geniuscat wrote: » Will it be built in an intuitive way based on how the game plays or just laid out in a general way because it's familiar?
Noaani wrote: » geniuscat wrote: » Will it be built in an intuitive way based on how the game plays or just laid out in a general way because it's familiar? In my experience, this type of language is usually used in the first instance by people attempting to justify some aspect of their employment - whether it is that said employment continues, or budgetary aspects associated with it. Familiarity is generally more desirable than one person's notion of intuitive. Since Ashes is mostly aimed at experienced MMO players, the game is even in the envious position of being able to design a UI that is actually familiar to the bulk of players on day 1. I am curious though, what aspects of MMO UI in general do you think could be designed better if intuitive design was prioritized over familiar design?
Neurath wrote: » I hope we can modify the UI scale and also modify the UI components. Some what like BDO except more in-depth than BDO because some parts of BDOs UI can't be moved.
geniuscat wrote: » I think I may have to expand upon this further with some screenshots from other games and annotate them to better communicate some of the improvements I think could help.