Think if Ashes of creation werre to make an Oriental Expansion think it should use that art style as a template. One of the Coolest toons in my opinions is Inuyasha´s Brother Sesshomaru was trying to up load image but was having trouble with that all you have to do is Google Sesshomaru. Think this Artstyle would be most Appropriate for Oriental Expansion. Also LoL Champion named Jax and made a skin for him called Temple Jax which is also Oriental in nature think League of Legends did an excellent job with that particalur skin.
Caeryl wrote: » consultant wrote: » LoL recently came out with a Spirit Blossom theme which most likely a spinoff of Japanamation. Think if Ashes of creation werre to make an Oriental Expansion think it should use that art style as a template. One of the Coolest toons in my opinions is Inuyasha´s Brother Sesshomaru was trying to up load image but was having trouble with that all you have to do is Google Sesshomaru. Think this Artstyle would be most Appropriate for Oriental Expansion. Also LoL Champion named Jax and made a skin for him called Temple Jax which is also Oriental in nature think League of Legends did an excellent job with that particalur skin. This is about combat mechanics not aesthetics
mcstackerson wrote: » Jahlon wrote: » While there are no doubt some things you can learn from League of Legends, studying a MOBA for the way a MMORPG skills are going to work is probably not the best material to study. I'm going to be difficult and disagree cause why not. League has a large variety of ability mechanics and synergies. Yes, you wouldn't want to copy the abilities 100% but i'd argue there are ideas or at least things that can be used as inspiration for class abilities in an MMO.
Jahlon wrote: » While there are no doubt some things you can learn from League of Legends, studying a MOBA for the way a MMORPG skills are going to work is probably not the best material to study.