LowQuey wrote: » Hurf Derfman wrote: » Melthorn wrote: » We will have to see. I am looking forward to my secondary class of Summoner. Hoping as a Cleric I can summon a support shade or something to help heal\debuff . Smaller group play I would like to pull out a Tank or DPS to help in the area that we need. Lets put some great ideas out there and see if they like it enough to build it that way. I would assume/hope that summoner primary is a bit of a jack of all trades. 3 pet max, tank/rangedDPS/support. Subclass would alter strengths and diversity. So a Necro might have a pet Zerg build, or a support orientated option. Whereas summoner/tank has a pet just one, that's basically a tank. I'm actually really curious to see what the summoner skills outside of pets are. I'm honestly expecting some sort of hybrid caster. A mixture of medium damage range spells and then support skills that enable their pets. I imagine his will be much like the hunter/warlock classes from WoW as this is how most games work pets into the game. Aion had a similar class doing this as does gw2. Its tried, tested and works. What you'll see in this case is a targeting system for the pets, debuffs for enemies and control spells to prevent them from just running past your pet to attack you, and buffs for your pet etc. As for secondary the wiki said they summon "weapon" that cannot be equipped so I'd imagine for a tank you could add onto a shield bash a summon to summon shield next to you that gives you extra defense etc, or a rogue could summon a dagger that stabs the person in the back when they do a backstab etc though this isnt confirmed
Hurf Derfman wrote: » Melthorn wrote: » We will have to see. I am looking forward to my secondary class of Summoner. Hoping as a Cleric I can summon a support shade or something to help heal\debuff . Smaller group play I would like to pull out a Tank or DPS to help in the area that we need. Lets put some great ideas out there and see if they like it enough to build it that way. I would assume/hope that summoner primary is a bit of a jack of all trades. 3 pet max, tank/rangedDPS/support. Subclass would alter strengths and diversity. So a Necro might have a pet Zerg build, or a support orientated option. Whereas summoner/tank has a pet just one, that's basically a tank. I'm actually really curious to see what the summoner skills outside of pets are. I'm honestly expecting some sort of hybrid caster. A mixture of medium damage range spells and then support skills that enable their pets.
Melthorn wrote: » We will have to see. I am looking forward to my secondary class of Summoner. Hoping as a Cleric I can summon a support shade or something to help heal\debuff . Smaller group play I would like to pull out a Tank or DPS to help in the area that we need. Lets put some great ideas out there and see if they like it enough to build it that way.
Valento92 wrote: » I still don't understand the difference between summoner/X and X/summoner. Having a summoner part will always allow you to summon something? I hope not. I hope these are locked by summoner/X, else you'd be taking away class identity and summoner can do other things aswell.
Damokles wrote: » Main Class gives you your abilities, secondary class adapts them.
Raidri wrote: » Damokles wrote: » Main Class gives you your abilities, secondary class adapts them. sounds not like the gameplay will changes from a secondary class to another one.
Damokles wrote: » Raidri wrote: » Damokles wrote: » Main Class gives you your abilities, secondary class adapts them. sounds not like the gameplay will changes from a secondary class to another one. ?