Hurf Derfman wrote: » These wall of text psychos are like first year English lit majors who think that they're one point is somehow enhanced by four extra sentences.
Noaani wrote: » Hurf Derfman wrote: » These wall of text psychos are like first year English lit majors who think that they're one point is somehow enhanced by four extra sentences. No, they are there to attempt to head off people that want to nit-pick a detail that was omitted for the sake of berevety - which is something you do often. A post of less than a few hundred words contains no real opinion in it, a post of over 600 words is an attempt to stop people from arguing the wrong point.
Hurf Derfman wrote: » Noaani wrote: » Hurf Derfman wrote: » These wall of text psychos are like first year English lit majors who think that they're one point is somehow enhanced by four extra sentences. No, they are there to attempt to head off people that want to nit-pick a detail that was omitted for the sake of berevety - which is something you do often. A post of less than a few hundred words contains no real opinion in it, a post of over 600 words is an attempt to stop people from arguing the wrong point. These wall of text psychos use big words that sound smart (in theory) and literally have zero sense of joy or humor.
Warth wrote: » Hurf Derfman wrote: » Noaani wrote: » Hurf Derfman wrote: » These wall of text psychos are like first year English lit majors who think that they're one point is somehow enhanced by four extra sentences. No, they are there to attempt to head off people that want to nit-pick a detail that was omitted for the sake of berevety - which is something you do often. A post of less than a few hundred words contains no real opinion in it, a post of over 600 words is an attempt to stop people from arguing the wrong point. These wall of text psychos use big words that sound smart (in theory) and literally have zero sense of joy or humor. I don't think joy or humor is or should be a big factor in online discussions at all. There is other outlets for that.
Noaani wrote: » Hurf Derfman wrote: » Noaani wrote: » Hurf Derfman wrote: » These wall of text psychos are like first year English lit majors who think that they're one point is somehow enhanced by four extra sentences. No, they are there to attempt to head off people that want to nit-pick a detail that was omitted for the sake of berevety - which is something you do often. A post of less than a few hundred words contains no real opinion in it, a post of over 600 words is an attempt to stop people from arguing the wrong point. These wall of text psychos use big words that sound smart (in theory) and literally have zero sense of joy or humor. I don't think you understand the point of discussion. Anyone coming to a gaming forum in search of "joy" should probably find some more effective source of joy in their life.
Tyrantor wrote: » That seems like a pretty unfair judgment, why shouldn't he come to the forum for a game he likes or has interest in for some joy? I'm fairly certain ive even heard Steven say he "Enjoys" reading the forums. Should he not get joy from it either?
If you can not beat the bosses in an open world setting then you're not part of the single digit % of players that can do it. If you need a guild protection or not, if your guilds not big enough make an alliance. If you still fail then I guess it's not meant to be welcome to the 90+% of players sorry but that's the end of it.
Fuppo Headhunter wrote: » -I will remind some of the users in this post that you are to Be well unto others, and respect each other. (No hate speech, racism, sexism, politics, religion, suicidal ideation, excessive trolling, toxicity, etc.) Would highly recommend you start to follow these rules more closely.
Noaani wrote: » There needs to be room for guilds that just want to do their own thing. They don't need to own the castles, they don't need to lead the sieges, they don't even need to kill the world bosses. All they need to do is enjoy their time in the game, be customers for crafters and content for PvP'ers.
Tyrantor wrote: » Here you go this is it. You will have the choice to join the guilds that can compete for the world bosses or not. They do not need to be instanced. The developers can design the boss npcs around no interference just like they would if it was inside of an instance, if the interference happens then it does and no more boss raid.
So you have a group of 40 players dictating to the rest of the server (1-9960 players) that their choice no longer matters because you found an instance and the rest of the server can't touch you.
Tyrantor wrote: » I see we'll just have to fundamentally disagree here because I would also be in favor of not having windows for the sieges. I understand why they're doing this because the Node system isn't guild controlled but at the very least the Castle sieges should probably fall into a large window or full freedom for the players since it will be guild driven content. I'm all about taking the training wheels and breaks off the bike when it comes to MMO game play so any restrictions put in place by the development team to make things "fair" will lean more your direction than mine 100% on all levels PvE, PvP, loot drop, item drop etc. Anyway good chat.
Hurf Derfman wrote: » Learning to not run into logs or go off cliffs is a very important skill set in down hill mountain biking.
Hurf Derfman wrote: » That being said having chaos stand in your path and learning how to manage it with appropriate tools to do so is a fundamental learning process and makes for some of the most excellent gameplay in any video game regardless of genre.
I honestly think Wrath of the Lich King was the best overall expansion in WoW's history.
I'm going to get a bit theory crafty here but from what I've seen of the dungeon design it looks like there's going to be complex labyritine dungeons designed for eight-man groups but with the potential to have a 40-man boss just kind of hanging out in certain spots. So sure you can be hostile flagged and fight other guys or whatever but at the end of the day maybe it'll be more efficient to just, you know chill and be like hey let's work together on this thing.
Noaani wrote: » I want to see instanced raid encounters in the game so that there are situations where players can fight PvE encounters in a completely known setting (known to the designer of the content). This allows content to be highly curated, complex encounters.
Noaani wrote: » Hurf Derfman wrote: » That being said having chaos stand in your path and learning how to manage it with appropriate tools to do so is a fundamental learning process and makes for some of the most excellent gameplay in any video game regardless of genre. I completely agree, 100%. The thing is, what I am suggesting isn't going to stop people from needing to do that. 3 instanced encounters is not enough in itself for a guild to survive on (literally - if that is all a guild is attempting, the guild will fall apart). All this is doing is giving players one small corner of content that is theirs, that they know they can at least attempt, that once they have figured out (and assuming they can survive PvP), gives them a means by which to gear up a small amount - all so that they can then take on the open world content that the game will still be based on. I honestly think Wrath of the Lich King was the best overall expansion in WoW's history. I can literally only speak to raid content in WoW (unless you consider the first two levels as content worth speaking on). I agree with this point though. It was the only time I actually enjoyed an encounter in WoW. It is better than a lot of content in other games, but not as good as the best content in other games, imo. I'm going to get a bit theory crafty here but from what I've seen of the dungeon design it looks like there's going to be complex labyritine dungeons designed for eight-man groups but with the potential to have a 40-man boss just kind of hanging out in certain spots. So sure you can be hostile flagged and fight other guys or whatever but at the end of the day maybe it'll be more efficient to just, you know chill and be like hey let's work together on this thing. It is entierly possible that people will work together on encounters like this, but the most likely thing (assuming these raid encounters drop top end loot) is that top end guilds will work out the spawn timer and window, and will be ready and waiting for them to spawn. Rather than these encounters being a case of groups in the dungeon working together, it is more likely to be top end guilds clearing out single groups leading up to the known encounter spawn. That said, this kind of content is great - this is what Ashes is built around. This is not a point I am disputing - I am actually looking forward to this content a lot. I am simply saying that the best thing for the game as I see it - assuming the best thing for the game is to retain as large and as varied a player base as possible - is for there to also be a few instanced encounters.