Valic wrote: » We already got one. Also players will be concrete too so they won't just run "through" them.
Tacualeon wrote: » Valic wrote: » We already got one. Also players will be concrete too so they won't just run "through" them. Someone with more knowledge in UE4 please correct me because I only know the basics. But knocks down are a state, being physically pushed is collision.
Valic wrote: » Also players will be concrete too so they won't just run "through" them.
Tacualeon wrote: » Valic wrote: » IRL people getting rushed react like balls(physics), not like cubes (knock down animation). Sports makes such great show/spectacle they use balls/physics and displacemente as the spectacle. How sad a tackle can be that the dude just drops instead of losing balance or getting displaced. https://youtu.be/Wn9NdHpTWrg?t=37 That actually is how it happens usually. People only move like a ball if they're hit hard and unexpectedly like from the side or behind. Two people engaging each other straight on is going to end up in the stronger one just going right down.
Valic wrote: » IRL people getting rushed react like balls(physics), not like cubes (knock down animation). Sports makes such great show/spectacle they use balls/physics and displacemente as the spectacle. How sad a tackle can be that the dude just drops instead of losing balance or getting displaced.
bot wrote: » That actually is how it happens usually. People only move like a ball if they're hit hard and unexpectedly like from the side or behind. Two people engaging each other straight on is going to end up in the stronger one just going right down.
Noaani wrote: » I would assume the "knock down" state is a form of crowd control. However, since Ashes has full collision, you technically shouldn't need an ability to charge at a player and move them. All you should need to do is run at them.