Tyrantor wrote: » All those replies and nothing to justify the reason you supposedly posted in this thread to begin with, no facts on backing up the unchallenging PVE.
AxelBlaze wrote: » A lot of games have tried and failed. Archeage and L2 both had bad PvE content, games that Steven is drawing inspiration from. Open world content isn't as easy to balance as instanced content. I never said that its impossible. But it is definitely difficult. So the skepticism is justified.
AxelBlaze wrote: » mcstackerson wrote: » That's the frustrating thing with this argument, you say you want challenging content and insist that it can't happen unless the content is instanced. For anyone who plays MMOs, should know that's bull. There may be some challenges to having pve content in the open world but to say it's impossible to make it challenging is lazy. A lot of games have tried and failed. Archeage and L2 both had bad PvE content, games that Steven is drawing inspiration from. Open world content isn't as easy to balance as instanced content. I never said that its impossible. But it is definitely difficult. So the skepticism is justified.
mcstackerson wrote: » That's the frustrating thing with this argument, you say you want challenging content and insist that it can't happen unless the content is instanced. For anyone who plays MMOs, should know that's bull. There may be some challenges to having pve content in the open world but to say it's impossible to make it challenging is lazy.
Bricktop wrote: » AxelBlaze wrote: » mcstackerson wrote: » That's the frustrating thing with this argument, you say you want challenging content and insist that it can't happen unless the content is instanced. For anyone who plays MMOs, should know that's bull. There may be some challenges to having pve content in the open world but to say it's impossible to make it challenging is lazy. A lot of games have tried and failed. Archeage and L2 both had bad PvE content, games that Steven is drawing inspiration from. Open world content isn't as easy to balance as instanced content. I never said that its impossible. But it is definitely difficult. So the skepticism is justified. Speak for yourself I had plenty of fun in L2 killing world bosses.
AxelBlaze wrote: » As for unchallenging PvE, I made a reply above this. I'll quote it. A lot of games have tried and failed. Archeage and L2 both had bad PvE content, games that Steven is drawing inspiration from. Open world content isn't as easy to balance as instanced content. I never said that its impossible. But it is definitely difficult. So the skepticism is justified.
mcstackerson wrote: » Almost all resources come from PvE. Their are no direct rewards for pvp. Just because pve content isn't instanced doesn't mean it has to be easy.
Demidreamer wrote: » Just because the personalities of some people tend to be less vocal doesn't mean we are not logging in a reading various threads. I just don't feel like bickering on and on really solves anything. Make a post and give your opinion, done. Shouldn't have to drag it out. In the end, this is Steven's game. I would like to think if someone contributes something useful/insightful and within the bounds of his vision, that, could be included, at Steven's discretion of course.
Noaani wrote: » mcstackerson wrote: » Almost all resources come from PvE. Their are no direct rewards for pvp. Just because pve content isn't instanced doesn't mean it has to be easy. PvE not being instanced means it will either be easy or impossible while PvP is present. The fact taht virtually all resources come from PvE is why this game needs to ensure it has a solid PvE playerbase, as well as a PvP player base. If all the people that want to primarily PvE leave the game, all the people wanting to primarily PvP will have nothing left to fight over. Yes, that absolutely does mean the PvE crowd needs to be catered to at least to a degree - and the games design as it stands right now does very little of that.
Tyrantor wrote: » Hold on boys if all the PvE players leave the game we'll never figure out how to kill those NPCs and get the loot. Lets give them what they want, it's over they called our bluff.
Demidreamer wrote: » Repeating yourself over and over is really working for you
Noaani wrote: » Tyrantor wrote: » Hold on boys if all the PvE players leave the game we'll never figure out how to kill those NPCs and get the loot. Lets give them what they want, it's over they called our bluff. No, if PvE players leave the game, you'll have to spend more time PvE'ing, which means less time PvP'ing.
Tyrantor wrote: » Noaani wrote: » Tyrantor wrote: » Hold on boys if all the PvE players leave the game we'll never figure out how to kill those NPCs and get the loot. Lets give them what they want, it's over they called our bluff. No, if PvE players leave the game, you'll have to spend more time PvE'ing, which means less time PvP'ing. Uhm I'm planning to PvE too, get this, with the risk of being killed from other players while I do it. (GASP).
Demidreamer wrote: » I am willing to wager that pvp'ers are quite exceptional pve'rs. imho
Noaani wrote: » I'm saying the more primarily PvE players the game has, the more PvP it can support. .
Tyrantor wrote: » Having more PvE players doesn't = more PvP. It may in a game with no corruption, but this game model isn't based on that.
Noaani wrote: » Demidreamer wrote: » Just because the personalities of some people tend to be less vocal doesn't mean we are not logging in a reading various threads. I just don't feel like bickering on and on really solves anything. Make a post and give your opinion, done. Shouldn't have to drag it out. In the end, this is Steven's game. I would like to think if someone contributes something useful/insightful and within the bounds of his vision, that, could be included, at Steven's discretion of course. So what you are saying is "don't discuss things, but feel free to discuss things". ok.